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authorAndrei Karas <akaras@inbox.ru>2016-04-26 01:24:16 +0300
committerAndrei Karas <akaras@inbox.ru>2016-04-26 01:24:16 +0300
commitec6bfe238af2f846a5948e95b1d725cf9abe9afb (patch)
tree0be19bc199cd66bd6949befe86c844dbad62de3b /src/resources/action.cpp
parent81dca73da50d8f421a74993de8cd5a9d61ef1e2a (diff)
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Add memory count functions into Action and Animation.
Diffstat (limited to 'src/resources/action.cpp')
-rw-r--r--src/resources/action.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/resources/action.cpp b/src/resources/action.cpp
index 9def0fc41..a8bf83673 100644
--- a/src/resources/action.cpp
+++ b/src/resources/action.cpp
@@ -29,6 +29,7 @@
#include "debug.h"
Action::Action() noexcept :
+ MemoryCounter(),
mAnimations(),
mNumber(100)
{
@@ -83,3 +84,20 @@ void Action::setLastFrameDelay(const int delay) noexcept
animation->setLastFrameDelay(delay);
}
}
+
+int Action::calcMemoryLocal()
+{
+ return sizeof(Action);
+}
+
+int Action::calcMemoryChilds(const int level)
+{
+ int sz = 0;
+ FOR_EACH (AnimationIter, it, mAnimations)
+ {
+ sz += sizeof(SpriteDirection::Type);
+ Animation *const animation = (*it).second;
+ sz += animation->calcMemory(level + 1);
+ }
+ return sz;
+}