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authorAndrei Karas <akaras@inbox.ru>2019-04-08 23:36:01 +0300
committerAndrei Karas <akaras@inbox.ru>2019-04-08 23:36:01 +0300
commit010455ce5fc860f41448537e14f30a8453ce5150 (patch)
tree95dafb8e18fe3f8ce4a0656866187025695888f9 /src/resources/map/map.h
parent226fea014e24ea69989c7ac2f7428926ec865663 (diff)
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If map too small, clear screen before drawing map
Clear map not works on software renderer.
Diffstat (limited to 'src/resources/map/map.h')
-rw-r--r--src/resources/map/map.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index 74ffdb8ef..6659d7a13 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -372,6 +372,8 @@ class Map final : public Properties,
std::string getCounterName() const override final
{ return mName; }
+ void screenResized();
+
protected:
friend class Actor;
friend class Minimap;
@@ -500,6 +502,7 @@ class Map final : public Properties,
bool mCachedDraw;
bool mCustom;
bool mDrawOnlyFringe;
+ bool mClear;
};
#endif // RESOURCES_MAP_MAP_H