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authorAndrei Karas <akaras@inbox.ru>2013-10-04 19:19:53 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-04 19:19:53 +0300
commitdb43ad3b72fe207e6cc03a1fd341ea598d123319 (patch)
tree6d338e9e0bff66e7751d6d0866f32388bdcfe59c /src/resources/db/itemdb.cpp
parent65a88f27b994f7ade178368c569d466f6344ded6 (diff)
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add pickup and drop sound effects.
Works like equip/unequip effects.
Diffstat (limited to 'src/resources/db/itemdb.cpp')
-rw-r--r--src/resources/db/itemdb.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp
index da896fe9d..8066eb40d 100644
--- a/src/resources/db/itemdb.cpp
+++ b/src/resources/db/itemdb.cpp
@@ -170,6 +170,8 @@ static void initStatic()
mSoundNames["use"] = SOUND_EVENT_USE;
mSoundNames["equip"] = SOUND_EVENT_EQUIP;
mSoundNames["unequip"] = SOUND_EVENT_UNEQUIP;
+ mSoundNames["drop"] = SOUND_EVENT_DROP;
+ mSoundNames["pickup"] = SOUND_EVENT_PICKUP;
}
void ItemDB::load()