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authorAndrei Karas <akaras@inbox.ru>2018-03-04 02:38:36 +0300
committerAndrei Karas <akaras@inbox.ru>2018-03-04 02:38:36 +0300
commita698e2e44e3dfa157c2b184a184db204b44a6a30 (patch)
tree66876f11a3e80e5bfab69cfd4ce17ed2a59df896 /src/resources/map/map.cpp
parent44ef6547161dd3cd2e1bb4053bb5e8619e6dc0d0 (diff)
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Show current atlases count in debug window.
If use too many images, atlase can be split to more than one. And this is performance issue.
Diffstat (limited to 'src/resources/map/map.cpp')
-rw-r--r--src/resources/map/map.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index 1e97597bf..c9636183e 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -42,6 +42,8 @@
#include "resources/ambientlayer.h"
+#include "resources/atlas/atlasresource.h"
+
#include "resources/image/subimage.h"
#include "resources/loaders/imageloader.h"
@@ -1791,3 +1793,10 @@ int Map::calcMemoryChilds(const int level) const
mHeights->calcMemory(level + 1);
return sz;
}
+
+int Map::getAtlasCount() const restrict2
+{
+ if (mAtlas == nullptr)
+ return 0;
+ return CAST_S32(mAtlas->atlases.size());
+}