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author | Andrei Karas <akaras@inbox.ru> | 2015-10-21 22:53:37 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-10-21 22:54:27 +0300 |
commit | 9e7d90f2c93e0158e4c6312f8cf77fe9dd1583fd (patch) | |
tree | 89caf6194c2cd01d845147db367c4ce888883995 /src/resources/map/maplayer.cpp | |
parent | 27a943e95196a58103814edf3e4e3cd3a60ed8cd (diff) | |
download | mv-9e7d90f2c93e0158e4c6312f8cf77fe9dd1583fd.tar.gz mv-9e7d90f2c93e0158e4c6312f8cf77fe9dd1583fd.tar.bz2 mv-9e7d90f2c93e0158e4c6312f8cf77fe9dd1583fd.tar.xz mv-9e7d90f2c93e0158e4c6312f8cf77fe9dd1583fd.zip |
Add support for layers with conditional tiles.
For enable this mode for layer need add property: TileCondition
and set value to one of BlockMask bits.
Diffstat (limited to 'src/resources/map/maplayer.cpp')
-rw-r--r-- | src/resources/map/maplayer.cpp | 46 |
1 files changed, 40 insertions, 6 deletions
diff --git a/src/resources/map/maplayer.cpp b/src/resources/map/maplayer.cpp index 57583aef9..920a0f363 100644 --- a/src/resources/map/maplayer.cpp +++ b/src/resources/map/maplayer.cpp @@ -30,6 +30,7 @@ #include "being/localplayer.h" +#include "enums/resources/map/blockmask.h" #include "enums/resources/map/mapitemtype.h" #include "gui/userpalette.h" @@ -40,6 +41,7 @@ #include "resources/map/mapitem.h" #include "resources/map/maprowvertexes.h" +#include "resources/map/metatile.h" #include "resources/map/speciallayer.h" #include "debug.h" @@ -132,6 +134,8 @@ void MapLayer::draw(Graphics *const graphics, for (int x = startX; x < endX; x++, tilePtr++) { + if (!tilePtr->isEnabled) + continue; const int x32 = x * mapTileSize; int c = 0; @@ -144,7 +148,7 @@ void MapLayer::draw(Graphics *const graphics, { int width = 0; // here need not draw over player position - c = getTileDrawWidth(img, endX - x, width); + c = getTileDrawWidth(tilePtr, endX - x, width); if (!c) { @@ -225,6 +229,8 @@ void MapLayer::updateSDL(const Graphics *const graphics, for (int x = startX; x < endX; x++, tilePtr++) { + if (!tilePtr->isEnabled) + continue; Image *const img = (*tilePtr).image; if (img) { @@ -287,6 +293,8 @@ void MapLayer::updateOGL(Graphics *const graphics, TileInfo *tilePtr = &mTiles[static_cast<size_t>(startX + yWidth)]; for (int x = startX; x < endX; x++, tilePtr++) { + if (!tilePtr->isEnabled) + continue; Image *const img = (*tilePtr).image; if (img) { @@ -501,7 +509,7 @@ void MapLayer::drawFringe(Graphics *const graphics, const int py = py0 - img->mBounds.h; int width = 0; // here need not draw over player position - c = getTileDrawWidth(img, endX - x, width); + c = getTileDrawWidth(tilePtr, endX - x, width); if (!c) { @@ -583,7 +591,7 @@ void MapLayer::drawFringe(Graphics *const graphics, { int width = 0; // here need not draw over player position - const int c = getTileDrawWidth(img, endX - x, width); + const int c = getTileDrawWidth(tilePtr, endX - x, width); if (!c) { @@ -646,12 +654,12 @@ void MapLayer::drawFringe(Graphics *const graphics, BLOCK_END("MapLayer::drawFringe") } -int MapLayer::getTileDrawWidth(const Image *img, +int MapLayer::getTileDrawWidth(const TileInfo *tilePtr, const int endX, int &width) { BLOCK_START("MapLayer::getTileDrawWidth") - const Image *const img1 = img; + const Image *const img1 = tilePtr->image; int c = 0; if (!img1) { @@ -662,7 +670,8 @@ int MapLayer::getTileDrawWidth(const Image *img, width = img1->mBounds.w; for (int x = 1; x < endX; x++) { - img ++; + tilePtr ++; + const Image *const img = tilePtr->image; if (img != img1) break; c ++; @@ -680,3 +689,28 @@ void MapLayer::setDrawLayerFlags(const MapTypeT &n) && mDrawLayerFlags != MapType::SPECIAL2 && mDrawLayerFlags != MapType::SPECIAL4); } + +void MapLayer::updateConditionTiles(MetaTile *const metaTiles, + const int width, const int height) +{ + const int width1 = width < mWidth ? width : mWidth; + const int height1 = height < mHeight ? height : mHeight; + + for (int y = mY; y < height1; y ++) + { + MetaTile *metaPtr = metaTiles + (y - mY) * width; + TileInfo *tilePtr = mTiles + y * mWidth; + for (int x = mX; x < width1; x ++, metaPtr ++, tilePtr ++) + { + if (metaPtr->blockmask & mTileCondition || + (metaPtr->blockmask == 0 && mTileCondition == BlockMask::GROUND)) + { + tilePtr->isEnabled = true; + } + else + { + tilePtr->isEnabled = false; + } + } + } +} |