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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/resources/iteminfo.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r-- | src/resources/iteminfo.h | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h new file mode 100644 index 000000000..bb84193bb --- /dev/null +++ b/src/resources/iteminfo.h @@ -0,0 +1,242 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ITEMINFO_H +#define ITEMINFO_H + +#include "being.h" + +#include "resources/spritedef.h" + +#include <map> +#include <string> +#include <vector> + +enum EquipmentSoundEvent +{ + EQUIP_EVENT_STRIKE = 0, + EQUIP_EVENT_HIT +}; + +enum EquipmentSlot +{ + // Equipment rules: + // 1 Brest equipment + EQUIP_TORSO_SLOT = 0, + // 1 arms equipment + EQUIP_ARMS_SLOT = 1, + // 1 head equipment + EQUIP_HEAD_SLOT = 2, + // 1 legs equipment + EQUIP_LEGS_SLOT = 3, + // 1 feet equipment + EQUIP_FEET_SLOT = 4, + // 2 rings + EQUIP_RING1_SLOT = 5, + EQUIP_RING2_SLOT = 6, + // 1 necklace + EQUIP_NECKLACE_SLOT = 7, + // Fight: + // 2 one-handed weapons + // or 1 two-handed weapon + // or 1 one-handed weapon + 1 shield. + EQUIP_FIGHT1_SLOT = 8, + EQUIP_FIGHT2_SLOT = 9, + // Projectile: + // this item does not amount to one, it only indicates the chosen projectile. + EQUIP_PROJECTILE_SLOT = 10 +}; + + +/** + * Enumeration of available Item types. + */ +enum ItemType +{ + ITEM_UNUSABLE = 0, + ITEM_USABLE, + ITEM_EQUIPMENT_ONE_HAND_WEAPON, + ITEM_EQUIPMENT_TWO_HANDS_WEAPON, + ITEM_EQUIPMENT_TORSO, + ITEM_EQUIPMENT_ARMS, // 5 + ITEM_EQUIPMENT_HEAD, + ITEM_EQUIPMENT_LEGS, + ITEM_EQUIPMENT_SHIELD, + ITEM_EQUIPMENT_RING, + ITEM_EQUIPMENT_NECKLACE, // 10 + ITEM_EQUIPMENT_FEET, + ITEM_EQUIPMENT_AMMO, + ITEM_EQUIPMENT_CHARM, + ITEM_SPRITE_RACE, + ITEM_SPRITE_HAIR // 15 +}; + +/** + * Defines a class for storing item infos. This includes information used when + * the item is equipped. + */ +class ItemInfo +{ + public: + /** + * Constructor. + */ + ItemInfo(): + mType(ITEM_UNUSABLE), + mWeight(0), + mView(0), + mId(0), + mDrawBefore(-1), + mDrawAfter(-1), + mDrawPriority(0), + mAttackAction(SpriteAction::INVALID), + mAttackRange(0) + { + } + + void setId(int id) + { mId = id; } + + int getId() const + { return mId; } + + void setName(const std::string &name) + { mName = name; } + + const std::string &getName() const + { return mName; } + + void setParticleEffect(const std::string &particleEffect) + { mParticle = particleEffect; } + + std::string getParticleEffect() const { return mParticle; } + + void setDisplay(SpriteDisplay display) + { mDisplay = display; } + + const SpriteDisplay &getDisplay() const + { return mDisplay; } + + void setDescription(const std::string &description) + { mDescription = description; } + + const std::string &getDescription() const + { return mDescription; } + + void setEffect(const std::string &effect) + { mEffect = effect; } + + const std::string &getEffect() const { return mEffect; } + + void setType(ItemType type) + { mType = type; } + + ItemType getType() const + { return mType; } + + void setWeight(int weight) + { mWeight = weight; } + + int getWeight() const + { return mWeight; } + + int getView() const + { return mView; } + + void setView(int view) + { mView = view; } + + void setSprite(const std::string &animationFile, Gender gender) + { mAnimationFiles[gender] = animationFile; } + + const std::string &getSprite(Gender gender) const; + + void setAttackAction(std::string attackAction); + + // Handlers for seting and getting the string used for particles when attacking + void setMissileParticle(std::string s) { mMissileParticle = s; } + + std::string getMissileParticle() const { return mMissileParticle; } + + std::string getAttackAction() const + { return mAttackAction; } + + int getAttackRange() const + { return mAttackRange; } + + void setAttackRange(int r) + { mAttackRange = r; } + + void addSound(EquipmentSoundEvent event, const std::string &filename); + + const std::string &getSound(EquipmentSoundEvent event) const; + + int getDrawBefore() const + { return mDrawBefore; } + + void setDrawBefore(int n) + { mDrawBefore = n; } + + int getDrawAfter() const + { return mDrawAfter; } + + void setDrawAfter(int n) + { mDrawAfter = n; } + + int getDrawPriority() const + { return mDrawPriority; } + + void setDrawPriority(int n) + { mDrawPriority = n; } + + protected: + SpriteDisplay mDisplay; /**< Display info (like icon) */ + std::string mName; + std::string mDescription; /**< Short description. */ + std::string mEffect; /**< Description of effects. */ + ItemType mType; /**< Item type. */ + std::string mParticle; /**< Particle effect used with this item */ + int mWeight; /**< Weight in grams. */ + int mView; /**< Item ID of how this item looks. */ + int mId; /**< Item ID */ + int mDrawBefore; + int mDrawAfter; + int mDrawPriority; + + // Equipment related members. + /** Attack type, in case of weapon. + * See SpriteAction in spritedef.h for more info. + * Attack action sub-types (bow, sword, ...) are defined in items.xml. + */ + std::string mAttackAction; + int mAttackRange; /**< Attack range, will be zero if non weapon. */ + + // Particle to be shown when weapon attacks + std::string mMissileParticle; + + /** Maps gender to sprite filenames. */ + std::map<int, std::string> mAnimationFiles; + + /** Stores the names of sounds to be played at certain event. */ + std::map< EquipmentSoundEvent, std::vector<std::string> > mSounds; +}; + +#endif |