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authorAndrei Karas <akaras@inbox.ru>2012-10-25 01:13:56 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-25 01:18:02 +0300
commit1e4aa6a5e7476bea736b89fe5d7094b6a68705e5 (patch)
treee1f4bda6bcdf5497ae3e7a6b96afc1af563ee7f7 /src/resources/itemdb.cpp
parentefcee136d7ab46a73286f1ac016d6e3b6a3faed4 (diff)
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Add support for different hover/pickup cursors for monsters, npc, items, etc.
In monsters.xml new monster attribute: hoverCursor - default value "attack". In npcs.xml new npc attribute: hoverCursor - default value "talk". In items.xml new item attribute: pickupCursor - default value "pickup". Warps using "up" cursor for now.
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index f2e07ce48..c6a854c33 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -313,6 +313,8 @@ void ItemDB::load()
itemInfo->setDrawPriority(-1, drawPriority);
itemInfo->setColorsList(colors);
itemInfo->setMaxFloorOffset(maxFloorOffset);
+ itemInfo->setPickupCursor(XML::getProperty(
+ node, "pickupCursor", "pickup"));
std::string effect;
for (size_t i = 0; i < sizeof(fields) / sizeof(fields[0]); ++ i)