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authorAndrei Karas <akaras@inbox.ru>2013-12-30 18:45:00 +0300
committerAndrei Karas <akaras@inbox.ru>2013-12-30 18:45:00 +0300
commite29a87a240fe2f33c51f4e15067122960f667d66 (patch)
treeec58d6c28e3ce18966b32495df860bc85aa94f87 /src/render/sdl2graphics.cpp
parent00d8cfee5bc76c59e5c3195f4434c4a4fb741d0e (diff)
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add drawPatternInline into renders for internal usage.
Diffstat (limited to 'src/render/sdl2graphics.cpp')
-rw-r--r--src/render/sdl2graphics.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/render/sdl2graphics.cpp b/src/render/sdl2graphics.cpp
index dbfe7ed1e..a91548416 100644
--- a/src/render/sdl2graphics.cpp
+++ b/src/render/sdl2graphics.cpp
@@ -232,6 +232,13 @@ void SDLGraphics::drawPattern(const Image *const image,
const int x, const int y,
const int w, const int h)
{
+ drawParrernInline(image, x, y, w, h);
+}
+
+void SDLGraphics::drawPatternInline(const Image *const image,
+ const int x, const int y,
+ const int w, const int h)
+{
FUNC_BLOCK("Graphics::drawPattern", 1)
// Check that preconditions for blitting are met.
if (!mWindow || !image)