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authorAndrei Karas <akaras@inbox.ru>2017-01-05 17:00:02 +0300
committerAndrei Karas <akaras@inbox.ru>2017-01-05 17:00:02 +0300
commit855387d2d795c9471587cc7ddf2c66bb676d698e (patch)
tree3dbb1260c219312f36893dfae52f5cd40760aeb5 /src/resources/dye
parent9fefb2942865846ccb7dbdac4ebd4515b8c851a2 (diff)
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Fix different issues in unit tests.
Fix crash with some compilers flags. Clean window container to null after it was removed. Init and deinit physfs globally.
Diffstat (limited to 'src/resources/dye')
-rw-r--r--src/resources/dye/dye_unittest.cc1
-rw-r--r--src/resources/dye/dyepalette_unittest.cc11
2 files changed, 10 insertions, 2 deletions
diff --git a/src/resources/dye/dye_unittest.cc b/src/resources/dye/dye_unittest.cc
index ff79fea52..370800675 100644
--- a/src/resources/dye/dye_unittest.cc
+++ b/src/resources/dye/dye_unittest.cc
@@ -2354,7 +2354,6 @@ TEST_CASE("Dye real dye")
setEnv("SDL_VIDEODRIVER", "dummy");
client = new Client;
- PHYSFS_init("manaplus");
dirSeparator = "/";
SDL_Init(SDL_INIT_VIDEO);
logger = new Logger();
diff --git a/src/resources/dye/dyepalette_unittest.cc b/src/resources/dye/dyepalette_unittest.cc
index 7e652e43f..5296abb33 100644
--- a/src/resources/dye/dyepalette_unittest.cc
+++ b/src/resources/dye/dyepalette_unittest.cc
@@ -27,6 +27,11 @@
#include "being/actorsprite.h"
+#include "gui/gui.h"
+#include "gui/theme.h"
+
+#include "render/sdlgraphics.h"
+
#include "resources/sdlimagehelper.h"
#include "resources/db/palettedb.h"
@@ -50,7 +55,6 @@ TEST_CASE("DyePalette tests")
setEnv("SDL_VIDEODRIVER", "dummy");
client = new Client;
- PHYSFS_init("manaplus");
dirSeparator = "/";
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
@@ -59,6 +63,7 @@ TEST_CASE("DyePalette tests")
resourceManager->addToSearchPath("data/test", Append_false);
resourceManager->addToSearchPath("../data/test", Append_false);
+ mainGraphics = new SDLGraphics;
imageHelper = new SDLImageHelper();
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
@@ -69,7 +74,11 @@ TEST_CASE("DyePalette tests")
graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
+ theme = new Theme;
+ Theme::selectSkin();
ActorSprite::load();
+ gui = new Gui();
+ gui->postInit(mainGraphics);
paths.setDefaultValues(getPathsDefaults());
PaletteDB::load();