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author | Andrei Karas <akaras@inbox.ru> | 2016-08-07 19:16:09 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-08-07 19:16:09 +0300 |
commit | ac8a0111677c27779b2e7effe8ffe42ea013eb57 (patch) | |
tree | ade8601cace894f6ce9d6c0833fb6fe6c700b576 /src/resources/map/map.h | |
parent | b1753d59caa299c668b9c269e87f96c46e0ab33a (diff) | |
download | mv-ac8a0111677c27779b2e7effe8ffe42ea013eb57.tar.gz mv-ac8a0111677c27779b2e7effe8ffe42ea013eb57.tar.bz2 mv-ac8a0111677c27779b2e7effe8ffe42ea013eb57.tar.xz mv-ac8a0111677c27779b2e7effe8ffe42ea013eb57.zip |
Add monster wall collision type.
Diffstat (limited to 'src/resources/map/map.h')
-rw-r--r-- | src/resources/map/map.h | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/resources/map/map.h b/src/resources/map/map.h index 5abc9c964..8f7b6dbab 100644 --- a/src/resources/map/map.h +++ b/src/resources/map/map.h @@ -72,13 +72,14 @@ class Map final : public Properties, public: enum CollisionTypes { - COLLISION_EMPTY = 0, // no collision - COLLISION_WALL = 1, // full collison - COLLISION_AIR = 2, // air units can walk - COLLISION_WATER = 3, // water units can walk - COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc) - COLLISION_PLAYER_WALL = 5, // full collision for player - COLLISION_MAX = 6 // count index + COLLISION_EMPTY = 0, // no collision + COLLISION_WALL = 1, // full collison + COLLISION_AIR = 2, // air units can walk + COLLISION_WATER = 3, // water units can walk + COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc) + COLLISION_PLAYER_WALL = 5, // full collision for player + COLLISION_MONSTER_WALL = 6, // full collision for monster + COLLISION_MAX = 7 // count index }; /** |