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authorAndrei Karas <akaras@inbox.ru>2013-12-30 18:19:40 +0300
committerAndrei Karas <akaras@inbox.ru>2013-12-30 18:21:13 +0300
commit00d8cfee5bc76c59e5c3195f4434c4a4fb741d0e (patch)
treec536958c8cf2308bd38d92a414e6af0a64a3c844 /src/render/sdl2graphics.h
parent252bfdaf28d9cfa449e6b0af7a15b66483b9c5bd (diff)
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add drawImageRect into each renderer. but copy function body to shared file.
Diffstat (limited to 'src/render/sdl2graphics.h')
-rw-r--r--src/render/sdl2graphics.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/render/sdl2graphics.h b/src/render/sdl2graphics.h
index b489f2475..91e789640 100644
--- a/src/render/sdl2graphics.h
+++ b/src/render/sdl2graphics.h
@@ -146,10 +146,18 @@ class SDLGraphics final : public Graphics
void completeCache() override final;
+ /**
+ * Draws a rectangle using images. 4 corner images, 4 side images and 1
+ * image for the inside.
+ */
+ void drawImageRect(int x, int y, int w, int h,
+ const ImageRect &imgRect);
+
protected:
uint32_t mRendererFlags;
uint32_t mOldPixel;
int mOldAlpha;
+
};
#endif // USE_SDL2