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authorAndrei Karas <akaras@inbox.ru>2016-05-26 18:41:36 +0300
committerAndrei Karas <akaras@inbox.ru>2016-05-26 18:49:16 +0300
commit142177b927df3eca428fc5f3274af7eed1b25bcc (patch)
treeb1bda6bd0b31cc56fd87e209efbafa32b9b19988 /src/resources/loaders/shaderloader.cpp
parentafc144cfe396f10eea5b160c711eec4b20ae00c3 (diff)
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Move shader load function from resourcemanager into separate file.
Diffstat (limited to 'src/resources/loaders/shaderloader.cpp')
-rw-r--r--src/resources/loaders/shaderloader.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/resources/loaders/shaderloader.cpp b/src/resources/loaders/shaderloader.cpp
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+++ b/src/resources/loaders/shaderloader.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2016 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifdef USE_OPENGL
+
+#include "logger.h"
+
+#include "utils/checkutils.h"
+
+#include "render/shaders/shader.h"
+#include "render/shaders/shadersmanager.h"
+
+#include "resources/loaders/shaderloader.h"
+
+#include "resources/resourcemanager/resourcemanager.h"
+
+#include "debug.h"
+
+namespace
+{
+ struct ShaderLoader final
+ {
+ const std::string name;
+ const unsigned int type;
+
+ static Resource *load(const void *const v)
+ {
+ if (!v)
+ return nullptr;
+
+ const ShaderLoader *const rl
+ = static_cast<const ShaderLoader *const>(v);
+ Shader *const resource = shaders.createShader(rl->type, rl->name);
+ if (!resource)
+ reportAlways("Shader creation error: %s", rl->name.c_str());
+ return resource;
+ }
+ };
+}
+
+Resource *Loader::getShader(const unsigned int type,
+ const std::string &name)
+{
+ ShaderLoader rl = { name, type };
+ return resourceManager->get("shader_" + name, ShaderLoader::load, &rl);
+}
+
+#endif // USE_OPENGL