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author | Andrei Karas <akaras@inbox.ru> | 2015-12-29 01:29:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-29 01:29:49 +0300 |
commit | 3c5c3770c2769caa3b33ff7e683d02291ac56bfb (patch) | |
tree | 150ea4aeb6290a4329fdd83c8bdf961f8784b0e5 /src/resources/animation | |
parent | bf41f3154225eb49d9d6f83563f157d1f9ce3f6b (diff) | |
download | mv-3c5c3770c2769caa3b33ff7e683d02291ac56bfb.tar.gz mv-3c5c3770c2769caa3b33ff7e683d02291ac56bfb.tar.bz2 mv-3c5c3770c2769caa3b33ff7e683d02291ac56bfb.tar.xz mv-3c5c3770c2769caa3b33ff7e683d02291ac56bfb.zip |
Move simpleanimation into animation directory.
Diffstat (limited to 'src/resources/animation')
-rw-r--r-- | src/resources/animation/simpleanimation.cpp | 237 | ||||
-rw-r--r-- | src/resources/animation/simpleanimation.h | 99 |
2 files changed, 336 insertions, 0 deletions
diff --git a/src/resources/animation/simpleanimation.cpp b/src/resources/animation/simpleanimation.cpp new file mode 100644 index 000000000..632bd6c6f --- /dev/null +++ b/src/resources/animation/simpleanimation.cpp @@ -0,0 +1,237 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "resources/animation/simpleanimation.h" + +#include "const/resources/map/map.h" + +#include "render/graphics.h" + +#include "resources/imageset.h" +#include "resources/resourcemanager.h" + +#include "resources/animation/animation.h" + +#include "resources/dye/dye.h" + +#include "utils/delete2.h" + +#include "debug.h" + +SimpleAnimation::SimpleAnimation(Animation *const animation) : + mAnimation(animation), + mAnimationTime(0), + mAnimationPhase(0), + mCurrentFrame(mAnimation ? &mAnimation->mFrames[0] : nullptr), + mInitialized(true), + mImageSet(nullptr) +{ +} + +SimpleAnimation::SimpleAnimation(const XmlNodePtr animationNode, + const std::string& dyePalettes) : + mAnimation(new Animation), + mAnimationTime(0), + mAnimationPhase(0), + mCurrentFrame(nullptr), + mInitialized(false), + mImageSet(nullptr) +{ + initializeAnimation(animationNode, dyePalettes); + if (mAnimation) + mCurrentFrame = &mAnimation->mFrames[0]; + else + mCurrentFrame = nullptr; +} + +SimpleAnimation::~SimpleAnimation() +{ + delete2(mAnimation); + if (mImageSet) + { + mImageSet->decRef(); + mImageSet = nullptr; + } +} + +void SimpleAnimation::draw(Graphics *const graphics, + const int posX, const int posY) const +{ + FUNC_BLOCK("SimpleAnimation::draw", 1) + if (!mCurrentFrame || !mCurrentFrame->image) + return; + + graphics->drawImage(mCurrentFrame->image, + posX + mCurrentFrame->offsetX, + posY + mCurrentFrame->offsetY); +} + +void SimpleAnimation::reset() +{ + mAnimationTime = 0; + mAnimationPhase = 0; +} + +void SimpleAnimation::setFrame(int frame) +{ + if (!mAnimation) + return; + + if (frame < 0) + frame = 0; + const unsigned int len = static_cast<unsigned>(mAnimation->getLength()); + if (static_cast<unsigned>(frame) >= len) + frame = len - 1; + mAnimationPhase = frame; + mCurrentFrame = &mAnimation->mFrames[frame]; +} + +bool SimpleAnimation::update(const int timePassed) +{ + if (!mCurrentFrame || !mAnimation || !mInitialized) + return false; + + bool updated(false); + mAnimationTime += timePassed; + + while (mAnimationTime > mCurrentFrame->delay && mCurrentFrame->delay > 0) + { + updated = true; + mAnimationTime -= mCurrentFrame->delay; + mAnimationPhase++; + + if (static_cast<size_t>(mAnimationPhase) >= mAnimation->getLength()) + mAnimationPhase = 0; + + mCurrentFrame = &mAnimation->mFrames[mAnimationPhase]; + } + return updated; +} + +int SimpleAnimation::getLength() const +{ + if (!mAnimation) + return 0; + + return static_cast<int>(mAnimation->getLength()); +} + +Image *SimpleAnimation::getCurrentImage() const +{ + if (mCurrentFrame) + return mCurrentFrame->image; + else + return nullptr; +} + +void SimpleAnimation::initializeAnimation(const XmlNodePtr animationNode, + const std::string &dyePalettes) +{ + mInitialized = false; + + if (!animationNode) + return; + + std::string imagePath = XML::getProperty( + animationNode, "imageset", ""); + + // Instanciate the dye coloration. + if (!imagePath.empty() && !dyePalettes.empty()) + Dye::instantiate(imagePath, dyePalettes); + + const ImageSet *const imageset = resourceManager->getImageSet( + XML::getProperty(animationNode, "imageset", ""), + XML::getProperty(animationNode, "width", 0), + XML::getProperty(animationNode, "height", 0)); + + if (!imageset) + return; + + const int x1 = imageset->getWidth() / 2 - mapTileSize / 2; + const int y1 = imageset->getHeight() - mapTileSize; + + // Get animation frames + for (XmlNodePtr frameNode = animationNode->xmlChildrenNode; + frameNode; frameNode = frameNode->next) + { + const int delay = XML::getIntProperty( + frameNode, "delay", 0, 0, 100000); + const int offsetX = XML::getProperty(frameNode, "offsetX", 0) - x1; + const int offsetY = XML::getProperty(frameNode, "offsetY", 0) - y1; + const int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); + + if (xmlNameEqual(frameNode, "frame")) + { + const int index = XML::getProperty(frameNode, "index", -1); + + if (index < 0) + { + logger->log1("No valid value for 'index'"); + continue; + } + + Image *const img = imageset->get(index); + + if (!img) + { + logger->log("No image at index %d", index); + continue; + } + + if (mAnimation) + mAnimation->addFrame(img, delay, offsetX, offsetY, rand); + } + else if (xmlNameEqual(frameNode, "sequence")) + { + int start = XML::getProperty(frameNode, "start", -1); + const int end = XML::getProperty(frameNode, "end", -1); + + if (start < 0 || end < 0) + { + logger->log1("No valid value for 'start' or 'end'"); + continue; + } + + while (end >= start) + { + Image *const img = imageset->get(start); + + if (!img) + { + logger->log("No image at index %d", start); + continue; + } + + if (mAnimation) + mAnimation->addFrame(img, delay, offsetX, offsetY, rand); + start++; + } + } + else if (xmlNameEqual(frameNode, "end")) + { + if (mAnimation) + mAnimation->addTerminator(rand); + } + } + + mInitialized = true; +} diff --git a/src/resources/animation/simpleanimation.h b/src/resources/animation/simpleanimation.h new file mode 100644 index 000000000..1f89e82b3 --- /dev/null +++ b/src/resources/animation/simpleanimation.h @@ -0,0 +1,99 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef RESOURCES_ANIMATION_SIMPLEANIMATION_H +#define RESOURCES_ANIMATION_SIMPLEANIMATION_H + +#include "utils/xml.h" + +#include "localconsts.h" + +class Animation; +class Graphics; +class Image; +class ImageSet; + +struct Frame; + +/** + * This class is a leightweight alternative to the AnimatedSprite class. + * It hosts a looping animation without actions and directions. + */ +class SimpleAnimation final +{ + public: + /** + * Creates a simple animation with an already created \a animation. + * Takes ownership over the given animation. + */ + explicit SimpleAnimation(Animation *const animation); + + /** + * Creates a simple animation that creates its animation from XML Data. + */ + SimpleAnimation(const XmlNodePtr animationNode, + const std::string& dyePalettes); + + A_DELETE_COPY(SimpleAnimation) + + ~SimpleAnimation(); + + void setFrame(int frame); + + int getLength() const A_WARN_UNUSED; + + bool update(const int timePassed); + + void draw(Graphics *const graphics, + const int posX, const int posY) const A_NONNULL(2); + + /** + * Resets the animation. + */ + void reset(); + + Image *getCurrentImage() const A_WARN_UNUSED; + + private: + void initializeAnimation(const XmlNodePtr animationNode, + const std::string& + dyePalettes = std::string()); + + /** The hosted animation. */ + Animation *mAnimation; + + /** Time in game ticks the current frame is shown. */ + int mAnimationTime; + + /** Index of current animation phase. */ + int mAnimationPhase; + + /** Current animation phase. */ + const Frame *mCurrentFrame; + + /** Tell whether the animation is ready */ + bool mInitialized; + + ImageSet *mImageSet; +}; + +#endif // RESOURCES_ANIMATION_SIMPLEANIMATION_H |