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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-04-29 01:21:45 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-05-01 23:45:51 +0300 |
commit | 6ff97aad8bf4af8e1a69665b3ad414042efada02 (patch) | |
tree | ed0f186c524146d0b68c082373b1053d84f51c16 /src/resources/iteminfo.h | |
parent | bba99b414167d9adb40622d8fc8c1e9dc814e956 (diff) | |
download | mv-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.gz mv-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.bz2 mv-6ff97aad8bf4af8e1a69665b3ad414042efada02.tar.xz mv-6ff97aad8bf4af8e1a69665b3ad414042efada02.zip |
Added customizable on-hit effects for characters.
This patch adds support for the following two parameters
in weapon items:
hit-effect-id: Effect triggered on the victim on normal hit.
critical-hit-effect-id: Triggered on the victim on critical hit.
(Specified in effects.xml)
The patch also permits the use of custom defaults set in paths.xml
by setting the following keys:
(Paths are relative to the 'particles' key value, here.)
hitEffectId: defaulted to effect id 26.
criticalHitEffectId: defaulted to effect id 28.
Resolves: Mana-mantis #337.
Reviewed-by: bcs86
Conflicts:
src/being.cpp
src/resources/itemdb.cpp
src/resources/iteminfo.h
ManaPlus: adding missing checks.
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r-- | src/resources/iteminfo.h | 26 |
1 files changed, 23 insertions, 3 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 8b276601c..01a4b5b9e 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -183,11 +183,25 @@ class ItemInfo void setAttackAction(std::string attackAction); // Handlers for seting and getting the string used for particles when attacking - void setMissileParticle(std::string s) { mMissileParticle = s; } + void setMissileParticleFile(const std::string &s) + { mMissileParticleFile = s; } - std::string getMissileParticle() const { return mMissileParticle; } + const std::string &getMissileParticleFile() const + { return mMissileParticleFile; } - std::string getAttackAction() const + void setHitEffectId(int s) + { mHitEffectId = s; } + + int getHitEffectId() const + { return mHitEffectId; } + + void setCriticalHitEffectId(int s) + { mCriticalHitEffectId = s; } + + int getCriticalHitEffectId() const + { return mCriticalHitEffectId; } + + const std::string &getAttackAction() const { return mAttackAction; } int getAttackRange() const @@ -232,6 +246,9 @@ class ItemInfo bool isRemoveItemId(int id) const; + /** Effects to be shown when weapon attacks - see also effects.xml */ + std::string mMissileParticleFile; + int getReplaceToSpriteId(int id) const; std::map<int, int> &addReplaceSprite(int sprite); @@ -251,6 +268,9 @@ class ItemInfo const std::string replaceColors(std::string str, unsigned char color) const; + int mHitEffectId; + int mCriticalHitEffectId; + protected: SpriteDisplay mDisplay; /**< Display info (like icon) */ std::string mName; |