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authorJoseph Botosh <rumly111@gmail.com>2015-08-19 01:54:34 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-20 19:04:36 +0300
commitf23abf81cd21907117bf4edf0d814d8bef950e13 (patch)
tree209a9b308a0aebfd26ee7d2aa963a82f1994a1fb /src/resources/map/map.h
parent2b0936e4eafee4da5e2ff3c0a7b7fd0df8a9f5c4 (diff)
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/atkhuman now checks teamId and map pvp flag
Diffstat (limited to 'src/resources/map/map.h')
-rw-r--r--src/resources/map/map.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index ea083bd99..33b819c04 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -276,6 +276,9 @@ class Map final : public Properties, public ConfigListener
void setPvpMode(const int mode);
+ int getPvpMode() const A_WARN_UNUSED
+ { return mPvp; }
+
const ObjectsLayer* getObjectsLayer() const A_WARN_UNUSED
{ return mObjects; }