diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-09-23 22:01:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-09-23 22:01:44 +0300 |
commit | 3c404128c4669a1f4f190e20a89553677717fc50 (patch) | |
tree | 2db4e5031089c800c4e00fd6244e578f44a7c910 /src/render | |
parent | 89b267d6d73bbc59f7c313b8a22b97fbb27f99a8 (diff) | |
download | mv-3c404128c4669a1f4f190e20a89553677717fc50.tar.gz mv-3c404128c4669a1f4f190e20a89553677717fc50.tar.bz2 mv-3c404128c4669a1f4f190e20a89553677717fc50.tar.xz mv-3c404128c4669a1f4f190e20a89553677717fc50.zip |
Add missing comments into defines.
Diffstat (limited to 'src/render')
35 files changed, 376 insertions, 297 deletions
diff --git a/src/render/graphics.cpp b/src/render/graphics.cpp index 59524d300..931ac41f7 100644 --- a/src/render/graphics.cpp +++ b/src/render/graphics.cpp @@ -68,11 +68,11 @@ #ifdef USE_OPENGL #include "configuration.h" #include "graphicsmanager.h" -#endif +#endif // USE_OPENGL #if defined(USE_OPENGL) && defined(USE_X11) #include "render/openglx/mglxinit.h" -#endif +#endif // defined(USE_OPENGL) && defined(USE_X11) #ifdef USE_OPENGL #include "resources/openglimagehelper.h" @@ -102,8 +102,8 @@ RENDER_OPENGL_MGLDEFINES_H #ifdef USE_OPENGL #ifndef GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX #define GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#endif -#endif +#endif // GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX +#endif // USE_OPENGL Graphics *mainGraphics A_NONNULLPOINTER = nullptr; @@ -116,10 +116,10 @@ Graphics::Graphics() : mWindow(nullptr), #ifdef USE_SDL2 mRenderer(nullptr), -#endif +#endif // USE_SDL2 #ifdef USE_OPENGL mGLContext(nullptr), -#endif +#endif // USE_OPENGL mBpp(0), mAlpha(false), mFullscreen(false), @@ -158,8 +158,8 @@ Graphics::~Graphics() SDL_GL_DeleteContext(mGLContext); mGLContext = nullptr; } -#endif -#endif +#endif // USE_OPENGL +#endif // USE_SDL2 } void Graphics::setSync(const bool sync) restrict2 @@ -233,7 +233,8 @@ int Graphics::getOpenGLFlags() const restrict2 int displayFlags = SDL_WINDOW_OPENGL; if (mFullscreen) displayFlags |= SDL_WINDOW_FULLSCREEN; -#else +#else // USE_SDL2 + int displayFlags = SDL_ANYFORMAT | SDL_OPENGL; #endif // USE_SDL2 @@ -248,14 +249,15 @@ int Graphics::getOpenGLFlags() const restrict2 #if !defined(_WIN32) if (mEnableResize) displayFlags |= SDL_RESIZABLE; -#endif +#endif // !defined(_WIN32) } if (mNoFrame) displayFlags |= SDL_NOFRAME; return displayFlags; -#else +#else // USE_OPENGL + return 0; #endif // USE_OPENGL } @@ -276,10 +278,10 @@ bool Graphics::setOpenGLMode() restrict2 #if defined(USE_X11) Glx::initFunctions(); -#endif +#endif // defined(USE_X11) #ifdef __native_client__ NaclGles::initGles(); -#endif +#endif // __native_client__ #ifdef USE_SDL2 int w1 = 0; @@ -303,7 +305,7 @@ bool Graphics::setOpenGLMode() restrict2 const GLint VBL = 1; CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &VBL); } -#endif +#endif // __APPLE__ graphicsManager.setGLVersion(); graphicsManager.logVersion(); @@ -344,7 +346,7 @@ bool Graphics::setOpenGLMode() restrict2 #ifndef ANDROID SafeOpenGLImageHelper::mTextureType = GL_TEXTURE_RECTANGLE_ARB; SafeOpenGLImageHelper::mTextureSize = texSize; -#endif +#endif // ANDROID } else { @@ -354,7 +356,8 @@ bool Graphics::setOpenGLMode() restrict2 #ifndef ANDROID SafeOpenGLImageHelper::mTextureType = GL_TEXTURE_2D; SafeOpenGLImageHelper::mTextureSize = texSize; -#endif +#endif // ANDROID + logger->log("OpenGL texture size: %d pixels", OpenGLImageHelper::mTextureSize); } @@ -369,14 +372,15 @@ int Graphics::getSoftwareFlags() const restrict2 { #ifdef USE_SDL2 int displayFlags = SDL_WINDOW_SHOWN; -#else +#else // USE_SDL2 + int displayFlags = SDL_ANYFORMAT; if (mHWAccel) displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF; else displayFlags |= SDL_SWSURFACE; -#endif +#endif // USE_SDL2 if (mFullscreen) displayFlags |= SDL_FULLSCREEN; @@ -393,9 +397,9 @@ void Graphics::createGLContext(const bool custom A_UNUSED) restrict2 { #ifdef USE_SDL2 mGLContext = SDL_GL_CreateContext(mWindow); -#endif +#endif // USE_SDL2 } -#endif +#endif // USE_OPENGL void Graphics::updateMemoryInfo() restrict2 { @@ -409,7 +413,7 @@ void Graphics::updateMemoryInfo() restrict2 &mStartFreeMem); logger->log("free video memory: %d", mStartFreeMem); } -#endif +#endif // USE_OPENGL } int Graphics::getMemoryUsage() const restrict2 @@ -425,7 +429,7 @@ int Graphics::getMemoryUsage() const restrict2 &val); return mStartFreeMem - val; } -#endif +#endif // USE_OPENGL return 0; } @@ -445,7 +449,7 @@ void Graphics::dumpRendererInfo(const char *restrict const str, if (info.flags & SDL_RENDERER_TARGETTEXTURE) logger->log(" texture target"); } -#endif +#endif // USE_SDL2 bool Graphics::videoInfo() restrict2 { @@ -467,7 +471,8 @@ bool Graphics::videoInfo() restrict2 dumpRendererInfo("renderer name: %s", info); } } -#else +#else // USE_SDL2 + char videoDriverName[65]; if (SDL_VideoDriverName(videoDriverName, 64)) logger->log("Using video driver: %s", videoDriverName); @@ -500,7 +505,7 @@ bool Graphics::videoInfo() restrict2 ((vi->blit_sw_A) ? "yes" : "no")); logger->log("Accelerated color fills: %s", ((vi->blit_fill) ? "yes" : "no")); -#endif +#endif // USE_SDL2 return true; } @@ -614,12 +619,12 @@ void Graphics::setWindowSize(const int width, { SDL_SetWindowSize(mWindow, width, height); } -#else +#else // USE_SDL2 void Graphics::setWindowSize(const int width A_UNUSED, const int height A_UNUSED) restrict2 { } -#endif +#endif // USE_SDL2 void Graphics::pushClipArea(const Rect &restrict area) restrict2 { @@ -713,10 +718,11 @@ void Graphics::setOpenGLFlags() restrict2 #ifndef ANDROID #ifndef __MINGW32__ glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST); -#endif -#endif +#endif // __MINGW32__ +#endif // ANDROID + glHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } -#endif +#endif // USE_OPENGL diff --git a/src/render/graphics.h b/src/render/graphics.h index 997ed2196..b2e38367d 100644 --- a/src/render/graphics.h +++ b/src/render/graphics.h @@ -86,10 +86,10 @@ #ifdef USE_SDL2 #define RectPos int32_t #define RectSize int32_t -#else +#else // USE_SDL2 #define RectPos int16_t #define RectSize uint16_t -#endif +#endif // USE_SDL2 class Image; class ImageCollection; @@ -106,7 +106,8 @@ class Graphics notfinal public: #ifdef USE_OPENGL friend class OpenGLScreenshotHelper; -#endif +#endif // USE_SDL2 + friend class SdlScreenshotHelper; A_DELETE_COPY(Graphics) @@ -250,9 +251,9 @@ class Graphics notfinal void setWindowSize(const int width, #ifdef USE_SDL2 const int height) restrict2; -#else +#else // USE_SDL2 const int height) restrict2 A_CONST; -#endif +#endif // USE_SDL2 /** * Returns the width of the screen. @@ -321,18 +322,18 @@ class Graphics notfinal #ifdef DEBUG_DRAW_CALLS virtual unsigned int getDrawCalls() const restrict2 { return 0; } -#endif +#endif // DEBUG_DRAW_CALLS #ifdef DEBUG_BIND_TEXTURE virtual unsigned int getBinds() const restrict2 { return 0; } -#endif +#endif // DEBUG_BIND_TEXTURE #ifdef USE_SDL2 void dumpRendererInfo(const char *restrict const str, const SDL_RendererInfo &restrict info) restrict2; virtual void setRendererFlags(const uint32_t flags A_UNUSED) restrict2 { } -#endif +#endif // USE_SDL2 /** * Blits an image onto the screen. @@ -405,10 +406,11 @@ class Graphics notfinal #ifdef USE_OPENGL #ifdef USE_SDL2 virtual void createGLContext(const bool custom) restrict2; -#else +#else // USE_SDL2 + virtual void createGLContext(const bool custom) restrict2 A_CONST; -#endif -#endif +#endif // USE_SDL2 +#endif // USE_OPENGL /** * Draws a single point/pixel. @@ -503,7 +505,8 @@ class Graphics notfinal #ifdef USE_OPENGL void setOpenGLFlags() restrict2; -#endif +#endif // USE_OPENGL + /** * Holds the clip area stack. */ diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 576bc67ab..574e16a40 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -29,7 +29,7 @@ #include "render/opengl/mgl.h" #ifdef __native_client__ #include "render/opengl/naclglfunctions.h" -#endif +#endif // __native_client__ #include "render/shaders/shaderprogram.h" #include "render/shaders/shadersmanager.h" @@ -85,7 +85,7 @@ int MobileOpenGL2Graphics::mTextureHeight = 1; #ifdef DEBUG_DRAW_CALLS unsigned int MobileOpenGL2Graphics::mDrawCalls = 0U; unsigned int MobileOpenGL2Graphics::mLastDrawCalls = 0U; -#endif +#endif // DEBUG_DRAW_CALLS MobileOpenGL2Graphics::MobileOpenGL2Graphics() : mFloatArray(nullptr), @@ -103,7 +103,7 @@ MobileOpenGL2Graphics::MobileOpenGL2Graphics() : mDrawTypeUniform(0U), #ifndef __native_client__ mVao(0U), -#endif +#endif // __native_client__ mVbo(0U), mVboBinded(0U), mAttributesBinded(0U), @@ -112,7 +112,7 @@ MobileOpenGL2Graphics::MobileOpenGL2Graphics() : #ifdef DEBUG_BIND_TEXTURE mOldTexture(), mOldTextureId(0), -#endif +#endif // DEBUG_BIND_TEXTURE mFbo() { mOpenGL = RENDER_GLES2_OPENGL; @@ -133,7 +133,7 @@ void MobileOpenGL2Graphics::deleteGLObjects() restrict2 #ifndef __native_client__ if (mVao) mglDeleteVertexArrays(1, &mVao); -#endif +#endif // __native_client__ } void MobileOpenGL2Graphics::initArrays(const int vertCount) restrict2 @@ -158,7 +158,7 @@ void MobileOpenGL2Graphics::postInit() restrict2 #ifndef __native_client__ mglGenVertexArrays(1, &mVao); mglBindVertexArray(mVao); -#endif +#endif // __native_client__ mglGenBuffers(1, &mVbo); // logger->log("gen vbo buffer: %u", mVbo); bindArrayBuffer(mVbo); @@ -287,7 +287,7 @@ void MobileOpenGL2Graphics::drawQuad(const int srcX, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -318,7 +318,7 @@ void MobileOpenGL2Graphics::drawRescaledQuad(const int srcX, const int srcY, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -337,7 +337,7 @@ void MobileOpenGL2Graphics::drawImageInline(const Image *restrict const image, #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -375,7 +375,7 @@ void MobileOpenGL2Graphics::testDraw() restrict2 // vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); } @@ -422,7 +422,7 @@ void MobileOpenGL2Graphics::drawRescaledImage(const Image * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -472,7 +472,7 @@ void MobileOpenGL2Graphics::drawPatternInline(const Image * #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); @@ -536,7 +536,7 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image * #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); @@ -601,7 +601,7 @@ inline void MobileOpenGL2Graphics::drawVertexes(const bindArrayBufferAndAttributes(*ivbo); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4); } } @@ -718,7 +718,7 @@ void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); drawVertexes(vert->ogl); } @@ -819,7 +819,7 @@ void MobileOpenGL2Graphics::drawTileVertexes(const ImageVertexes * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture2(GL_TEXTURE_2D, image); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -858,16 +858,16 @@ void MobileOpenGL2Graphics::updateScreen() restrict2 #ifdef DEBUG_DRAW_CALLS mLastDrawCalls = mDrawCalls; mDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS #ifdef USE_SDL2 SDL_GL_SwapWindow(mWindow); -#else +#else // USE_SDL2 SDL_GL_SwapBuffers(); -#endif +#endif // USE_SDL2 #ifdef DEBUG_OPENGL if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); -#endif +#endif // DEBUG_OPENGL BLOCK_END("Graphics::updateScreen") } @@ -877,7 +877,7 @@ void MobileOpenGL2Graphics::beginDraw() restrict2 #ifndef __native_client__ mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB); mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST); -#endif +#endif // __native_client__ pushClipArea(Rect(0, 0, mRect.w, mRect.h)); } @@ -925,7 +925,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_POINTS, 0, 1); } @@ -944,7 +944,7 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINES, 0, 2); } @@ -969,7 +969,7 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINE_LOOP, 0, 4); } @@ -994,7 +994,7 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -1291,7 +1291,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const int size) restrict2 mFloatArray, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLES, 0, size / 4); } @@ -1303,7 +1303,7 @@ void MobileOpenGL2Graphics::drawTriangleArray(const GLfloat *restrict const array, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLES, 0, size / 4); } @@ -1313,7 +1313,7 @@ void MobileOpenGL2Graphics::drawLineArrays(const int size) restrict2 mFloatArray, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINES, 0, size / 4); } @@ -1334,11 +1334,11 @@ void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const image) mOldTexture = texture; } } -#else +#else // DEBUG_BIND_TEXTURE void MobileOpenGL2Graphics::debugBindTexture(const Image *restrict const image A_UNUSED) restrict2 { } -#endif +#endif // DEBUG_BIND_TEXTURE #endif // USE_OPENGL diff --git a/src/render/mobileopengl2graphics.h b/src/render/mobileopengl2graphics.h index 2efa367c4..217e86609 100644 --- a/src/render/mobileopengl2graphics.h +++ b/src/render/mobileopengl2graphics.h @@ -142,7 +142,8 @@ class MobileOpenGL2Graphics final : public Graphics GLuint mDrawTypeUniform; #ifndef __native_client__ GLuint mVao; -#endif +#endif // __native_client__ + GLuint mVbo; GLuint mVboBinded; GLuint mAttributesBinded; @@ -151,7 +152,8 @@ class MobileOpenGL2Graphics final : public Graphics #ifdef DEBUG_BIND_TEXTURE std::string mOldTexture; unsigned mOldTextureId; -#endif +#endif // DEBUG_BIND_TEXTURE + FBOInfo mFbo; }; #endif // defined(USE_OPENGL) && !defined(ANDROID) diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index 83d57e33b..77e89c447 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -27,7 +27,7 @@ #include "render/opengl/mgl.h" #ifdef __native_client__ #include "render/opengl/naclglfunctions.h" -#endif +#endif // __native_client__ #include "render/vertexes/imagecollection.h" @@ -70,7 +70,7 @@ GLuint MobileOpenGLGraphics::mTextureBinded = 0; #ifdef DEBUG_DRAW_CALLS unsigned int MobileOpenGLGraphics::mDrawCalls = 0; unsigned int MobileOpenGLGraphics::mLastDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS MobileOpenGLGraphics::MobileOpenGLGraphics() : mFloatTexArray(nullptr), @@ -89,7 +89,7 @@ MobileOpenGLGraphics::MobileOpenGLGraphics() : #ifdef DEBUG_BIND_TEXTURE mOldTexture(), mOldTextureId(0), -#endif +#endif // DEBUG_BIND_TEXTURE mFbo() { mOpenGL = RENDER_GLES_OPENGL; @@ -205,7 +205,7 @@ static inline void drawQuad(const Image *restrict const image, #ifdef DEBUG_DRAW_CALLS MobileOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } } @@ -258,7 +258,7 @@ static inline void drawRescaledQuad(const Image *restrict const image, #ifdef DEBUG_DRAW_CALLS MobileOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } } @@ -279,7 +279,7 @@ void MobileOpenGLGraphics::drawImageInline(const Image *restrict const image, setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -415,7 +415,7 @@ void MobileOpenGLGraphics::completeCache() restrict2 setColorAlpha(mAlphaCached); #ifdef DEBUG_BIND_TEXTURE // debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, mImageCached); setTexturingAndBlending(true); @@ -445,7 +445,7 @@ void MobileOpenGLGraphics::drawRescaledImage(const Image *restrict const image, setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -487,7 +487,7 @@ void MobileOpenGLGraphics::drawPatternInline(const Image *restrict const image, #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -552,7 +552,7 @@ void MobileOpenGLGraphics::drawRescaledPattern(const Image * #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -745,7 +745,7 @@ void MobileOpenGLGraphics::drawTileCollection(const ImageCollection * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); drawVertexes(vert->ogl); @@ -848,7 +848,7 @@ void MobileOpenGLGraphics::drawTileVertexes(const ImageVertexes * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); drawVertexes(vert->ogl); @@ -888,16 +888,18 @@ void MobileOpenGLGraphics::updateScreen() restrict2 #ifdef DEBUG_DRAW_CALLS mLastDrawCalls = mDrawCalls; mDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS #ifdef USE_SDL2 SDL_GL_SwapWindow(mWindow); -#else +#else // USE_SDL2 + SDL_GL_SwapBuffers(); -#endif +#endif // USE_SDL2 #ifdef DEBUG_OPENGL if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); -#endif +#endif // DEBUG_OPENGL + BLOCK_END("Graphics::updateScreen") } @@ -913,11 +915,12 @@ void MobileOpenGLGraphics::beginDraw() restrict2 glOrthof(0.0, static_cast<float>(mRect.w), static_cast<float>(mRect.h), 0.0, -1.0, 1.0); -#else +#else // ANDROID + glOrtho(0.0, static_cast<double>(mRect.w), static_cast<double>(mRect.h), 0.0, -1.0, 1.0); -#endif +#endif // ANDROID glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -937,7 +940,7 @@ void MobileOpenGLGraphics::beginDraw() restrict2 mglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); mglHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); mglHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); -#endif +#endif // ANDROID pushClipArea(Rect(0, 0, mRect.w, mRect.h)); } @@ -1006,20 +1009,21 @@ void MobileOpenGLGraphics::popClipArea() restrict2 #ifdef ANDROID void MobileOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED) restrict2 -#else +#else // ANDROID void MobileOpenGLGraphics::drawPoint(int x, int y) restrict2 -#endif +#endif // ANDROID { setTexturingAndBlending(false); restoreColor(); #ifdef ANDROID // TODO need fix -#else +#else // ANDROID + glBegin(GL_POINTS); glVertex2i(x, y); glEnd(); -#endif +#endif // ANDROID } void MobileOpenGLGraphics::drawLine(int x1, int y1, @@ -1113,7 +1117,8 @@ void MobileOpenGLGraphics::drawRectangle(const Rect &restrict rect, glVertexPointer(2, GL_SHORT, 0, &vert); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } else @@ -1129,7 +1134,8 @@ void MobileOpenGLGraphics::drawRectangle(const Rect &restrict rect, glVertexPointer(2, GL_SHORT, 0, &vert); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + mglDrawArrays(GL_LINE_LOOP, 0, 4); } BLOCK_END("Graphics::drawRectangle") @@ -1205,7 +1211,8 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size) restrict2 #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } @@ -1217,7 +1224,8 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfsCached(const int size) #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } @@ -1232,7 +1240,8 @@ inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *restrict #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + mglDrawArrays(GL_TRIANGLES, 0, size / 2); } @@ -1242,7 +1251,8 @@ inline void MobileOpenGLGraphics::drawLineArrays(const int size) restrict2 #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + mglDrawArrays(GL_LINES, 0, size / 2); } @@ -1330,11 +1340,12 @@ void MobileOpenGLGraphics::debugBindTexture(const Image *restrict const image) mOldTexture = texture; } } -#else +#else // DEBUG_BIND_TEXTURE + void MobileOpenGLGraphics::debugBindTexture(const Image *restrict const image A_UNUSED) restrict2 { } -#endif +#endif // DEBUG_BIND_TEXTURE #endif // defined(USE_OPENGL) && !defined(__native_client__) diff --git a/src/render/mobileopenglgraphics.h b/src/render/mobileopenglgraphics.h index a428b138a..f472abe58 100644 --- a/src/render/mobileopenglgraphics.h +++ b/src/render/mobileopenglgraphics.h @@ -35,17 +35,17 @@ #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> -#else +#else // ANDROID #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 -#endif +#endif // USE_SDL2 #include <SDL_opengl.h> #if defined(__APPLE__) #include <OpenGL/glext.h> #elif !defined(__native_client__) #include <GL/glext.h> #endif // defined(__APPLE__) -#endif +#endif // ANDROID class OpenGLGraphicsVertexes; @@ -103,7 +103,8 @@ class MobileOpenGLGraphics final : public Graphics #ifdef DEBUG_BIND_TEXTURE std::string mOldTexture; unsigned mOldTextureId; -#endif +#endif // DEBUG_BIND_TEXTURE + FBOInfo mFbo; }; #endif // defined(USE_OPENGL) && !defined(__native_client__) diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index 1629dbea5..10f5d209a 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -29,7 +29,7 @@ #include "render/opengl/mgl.h" #ifdef __native_client__ #include "render/opengl/naclglfunctions.h" -#endif +#endif // __native_client__ #include "render/shaders/shaderprogram.h" #include "render/shaders/shadersmanager.h" @@ -82,7 +82,7 @@ GLuint ModernOpenGLGraphics::mTextureBinded = 0; #ifdef DEBUG_DRAW_CALLS unsigned int ModernOpenGLGraphics::mDrawCalls = 0; unsigned int ModernOpenGLGraphics::mLastDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS ModernOpenGLGraphics::ModernOpenGLGraphics() : mIntArray(nullptr), @@ -109,7 +109,7 @@ ModernOpenGLGraphics::ModernOpenGLGraphics() : #ifdef DEBUG_BIND_TEXTURE mOldTexture(), mOldTextureId(0), -#endif +#endif // DEBUG_BIND_TEXTURE mFbo() { mOpenGL = RENDER_MODERN_OPENGL; @@ -285,7 +285,7 @@ void ModernOpenGLGraphics::drawQuad(const int srcX, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -313,7 +313,7 @@ void ModernOpenGLGraphics::drawRescaledQuad(const int srcX, const int srcY, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -332,7 +332,7 @@ void ModernOpenGLGraphics::drawImageInline(const Image *restrict const image, #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(GL_TEXTURE_2D, image->mGLImage); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -370,7 +370,7 @@ void ModernOpenGLGraphics::testDraw() restrict2 // elements, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0); } @@ -415,7 +415,7 @@ void ModernOpenGLGraphics::drawRescaledImage(const Image *restrict const image, setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -459,7 +459,8 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *restrict const image, #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -521,7 +522,8 @@ void ModernOpenGLGraphics::drawRescaledPattern(const Image * #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -589,7 +591,7 @@ inline void ModernOpenGLGraphics::drawVertexes(const bindArrayBufferAndAttributes(*ivbo); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS // logger->log("draw from array: %u", *ivbo); mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4); } @@ -708,7 +710,8 @@ void ModernOpenGLGraphics::drawTileCollection(const ImageCollection setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); drawVertexes(vert->ogl); } @@ -803,7 +806,8 @@ void ModernOpenGLGraphics::drawTileVertexes(const ImageVertexes * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); bindArrayBufferAndAttributes(mVbo); @@ -842,16 +846,16 @@ void ModernOpenGLGraphics::updateScreen() restrict2 #ifdef DEBUG_DRAW_CALLS mLastDrawCalls = mDrawCalls; mDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS #ifdef USE_SDL2 SDL_GL_SwapWindow(mWindow); -#else +#else // USE_SDL2 SDL_GL_SwapBuffers(); -#endif +#endif // USE_SDL2 #ifdef DEBUG_OPENGL if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); -#endif +#endif // DEBUG_OPENGL BLOCK_END("Graphics::updateScreen") } @@ -908,7 +912,7 @@ void ModernOpenGLGraphics::drawPoint(int x, int y) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_POINTS, 0, 1); } @@ -928,7 +932,7 @@ void ModernOpenGLGraphics::drawLine(int x1, int y1, vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINES, 0, 2); } @@ -954,7 +958,7 @@ void ModernOpenGLGraphics::drawRectangle(const Rect &restrict rect) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINE_LOOP, 0, 4); } @@ -980,7 +984,7 @@ void ModernOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2 vertices, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } @@ -1298,7 +1302,7 @@ void ModernOpenGLGraphics::drawTriangleArray(const int size) restrict2 mIntArray, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLES, 0, size / 4); } @@ -1310,7 +1314,7 @@ void ModernOpenGLGraphics::drawTriangleArray(const GLint *restrict const array, array, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_TRIANGLES, 0, size / 4); } @@ -1321,7 +1325,7 @@ void ModernOpenGLGraphics::drawLineArrays(const int size) mIntArray, GL_STREAM_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS mglDrawArrays(GL_LINES, 0, size / 4); } @@ -1342,12 +1346,12 @@ void ModernOpenGLGraphics::debugBindTexture(const Image *restrict const image) mOldTexture = texture; } } -#else +#else // DEBUG_BIND_TEXTURE void ModernOpenGLGraphics::debugBindTexture(const Image *restrict const image A_UNUSED) restrict2 { } -#endif +#endif // DEBUG_BIND_TEXTURE #endif // defined(USE_OPENGL) && !defined(ANDROID) && // !defined(__native_client__) diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h index 53d6966c2..f81e152ad 100644 --- a/src/render/modernopenglgraphics.h +++ b/src/render/modernopenglgraphics.h @@ -35,17 +35,17 @@ #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> -#else +#else // ANDROID #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 -#endif +#endif // USE_SDL2 #include <SDL_opengl.h> #if defined(__APPLE__) #include <OpenGL/glext.h> #elif !defined(__native_client__) #include <GL/glext.h> #endif // defined(__APPLE__) -#endif +#endif // ANDROID class OpenGLGraphicsVertexes; class ShaderProgram; @@ -146,7 +146,8 @@ class ModernOpenGLGraphics final : public Graphics #ifdef DEBUG_BIND_TEXTURE std::string mOldTexture; unsigned mOldTextureId; -#endif +#endif // DEBUG_BIND_TEXTURE + FBOInfo mFbo; }; #endif // defined(USE_OPENGL) && !defined(ANDROID) && diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index 3a2bfde49..7ca56e624 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -85,11 +85,11 @@ GLuint NormalOpenGLGraphics::mTextureBinded = 0; #ifdef DEBUG_DRAW_CALLS unsigned int NormalOpenGLGraphics::mDrawCalls = 0; unsigned int NormalOpenGLGraphics::mLastDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS #ifdef DEBUG_BIND_TEXTURE unsigned int NormalOpenGLGraphics::mBinds = 0; unsigned int NormalOpenGLGraphics::mLastBinds = 0; -#endif +#endif // DEBUG_BIND_TEXTURE NormalOpenGLGraphics::NormalOpenGLGraphics() : mFloatTexArray(nullptr), @@ -110,7 +110,7 @@ NormalOpenGLGraphics::NormalOpenGLGraphics() : #ifdef DEBUG_BIND_TEXTURE mOldTexture(), mOldTextureId(0), -#endif +#endif // DEBUG_BIND_TEXTURE mFbo() { mOpenGL = RENDER_NORMAL_OPENGL; @@ -250,7 +250,8 @@ static inline void drawQuad(const Image *restrict const image, bindPointerIntFloat(&vert[0], &tex[0]); #ifdef DEBUG_DRAW_CALLS NormalOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, 4); } else @@ -273,7 +274,8 @@ static inline void drawQuad(const Image *restrict const image, bindPointerInt(&vert[0], &tex[0]); #ifdef DEBUG_DRAW_CALLS NormalOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, 4); } } @@ -322,7 +324,8 @@ static inline void drawRescaledQuad(const Image *restrict const image, bindPointerIntFloat(&vert[0], &tex[0]); #ifdef DEBUG_DRAW_CALLS NormalOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, 4); } else @@ -345,7 +348,8 @@ static inline void drawRescaledQuad(const Image *restrict const image, bindPointerInt(&vert[0], &tex[0]); #ifdef DEBUG_DRAW_CALLS NormalOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, 4); } } @@ -366,7 +370,8 @@ void NormalOpenGLGraphics::drawImageInline(const Image *restrict const image, setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -404,7 +409,8 @@ void NormalOpenGLGraphics::testDraw() restrict2 bindPointerIntFloat(&vert[0], &tex[0]); #ifdef DEBUG_DRAW_CALLS NormalOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, 4); } else @@ -428,7 +434,8 @@ void NormalOpenGLGraphics::testDraw() restrict2 bindPointerInt(&vert[0], &tex[0]); #ifdef DEBUG_DRAW_CALLS NormalOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, 4); } } @@ -600,7 +607,8 @@ void NormalOpenGLGraphics::completeCache() restrict2 setColorAlpha(mAlphaCached); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, mImageCached); setTexturingAndBlending(true); @@ -634,7 +642,8 @@ void NormalOpenGLGraphics::drawRescaledImage(const Image *restrict const image, setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -676,7 +685,8 @@ void NormalOpenGLGraphics::drawPatternInline(const Image *restrict const image, #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -769,7 +779,8 @@ void NormalOpenGLGraphics::drawRescaledPattern(const Image * #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -1060,7 +1071,8 @@ void NormalOpenGLGraphics::drawTileCollection(const ImageCollection setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); drawVertexes(vert->ogl); @@ -1182,7 +1194,8 @@ void NormalOpenGLGraphics::drawTileVertexes(const ImageVertexes * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); drawVertexes(vert->ogl); @@ -1221,20 +1234,21 @@ void NormalOpenGLGraphics::updateScreen() restrict2 #ifdef DEBUG_DRAW_CALLS mLastDrawCalls = mDrawCalls; mDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS #ifdef DEBUG_BIND_TEXTURE mLastBinds = mBinds; mBinds = 0; -#endif +#endif // DEBUG_BIND_TEXTURE #ifdef USE_SDL2 SDL_GL_SwapWindow(mWindow); -#else +#else // USE_SDL2 SDL_GL_SwapBuffers(); -#endif +#endif // USE_SDL2 #ifdef DEBUG_OPENGL if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); -#endif +#endif // DEBUG_OPENGL + // may be need clear? // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); BLOCK_END("Graphics::updateScreen") @@ -1255,11 +1269,12 @@ void NormalOpenGLGraphics::beginDraw() restrict2 glOrthof(0.0, static_cast<float>(w), static_cast<float>(h), 0.0, -1.0, 1.0); -#else +#else // ANDROID + glOrtho(0.0, static_cast<double>(w), static_cast<double>(h), 0.0, -1.0, 1.0); -#endif +#endif // ANDROID glMatrixMode(GL_MODELVIEW); glLoadIdentity(); @@ -1281,7 +1296,7 @@ void NormalOpenGLGraphics::beginDraw() restrict2 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); -#endif +#endif // ANDROID pushClipArea(Rect(0, 0, w, h)); } @@ -1355,11 +1370,12 @@ void NormalOpenGLGraphics::drawPoint(int x, int y) restrict2 #ifdef ANDROID // TODO need fix -#else +#else // ANDROID + glBegin(GL_POINTS); glVertex2i(x, y); glEnd(); -#endif +#endif // ANDROID } void NormalOpenGLGraphics::drawLine(int x1, int y1, @@ -1450,8 +1466,9 @@ void NormalOpenGLGraphics::drawRectangle(const Rect &restrict rect, glVertexPointer(2, GL_FLOAT, 0, &vert); vertPtr = nullptr; #ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif + mDrawCalls ++; +#endif // DEBUG_DRAW_CALLS + glDrawArrays(filled ? GL_QUADS : GL_LINE_LOOP, 0, 4); BLOCK_END("Graphics::drawRectangle") } @@ -1516,7 +1533,7 @@ void NormalOpenGLGraphics::bindTexture(const GLenum target, glBindTexture(target, texture); #ifdef DEBUG_BIND_TEXTURE mBinds ++; -#endif +#endif // DEBUG_BIND_TEXTURE } } @@ -1525,7 +1542,8 @@ inline void NormalOpenGLGraphics::drawQuadArrayfi(const int size) restrict2 bindPointerIntFloat(&mIntVertArray[0], &mFloatTexArray[0]); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, size / 2); } @@ -1535,7 +1553,8 @@ inline void NormalOpenGLGraphics::drawQuadArrayfiCached(const int size) bindPointerIntFloat(&mIntVertArrayCached[0], &mFloatTexArrayCached[0]); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, size / 2); } @@ -1550,7 +1569,8 @@ inline void NormalOpenGLGraphics::drawQuadArrayfi(const GLint *restrict const glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, size / 2); } @@ -1559,7 +1579,8 @@ inline void NormalOpenGLGraphics::drawQuadArrayii(const int size) restrict2 bindPointerInt(&mIntVertArray[0], &mIntTexArray[0]); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, size / 2); } @@ -1569,7 +1590,8 @@ inline void NormalOpenGLGraphics::drawQuadArrayiiCached(const int size) bindPointerInt(&mIntVertArrayCached[0], &mIntTexArrayCached[0]); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, size / 2); } @@ -1584,7 +1606,8 @@ inline void NormalOpenGLGraphics::drawQuadArrayii(const GLint *restrict const glTexCoordPointer(2, GL_INT, 0, intTexArray); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_QUADS, 0, size / 2); } @@ -1594,7 +1617,8 @@ inline void NormalOpenGLGraphics::drawLineArrayi(const int size) restrict2 vertPtr = nullptr; #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_LINES, 0, size / 2); } @@ -1604,7 +1628,8 @@ inline void NormalOpenGLGraphics::drawLineArrayf(const int size) restrict2 vertPtr = nullptr; #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + glDrawArrays(GL_LINES, 0, size / 2); } @@ -1690,12 +1715,13 @@ void NormalOpenGLGraphics::debugBindTexture(const Image *restrict const image) mOldTexture = texture; } } -#else +#else // DEBUG_BIND_TEXTURE + void NormalOpenGLGraphics::debugBindTexture(const Image *restrict const image A_UNUSED) restrict2 { } -#endif +#endif // DEBUG_BIND_TEXTURE #endif // defined(USE_OPENGL) && !defined(ANDROID) && // !defined(__native_client__) diff --git a/src/render/normalopenglgraphics.h b/src/render/normalopenglgraphics.h index 187ca7d2d..170542abb 100644 --- a/src/render/normalopenglgraphics.h +++ b/src/render/normalopenglgraphics.h @@ -35,17 +35,17 @@ #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> -#else +#else // ANDROID #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 -#endif +#endif // USE_SDL2 #include <SDL_opengl.h> #if defined(__APPLE__) #include <OpenGL/glext.h> #elif !defined(__native_client__) #include <GL/glext.h> #endif // defined(__APPLE__) -#endif +#endif // ANDROID class OpenGLGraphicsVertexes; @@ -96,7 +96,7 @@ class NormalOpenGLGraphics final : public Graphics #ifdef DEBUG_BIND_TEXTURE unsigned int getBinds() const restrict2 noexcept2 { return mLastBinds; } -#endif +#endif // DEBUG_BIND_TEXTURE private: GLfloat *mFloatTexArray A_NONNULLPOINTER; @@ -120,9 +120,11 @@ class NormalOpenGLGraphics final : public Graphics unsigned int mOldTextureId; static unsigned int mBinds; static unsigned int mLastBinds; -#endif +#endif // DEBUG_BIND_TEXTURE + FBOInfo mFbo; }; -#endif +#endif // defined USE_OPENGL && !defined ANDROID && + // !defined(__native_client__) #endif // RENDER_NORMALOPENGLGRAPHICS_H diff --git a/src/render/nullopenglgraphics.cpp b/src/render/nullopenglgraphics.cpp index ad37f70f7..a39ce8518 100644 --- a/src/render/nullopenglgraphics.cpp +++ b/src/render/nullopenglgraphics.cpp @@ -26,7 +26,7 @@ #ifdef DEBUG_BIND_TEXTURE #include "logger.h" -#endif +#endif // DEBUG_BIND_TEXTURE #include "render/vertexes/imagecollection.h" @@ -41,7 +41,7 @@ GLuint NullOpenGLGraphics::mTextureBinded = 0; #ifdef DEBUG_DRAW_CALLS unsigned int NullOpenGLGraphics::mDrawCalls = 0; unsigned int NullOpenGLGraphics::mLastDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS NullOpenGLGraphics::NullOpenGLGraphics() : mFloatTexArray(nullptr), @@ -56,7 +56,7 @@ NullOpenGLGraphics::NullOpenGLGraphics() : #ifdef DEBUG_BIND_TEXTURE mOldTexture(), mOldTextureId(0), -#endif +#endif // DEBUG_BIND_TEXTURE mFbo() { mOpenGL = RENDER_NULL; @@ -122,13 +122,13 @@ static inline void drawQuad(const Image *restrict const image A_UNUSED, { #ifdef DEBUG_DRAW_CALLS NullOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } else { #ifdef DEBUG_DRAW_CALLS NullOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } } @@ -146,13 +146,13 @@ static inline void drawRescaledQuad(const Image *restrict const image A_UNUSED, { #ifdef DEBUG_DRAW_CALLS NullOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } else { #ifdef DEBUG_DRAW_CALLS NullOpenGLGraphics::mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } } @@ -178,7 +178,8 @@ void NullOpenGLGraphics::drawImageInline(const Image *restrict const image, setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -228,7 +229,8 @@ void NullOpenGLGraphics::drawRescaledImage(const Image *restrict const image, setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -268,7 +270,8 @@ void NullOpenGLGraphics::drawPatternInline(const Image *restrict const image, #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -401,7 +404,8 @@ void NullOpenGLGraphics::drawRescaledPattern(const Image *restrict const image, #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); @@ -748,7 +752,8 @@ void NullOpenGLGraphics::drawTileCollection(const ImageCollection setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); drawVertexes(vert->ogl); @@ -909,7 +914,8 @@ void NullOpenGLGraphics::drawTileVertexes(const ImageVertexes * setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE debugBindTexture(image); -#endif +#endif // DEBUG_BIND_TEXTURE + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); setTexturingAndBlending(true); drawVertexes(vert->ogl); @@ -946,7 +952,8 @@ void NullOpenGLGraphics::updateScreen() restrict2 #ifdef DEBUG_DRAW_CALLS mLastDrawCalls = mDrawCalls; mDrawCalls = 0; -#endif +#endif // DEBUG_DRAW_CALLS + BLOCK_END("Graphics::updateScreen") } @@ -1049,7 +1056,8 @@ void NullOpenGLGraphics::drawRectangle(const Rect &restrict rect A_UNUSED, #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS + BLOCK_END("Graphics::drawRectangle") } @@ -1116,7 +1124,7 @@ inline void NullOpenGLGraphics::drawQuadArrayfi(const int size A_UNUSED) { #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } inline void NullOpenGLGraphics::drawQuadArrayfi(const GLint *restrict const @@ -1128,7 +1136,7 @@ inline void NullOpenGLGraphics::drawQuadArrayfi(const GLint *restrict const { #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } inline void NullOpenGLGraphics::drawQuadArrayii(const int size A_UNUSED) @@ -1136,7 +1144,7 @@ inline void NullOpenGLGraphics::drawQuadArrayii(const int size A_UNUSED) { #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } inline void NullOpenGLGraphics::drawQuadArrayii(const GLint *restrict const @@ -1148,7 +1156,7 @@ inline void NullOpenGLGraphics::drawQuadArrayii(const GLint *restrict const { #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } inline void NullOpenGLGraphics::drawLineArrayi(const int size A_UNUSED) @@ -1156,7 +1164,7 @@ inline void NullOpenGLGraphics::drawLineArrayi(const int size A_UNUSED) { #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } inline void NullOpenGLGraphics::drawLineArrayf(const int size A_UNUSED) @@ -1164,7 +1172,7 @@ inline void NullOpenGLGraphics::drawLineArrayf(const int size A_UNUSED) { #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; -#endif +#endif // DEBUG_DRAW_CALLS } void NullOpenGLGraphics::dumpSettings() @@ -1227,11 +1235,11 @@ void NullOpenGLGraphics::debugBindTexture(const Image *restrict const image) mOldTexture = texture; } } -#else +#else // DEBUG_BIND_TEXTURE + void NullOpenGLGraphics::debugBindTexture(const Image *restrict const image A_UNUSED) restrict2 { } -#endif - +#endif // DEBUG_BIND_TEXTURE #endif // USE_OPENGL diff --git a/src/render/nullopenglgraphics.h b/src/render/nullopenglgraphics.h index 920ee8fcc..62a157cd3 100644 --- a/src/render/nullopenglgraphics.h +++ b/src/render/nullopenglgraphics.h @@ -35,17 +35,17 @@ #include <GLES/gl.h> #include <GLES/glext.h> #include <GLES2/gl2.h> -#else +#else // ANDROID #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 -#endif +#endif // USE_SDL2 #include <SDL_opengl.h> #if defined(__APPLE__) #include <OpenGL/glext.h> #elif !defined(__native_client__) #include <GL/glext.h> #endif // defined(__APPLE__) -#endif +#endif // ANDROID class OpenGLGraphicsVertexes; @@ -101,9 +101,8 @@ class NullOpenGLGraphics final : public Graphics #ifdef DEBUG_BIND_TEXTURE std::string mOldTexture; unsigned mOldTextureId; -#endif +#endif // DEBUG_BIND_TEXTURE FBOInfo mFbo; }; -#endif - +#endif // defined USE_OPENGL #endif // RENDER_NULLOPENGLGRAPHICS_H diff --git a/src/render/opengl/mgl.cpp b/src/render/opengl/mgl.cpp index cdcd5808b..11c4ca462 100644 --- a/src/render/opengl/mgl.cpp +++ b/src/render/opengl/mgl.cpp @@ -31,4 +31,4 @@ MGL_DEFINE -#endif +#endif // USE_OPENGL diff --git a/src/render/opengl/mgldefines.h b/src/render/opengl/mgldefines.h index 05d4bafcc..84b12da26 100644 --- a/src/render/opengl/mgldefines.h +++ b/src/render/opengl/mgldefines.h @@ -29,17 +29,17 @@ #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 -#endif +#endif // GL_NUM_EXTENSIONS #ifndef GL_COMPRESSED_RGBA_ARB #define GL_COMPRESSED_RGBA_ARB 0x84EE #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 -#endif +#endif // GL_COMPRESSED_RGBA_ARB #ifndef GL_MAX_ELEMENTS_VERTICES #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENTS_INDICES 0x80E9 -#endif +#endif // GL_MAX_ELEMENTS_VERTICES #ifndef GL_DEBUG_OUTPUT #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 @@ -61,14 +61,14 @@ #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 -#endif +#endif // GL_DEBUG_OUTPUT #ifndef GL_DEBUG_TYPE_PUSH_GROUP #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 -#endif +#endif // GL_DEBUG_TYPE_PUSH_GROUP #ifndef GL_DEBUG_TYPE_POP_GROUP #define GL_DEBUG_TYPE_POP_GROUP 0x826a -#endif +#endif // GL_DEBUG_TYPE_POP_GROUP #ifndef GL_EXT_debug_label #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F @@ -77,18 +77,18 @@ #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 -#endif +#endif // GL_EXT_debug_label #ifndef GL_ARRAY_BUFFER #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#endif +#endif // GL_ARRAY_BUFFER #ifndef GL_STREAM_DRAW #define GL_STREAM_DRAW 0x88E0 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 -#endif +#endif // GL_STREAM_DRAW #ifndef GL_COMPILE_STATUS #define GL_FRAGMENT_SHADER 0x8B30 @@ -97,39 +97,39 @@ #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_INFO_LOG_LENGTH 0x8B84 -#endif +#endif // GL_COMPILE_STATUS #ifndef GL_DEPTH_CLAMP #define GL_DEPTH_CLAMP 0x864F #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_SAMPLE_MASK 0x8E51 -#endif +#endif // GL_DEPTH_CLAMP #ifndef GL_POLYGON_SMOOTH #define GL_POLYGON_SMOOTH 0x0B41 -#endif +#endif // GL_POLYGON_SMOOTH #ifndef GL_DEPTH_BOUNDS_TEST_EXT #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 -#endif +#endif // GL_DEPTH_BOUNDS_TEST_EXT #ifndef GL_TEXTURE_COMPRESSION_HINT_ARB #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF -#endif +#endif // GL_TEXTURE_COMPRESSION_HINT_ARB #ifndef GLX_CONTEXT_PROFILE_MASK_ARB #define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 -#endif +#endif // GLX_CONTEXT_PROFILE_MASK_ARB #ifndef GLX_CONTEXT_MAJOR_VERSION_ARB #define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 #define GLX_CONTEXT_FLAGS_ARB 0x2094 -#endif +#endif // GLX_CONTEXT_MAJOR_VERSION_ARB #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C -#endif +#endif // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB #endif // USE_OPENGL diff --git a/src/render/opengl/mglemu.cpp b/src/render/opengl/mglemu.cpp index 297dae3e1..669f7952f 100644 --- a/src/render/opengl/mglemu.cpp +++ b/src/render/opengl/mglemu.cpp @@ -44,4 +44,4 @@ void APIENTRY emuglActiveTexture(GLenum texture A_UNUSED) { } -#endif +#endif // USE_OPENGL diff --git a/src/render/opengl/mglfunctions.h b/src/render/opengl/mglfunctions.h index de445c06b..a8009f899 100644 --- a/src/render/opengl/mglfunctions.h +++ b/src/render/opengl/mglfunctions.h @@ -35,10 +35,10 @@ LOGGER_H #define getFunction(name) nullptr #elif defined __native_client__ #define getFunction(name) glGetProcAddressREGAL(name) -#else +#else // WIN32 #define getFunction(name) glXGetProcAddress(\ reinterpret_cast<const GLubyte*>(name)) -#endif +#endif // WIN32 #define assignFunction(func) \ { \ diff --git a/src/render/opengl/mgltypes.h b/src/render/opengl/mgltypes.h index dcd1290d1..828b862ce 100644 --- a/src/render/opengl/mgltypes.h +++ b/src/render/opengl/mgltypes.h @@ -27,14 +27,14 @@ #include <GLES/gl.h> #include <GLES/glext.h> #define APIENTRY GL_APIENTRY -#else +#else // ANDROID #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 -#endif +#endif // USE_SDL2 #include <SDL_opengl.h> #ifdef __native_client__ #include <GL/Regal.h> -#else +#else // __native_client__ #if defined(__APPLE__) #include <OpenGL/glext.h> #else // defined(__APPLE__) @@ -44,8 +44,8 @@ #error missing include <GL/glext.h> #endif // __glext_h_ #endif // defined(__APPLE__) -#endif -#endif +#endif // __native_client__ +#endif // ANDROID #include "render/opengl/mgldefines.h" RENDER_OPENGL_MGLDEFINES_H @@ -142,7 +142,8 @@ typedef void (APIENTRY *glGetProgramInfoLog_t) (GLuint program, typedef void (APIENTRY *glBindAttribLocation_t) (GLuint program, GLuint index, const GLchar *name); typedef void (APIENTRY *glActiveTexture_t) (GLenum texture); -#endif +#endif // __native_client__ + typedef GLint (APIENTRY *glGetAttribLocation_t) (GLuint program, const GLchar *name); typedef void (APIENTRY *glUniform3f_t) (GLint location, @@ -215,9 +216,9 @@ typedef void (APIENTRY *glDebugMessageCallback_t) (GLDEBUGPROC_t callback, #ifdef WIN32 typedef const char* (APIENTRY * wglGetExtensionsString_t) (HDC hdc); -#else +#else // WIN32 #define CALLBACK -#endif +#endif // WIN32 #endif // USE_OPENGL #endif // RENDER_OPENGL_MGLTYPES_H diff --git a/src/render/opengl/opengldebug.h b/src/render/opengl/opengldebug.h index 8d2f19e18..ebd449795 100644 --- a/src/render/opengl/opengldebug.h +++ b/src/render/opengl/opengldebug.h @@ -30,9 +30,9 @@ RENDER_OPENGL_MGL_H mglPushGroupMarker(sizeof(text), text); #define GLDEBUG_END() if (mglPopGroupMarker) \ mglPopGroupMarker(); -#else +#else // defined(DEBUG_OPENGL) && defined(USE_OPENGL) #define GLDEBUG_START(text) #define GLDEBUG_END() -#endif +#endif // defined(DEBUG_OPENGL) && defined(USE_OPENGL) #endif // RENDER_OPENGL_OPENGLDEBUG_H diff --git a/src/render/openglx/mglx.cpp b/src/render/openglx/mglx.cpp index 4fdc85838..73b00082b 100644 --- a/src/render/openglx/mglx.cpp +++ b/src/render/openglx/mglx.cpp @@ -31,4 +31,4 @@ MGLX_DEFINE -#endif +#endif // defined(USE_OPENGL) && defined(USE_X11) diff --git a/src/render/openglx/mglxinit.cpp b/src/render/openglx/mglxinit.cpp index 78a20ebf0..ffe2c5f2f 100644 --- a/src/render/openglx/mglxinit.cpp +++ b/src/render/openglx/mglxinit.cpp @@ -39,4 +39,4 @@ void Glx::initFunctions() assignFunction(glXSwapBuffers); } -#endif +#endif // defined(USE_OPENGL) && defined(USE_X11) diff --git a/src/render/renderers.cpp b/src/render/renderers.cpp index a11c438d1..ac5cc71d9 100644 --- a/src/render/renderers.cpp +++ b/src/render/renderers.cpp @@ -29,12 +29,14 @@ static RenderType getDefault() noexcept2 #ifdef USE_OPENGL #ifdef ANDROID return RENDER_GLES_OPENGL; -#else +#else // ANDROID + return RENDER_NORMAL_OPENGL; -#endif -#else +#endif // ANDROID +#else // USE_OPENGL + return RENDER_SOFTWARE; -#endif +#endif // USE_OPENGL } RenderType intToRenderType(const int mode) noexcept2 diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp index 50364590d..6ddb33ebc 100644 --- a/src/render/safeopenglgraphics.cpp +++ b/src/render/safeopenglgraphics.cpp @@ -493,11 +493,12 @@ void SafeOpenGLGraphics::updateScreen() restrict2 SDL_GL_SwapWindow(mWindow); #else SDL_GL_SwapBuffers(); -#endif +#endif // USE_SDL2 #ifdef DEBUG_OPENGL if (isGLNotNull(mglFrameTerminator)) mglFrameTerminator(); -#endif +#endif // DEBUG_OPENGL + BLOCK_END("Graphics::updateScreen") } diff --git a/src/render/safeopenglgraphics.h b/src/render/safeopenglgraphics.h index 1805730fa..e311333a2 100644 --- a/src/render/safeopenglgraphics.h +++ b/src/render/safeopenglgraphics.h @@ -32,17 +32,17 @@ #ifdef ANDROID #include <GLES/gl.h> #include <GLES/glext.h> -#else +#else // ANDROID #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 -#endif +#endif // USE_SDL2 #include <SDL_opengl.h> #if defined(__APPLE__) #include <OpenGL/glext.h> #elif !defined(__native_client__) #include <GL/glext.h> #endif // defined(__APPLE__) -#endif +#endif // ANDROID class SafeOpenGLGraphics final : public Graphics { @@ -72,6 +72,6 @@ class SafeOpenGLGraphics final : public Graphics bool mColorAlpha; FBOInfo mFbo; }; -#endif +#endif // defined USE_OPENGL && !defined ANDROID #endif // RENDER_SAFEOPENGLGRAPHICS_H diff --git a/src/render/sdl2graphics.cpp b/src/render/sdl2graphics.cpp index ce6250c7b..701b96001 100644 --- a/src/render/sdl2graphics.cpp +++ b/src/render/sdl2graphics.cpp @@ -99,12 +99,12 @@ static int FakeSDL_RenderCopy(SDL_Renderer *restrict const renderer, return ret; } -#else +#else // DEBUG_SDL_SURFACES #define MSDL_RenderCopy(render, texture, src, dst) \ SDL_RenderCopy(render, texture, src, dst) -#endif +#endif // DEBUG_SDL_SURFACES #define setRenderDrawColor(mColor) \ SDL_SetRenderDrawColor(mRenderer, \ diff --git a/src/render/sdl2softwaregraphics.cpp b/src/render/sdl2softwaregraphics.cpp index 2d0ade4d9..d60d70cc8 100644 --- a/src/render/sdl2softwaregraphics.cpp +++ b/src/render/sdl2softwaregraphics.cpp @@ -41,13 +41,13 @@ #ifndef SDL_BYTEORDER #error missing SDL_endian.h -#endif +#endif // SDL_BYTEORDER #if SDL_BYTEORDER == SDL_LIL_ENDIAN static unsigned int *cR = nullptr; static unsigned int *cG = nullptr; static unsigned int *cB = nullptr; -#endif +#endif // SDL_BYTEORDER == SDL_LIL_ENDIAN #define defRectFromArea(rect, area) \ const SDL_Rect rect = \ @@ -995,11 +995,12 @@ void SDL2SoftwareGraphics::fillRectangle(const Rect &restrict rectangle) p[2] = CAST_U8((p[2] * ca + cb) >> 8); p[1] = CAST_U8((p[1] * ca + cg) >> 8); p[0] = CAST_U8((p[0] * ca + cr) >> 8); -#else +#else // SDL_BYTEORDER == SDL_BIG_ENDIAN + p[0] = CAST_U8((p[0] * ca + cb) >> 8); p[1] = CAST_U8((p[1] * ca + cg) >> 8); p[2] = CAST_U8((p[2] * ca + cr) >> 8); -#endif +#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN } } break; @@ -1029,7 +1030,8 @@ void SDL2SoftwareGraphics::fillRectangle(const Rect &restrict rectangle) | (g & 0xff00) | (r & 0xff0000)); } } -#else +#else // SDL_BYTEORDER == SDL_BIG_ENDIAN + if (!cR) { cR = new unsigned int[0x100]; @@ -1089,7 +1091,8 @@ void SDL2SoftwareGraphics::fillRectangle(const Rect &restrict rectangle) | cR[(dst & rMask) / rShift]; } } -#endif +#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN + break; } default: @@ -1241,7 +1244,8 @@ void SDL2SoftwareGraphics::drawHLine(int x1, int y, int x2) restrict2 p[2] = b2; p += 3; } -#else +#else // SDL_BYTEORDER == SDL_BIG_ENDIAN + for (; x1 <= x2; ++x1) { p[0] = b2; @@ -1249,7 +1253,8 @@ void SDL2SoftwareGraphics::drawHLine(int x1, int y, int x2) restrict2 p[2] = b0; p += 3; } -#endif +#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN + break; } @@ -1371,7 +1376,8 @@ void SDL2SoftwareGraphics::drawVLine(int x, int y1, int y2) restrict2 p[2] = b2; p += pitch; } -#else +#else // SDL_BYTEORDER == SDL_BIG_ENDIAN + for (; y1 <= y2; ++y1) { p[0] = b2; @@ -1379,7 +1385,8 @@ void SDL2SoftwareGraphics::drawVLine(int x, int y1, int y2) restrict2 p[2] = b0; p += pitch; } -#endif +#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN + break; } diff --git a/src/render/sdlgraphics.cpp b/src/render/sdlgraphics.cpp index 9cd734f30..c0e9b58a3 100644 --- a/src/render/sdlgraphics.cpp +++ b/src/render/sdlgraphics.cpp @@ -40,13 +40,13 @@ #ifndef SDL_BYTEORDER #error missing SDL_endian.h -#endif +#endif // SDL_BYTEORDER #if SDL_BYTEORDER == SDL_LIL_ENDIAN static unsigned int *cR = nullptr; static unsigned int *cG = nullptr; static unsigned int *cB = nullptr; -#endif +#endif // SDL_BYTEORDER == SDL_LIL_ENDIAN SDLGraphics::SDLGraphics() : Graphics(), @@ -970,11 +970,11 @@ void SDLGraphics::fillRectangle(const Rect &restrict rectangle) restrict2 p[2] = CAST_U8((p[2] * ca + cb) >> 8); p[1] = CAST_U8((p[1] * ca + cg) >> 8); p[0] = CAST_U8((p[0] * ca + cr) >> 8); -#else +#else // SDL_BYTEORDER == SDL_BIG_ENDIAN p[0] = CAST_U8((p[0] * ca + cb) >> 8); p[1] = CAST_U8((p[1] * ca + cg) >> 8); p[2] = CAST_U8((p[2] * ca + cr) >> 8); -#endif +#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN } } break; @@ -1004,7 +1004,7 @@ void SDLGraphics::fillRectangle(const Rect &restrict rectangle) restrict2 | (g & 0xff00) | (r & 0xff0000)); } } -#else +#else // SDL_BYTEORDER == SDL_BIG_ENDIAN if (!cR) { cR = new unsigned int[0x100]; @@ -1064,7 +1064,7 @@ void SDLGraphics::fillRectangle(const Rect &restrict rectangle) restrict2 | cR[(dst & rMask) / rShift]; } } -#endif +#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN break; } default: @@ -1235,7 +1235,7 @@ void SDLGraphics::drawHLine(int x1, int y, int x2) restrict2 p[2] = b2; p += 3; } -#else +#else // SDL_BYTEORDER == SDL_BIG_ENDIAN for (; x1 <= x2; ++x1) { p[0] = b2; @@ -1243,7 +1243,7 @@ void SDLGraphics::drawHLine(int x1, int y, int x2) restrict2 p[2] = b0; p += 3; } -#endif +#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN break; } @@ -1365,7 +1365,7 @@ void SDLGraphics::drawVLine(int x, int y1, int y2) restrict2 p[2] = b2; p += pitch; } -#else +#else // SDL_BYTEORDER == SDL_BIG_ENDIAN for (; y1 <= y2; ++y1) { p[0] = b2; @@ -1373,7 +1373,7 @@ void SDLGraphics::drawVLine(int x, int y1, int y2) restrict2 p[2] = b0; p += pitch; } -#endif +#endif // SDL_BYTEORDER == SDL_BIG_ENDIAN break; } diff --git a/src/render/shaders/shaderprogram.cpp b/src/render/shaders/shaderprogram.cpp index e334b4a7e..f62f3bbc0 100644 --- a/src/render/shaders/shaderprogram.cpp +++ b/src/render/shaders/shaderprogram.cpp @@ -25,7 +25,7 @@ #include "render/opengl/mgl.h" #ifdef __native_client__ #include "render/opengl/naclglfunctions.h" -#endif +#endif // __native_client__ #include "render/shaders/shader.h" diff --git a/src/render/shaders/shadersmanager.cpp b/src/render/shaders/shadersmanager.cpp index cf7dd81d9..96f4c3738 100644 --- a/src/render/shaders/shadersmanager.cpp +++ b/src/render/shaders/shadersmanager.cpp @@ -28,7 +28,7 @@ #include "render/opengl/mgl.h" #ifdef __native_client__ #include "render/opengl/naclglfunctions.h" -#endif +#endif // __native_client__ #include "render/shaders/shader.h" #include "render/shaders/shaderprogram.h" @@ -141,4 +141,4 @@ ShaderProgram *ShadersManager::getGles2Program() false); } -#endif +#endif // USE_OPENGL diff --git a/src/render/surfacegraphics.cpp b/src/render/surfacegraphics.cpp index f499e2c14..7c3bfaa57 100644 --- a/src/render/surfacegraphics.cpp +++ b/src/render/surfacegraphics.cpp @@ -63,7 +63,8 @@ void SurfaceGraphics::drawImage(const Image *restrict const image, #ifdef USE_SDL2 SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); -#else +#else // USE_SDL2 + if (mBlitMode == BlitMode::BLIT_NORMAL) { SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); @@ -73,7 +74,7 @@ void SurfaceGraphics::drawImage(const Image *restrict const image, SurfaceImageHelper::combineSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); } -#endif +#endif // USE_SDL2 } void SurfaceGraphics::copyImage(const Image *restrict const image, @@ -97,9 +98,10 @@ void SurfaceGraphics::copyImage(const Image *restrict const image, #ifdef USE_SDL2 // probably need change some flags SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); -#else +#else // USE_SDL2 + SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); -#endif +#endif // USE_SDL2 } void SurfaceGraphics::drawImageCached(const Image *restrict const image, @@ -123,7 +125,8 @@ void SurfaceGraphics::drawImageCached(const Image *restrict const image, #ifdef USE_SDL2 SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); -#else +#else // USE_SDL2 + if (mBlitMode == BlitMode::BLIT_NORMAL) { SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); @@ -133,7 +136,7 @@ void SurfaceGraphics::drawImageCached(const Image *restrict const image, SurfaceImageHelper::combineSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect); } -#endif +#endif // USE_SDL2 } void SurfaceGraphics::completeCache() restrict2 diff --git a/src/render/vertexes/imagecollection.cpp b/src/render/vertexes/imagecollection.cpp index 47c45b18c..6e8e74877 100644 --- a/src/render/vertexes/imagecollection.cpp +++ b/src/render/vertexes/imagecollection.cpp @@ -27,7 +27,7 @@ ImageCollection::ImageCollection() : #ifdef USE_OPENGL currentGLImage(0), -#endif +#endif // USE_OPENGL currentImage(nullptr), currentVert(nullptr), draws() @@ -43,7 +43,7 @@ void ImageCollection::clear() restrict2 { #ifdef USE_OPENGL currentGLImage = 0; -#endif +#endif // USE_OPENGL currentImage = nullptr; currentVert = nullptr; diff --git a/src/render/vertexes/imagecollection.h b/src/render/vertexes/imagecollection.h index 922fb6bd5..211a2959e 100644 --- a/src/render/vertexes/imagecollection.h +++ b/src/render/vertexes/imagecollection.h @@ -40,7 +40,8 @@ class ImageCollection final #ifdef USE_OPENGL GLuint currentGLImage; -#endif +#endif // USE_OPENGL + const Image *restrict currentImage; ImageVertexes *restrict currentVert; diff --git a/src/render/vertexes/imagevertexes.cpp b/src/render/vertexes/imagevertexes.cpp index 675078faf..6a43baa34 100644 --- a/src/render/vertexes/imagevertexes.cpp +++ b/src/render/vertexes/imagevertexes.cpp @@ -28,7 +28,7 @@ ImageVertexes::ImageVertexes() : image(nullptr), #ifdef USE_OPENGL ogl(), -#endif +#endif // USE_OPENGL sdl() { sdl.reserve(30); diff --git a/src/render/vertexes/imagevertexes.h b/src/render/vertexes/imagevertexes.h index 16d50f158..74c1baa30 100644 --- a/src/render/vertexes/imagevertexes.h +++ b/src/render/vertexes/imagevertexes.h @@ -47,7 +47,8 @@ class ImageVertexes final const Image *restrict image; #ifdef USE_OPENGL OpenGLGraphicsVertexes ogl; -#endif +#endif // USE_OPENGL + DoubleRects sdl; }; diff --git a/src/render/vertexes/openglgraphicsvertexes.cpp b/src/render/vertexes/openglgraphicsvertexes.cpp index ee442355f..b60efbc4f 100644 --- a/src/render/vertexes/openglgraphicsvertexes.cpp +++ b/src/render/vertexes/openglgraphicsvertexes.cpp @@ -222,4 +222,4 @@ GLint *OpenGLGraphicsVertexes::continueIntTexArray() restrict2 } return mIntTexArray; } -#endif +#endif // USE_OPENGL diff --git a/src/render/vertexes/openglgraphicsvertexes.h b/src/render/vertexes/openglgraphicsvertexes.h index 853161b87..ea2ff86d2 100644 --- a/src/render/vertexes/openglgraphicsvertexes.h +++ b/src/render/vertexes/openglgraphicsvertexes.h @@ -25,12 +25,12 @@ #ifdef ANDROID #include <GLES/gl.h> -#else +#else // ANDROID #ifndef USE_SDL2 #define GL_GLEXT_PROTOTYPES 1 -#endif +#endif // USE_SDL2 #include <SDL_opengl.h> -#endif +#endif // ANDROID #include <vector> |