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author | Andrei Karas <akaras@inbox.ru> | 2015-12-20 16:32:22 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-20 16:32:22 +0300 |
commit | dcd7364559e20e7d89ffeee0740b60a65c8d5362 (patch) | |
tree | d53978130f4b5121041a1e0ef22afebee69e6f6b /src/render/opengl/naclglfunctions.h | |
parent | 45561c45f374cf8511b755da74c1786be6a3f85c (diff) | |
download | mv-dcd7364559e20e7d89ffeee0740b60a65c8d5362.tar.gz mv-dcd7364559e20e7d89ffeee0740b60a65c8d5362.tar.bz2 mv-dcd7364559e20e7d89ffeee0740b60a65c8d5362.tar.xz mv-dcd7364559e20e7d89ffeee0740b60a65c8d5362.zip |
Move OpenGL functions related files into opengl directory.
Diffstat (limited to 'src/render/opengl/naclglfunctions.h')
-rw-r--r-- | src/render/opengl/naclglfunctions.h | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/src/render/opengl/naclglfunctions.h b/src/render/opengl/naclglfunctions.h new file mode 100644 index 000000000..d1dad707b --- /dev/null +++ b/src/render/opengl/naclglfunctions.h @@ -0,0 +1,322 @@ +/* + * The ManaPlus Client + * Copyright (C) 2014-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef RENDER_OPENGL_NACLGLFUNCTIONS_H +#define RENDER_OPENGL_NACLGLFUNCTIONS_H + +#if defined(__native_client__) && defined(USE_OPENGL) + +#include <ppapi/c/ppb_opengles2.h> + +extern const struct PPB_OpenGLES2* gles2Interface; +extern PP_Resource gles2Context; + +#define mglDrawArrays(...) \ + gles2Interface->DrawArrays(gles2Context, __VA_ARGS__) +#define mglEnableVertexAttribArray(...) \ + gles2Interface->EnableVertexAttribArray(gles2Context, __VA_ARGS__) +#define mglVertexAttribPointer(...) \ + gles2Interface->VertexAttribPointer(gles2Context, __VA_ARGS__) +#define mglUseProgram(...) \ + gles2Interface->UseProgram(gles2Context, __VA_ARGS__) +#define mglViewport(...) \ + gles2Interface->Viewport(gles2Context, __VA_ARGS__) +#define mglGenBuffers(...) \ + gles2Interface->GenBuffers(gles2Context, __VA_ARGS__) +#define mglBindBuffer(...) \ + gles2Interface->BindBuffer(gles2Context, __VA_ARGS__) +#define mglBufferData(...) \ + gles2Interface->BufferData(gles2Context, __VA_ARGS__) +#define mglDeleteBuffers(...) \ + gles2Interface->DeleteBuffers(gles2Context, __VA_ARGS__) +#define mglGetUniformLocation(...) \ + gles2Interface->GetUniformLocation(gles2Context, __VA_ARGS__) +#define mglCreateShader(...) \ + gles2Interface->CreateShader(gles2Context, __VA_ARGS__) +#define mglShaderSource(...) \ + gles2Interface->ShaderSource(gles2Context, __VA_ARGS__) +#define mglCompileShader(...) \ + gles2Interface->CompileShader(gles2Context, __VA_ARGS__) +#define mglGetShaderiv(...) \ + gles2Interface->GetShaderiv(gles2Context, __VA_ARGS__) +#define mglAttachShader(...) \ + gles2Interface->AttachShader(gles2Context, __VA_ARGS__) +#define mglBindAttribLocation(...) \ + gles2Interface->BindAttribLocation(gles2Context, __VA_ARGS__) +#define mglLinkProgram(...) \ + gles2Interface->LinkProgram(gles2Context, __VA_ARGS__) +#define mglGetProgramiv(...) \ + gles2Interface->GetProgramiv(gles2Context, __VA_ARGS__) +#define mglClearColor(...) \ + gles2Interface->ClearColor(gles2Context, __VA_ARGS__) +#define mglUniform1f(...) \ + gles2Interface->Uniform1f(gles2Context, __VA_ARGS__) +#define mglUniform2f(...) \ + gles2Interface->Uniform2f(gles2Context, __VA_ARGS__) +#define mglUniform3f(...) \ + gles2Interface->Uniform3f(gles2Context, __VA_ARGS__) +#define mglUniform4f(...) \ + gles2Interface->Uniform4f(gles2Context, __VA_ARGS__) +#define mglUniform1i(...) \ + gles2Interface->Uniform1i(gles2Context, __VA_ARGS__) +#define mglUniform2i(...) \ + gles2Interface->Uniform2i(gles2Context, __VA_ARGS__) +#define mglUniform3i(...) \ + gles2Interface->Uniform3i(gles2Context, __VA_ARGS__) +#define mglUniform4i(...) \ + gles2Interface->Uniform4i(gles2Context, __VA_ARGS__) +#define mglUniform1fv(...) \ + gles2Interface->Uniform1fv(gles2Context, __VA_ARGS__) +#define mglUniform2fv(...) \ + gles2Interface->Uniform2fv(gles2Context, __VA_ARGS__) +#define mglUniform3fv(...) \ + gles2Interface->Uniform3fv(gles2Context, __VA_ARGS__) +#define mglUniform4fv(...) \ + gles2Interface->Uniform4fv(gles2Context, __VA_ARGS__) +#define mglUniform1iv(...) \ + gles2Interface->Uniform1iv(gles2Context, __VA_ARGS__) +#define mglUniform2iv(...) \ + gles2Interface->Uniform2iv(gles2Context, __VA_ARGS__) +#define mglUniform3iv(...) \ + gles2Interface->Uniform3iv(gles2Context, __VA_ARGS__) +#define mglUniform4iv(...) \ + gles2Interface->Uniform4iv(gles2Context, __VA_ARGS__) +#define mglActiveTexture(...) \ + gles2Interface->ActiveTexture(gles2Context, __VA_ARGS__) +#define mglBindTexture(...) \ + gles2Interface->BindTexture(gles2Context, __VA_ARGS__) +#define mglEnable(...) \ + gles2Interface->Enable(gles2Context, __VA_ARGS__) +#define mglClear(...) \ + gles2Interface->Clear(gles2Context, __VA_ARGS__) +#define mglValidateProgram(...) \ + gles2Interface->ValidateProgram(gles2Context, __VA_ARGS__) +#define mglDeleteProgram(...) \ + gles2Interface->DeleteProgram(gles2Context, __VA_ARGS__) +#define mglCreateProgram() \ + gles2Interface->CreateProgram(gles2Context) +#define mglGetProgramInfoLog(...) \ + gles2Interface->GetProgramInfoLog(gles2Context, __VA_ARGS__) +#define mglDisable(...) \ + gles2Interface->Disable(gles2Context, __VA_ARGS__) +#define mglHint(...) \ + gles2Interface->Hint(gles2Context, __VA_ARGS__) +#define mglScissor(...) \ + gles2Interface->Scissor(gles2Context, __VA_ARGS__) +#define mglEnable(...) \ + gles2Interface->Enable(gles2Context, __VA_ARGS__) +#define mglGetIntegerv(...) \ + gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__) +#define mglGetString(...) \ + gles2Interface->GetString(gles2Context, __VA_ARGS__) +#define mglBindFramebuffer(...) \ + gles2Interface->BindFramebuffer(gles2Context, __VA_ARGS__) +#define mglBindRenderbuffer(...) \ + gles2Interface->BindRenderbuffer(gles2Context, __VA_ARGS__) +#define mglBlendColor(...) \ + gles2Interface->BlendColor(gles2Context, __VA_ARGS__) +#define mglBlendEquation(...) \ + gles2Interface->BlendEquation(gles2Context, __VA_ARGS__) +#define mglBlendEquationSeparate(...) \ + gles2Interface->BlendEquationSeparate(gles2Context, __VA_ARGS__) +#define mglBlendFunc(...) \ + gles2Interface->BlendFunc(gles2Context, __VA_ARGS__) +#define mglBlendFuncSeparate(...) \ + gles2Interface->BlendFuncSeparate(gles2Context, __VA_ARGS__) +#define mglBufferSubData(...) \ + gles2Interface->BufferSubData(gles2Context, __VA_ARGS__) +#define mglCheckFramebufferStatus(...) \ + gles2Interface->CheckFramebufferStatus(gles2Context, __VA_ARGS__) +#define mglClearDepthf(...) \ + gles2Interface->ClearDepthf(gles2Context, __VA_ARGS__) +#define mglClearStencil(...) \ + gles2Interface->ClearStencil(gles2Context, __VA_ARGS__) +#define mglColorMask(...) \ + gles2Interface->ColorMask(gles2Context, __VA_ARGS__) +#define mglCompressedTexImage2D(...) \ + gles2Interface->CompressedTexImage2D(gles2Context, __VA_ARGS__) +#define mglCompressedTexSubImage2D(...) \ + gles2Interface->CompressedTexSubImage2D(gles2Context, __VA_ARGS__) +#define mglCopyTexImage2D(...) \ + gles2Interface->CopyTexImage2D(gles2Context, __VA_ARGS__) +#define mglCopyTexSubImage2D(...) \ + gles2Interface->CopyTexSubImage2D(gles2Context, __VA_ARGS__) +#define mglCullFace(...) \ + gles2Interface->CullFace(gles2Context, __VA_ARGS__) +#define mglDeleteFramebuffers(...) \ + gles2Interface->DeleteFramebuffers(gles2Context, __VA_ARGS__) +#define mglDeleteRenderbuffers(...) \ + gles2Interface->DeleteRenderbuffers(gles2Context, __VA_ARGS__) +#define mglDeleteShader(...) \ + gles2Interface->DeleteShader(gles2Context, __VA_ARGS__) +#define mglDeleteTextures(...) \ + gles2Interface->DeleteTextures(gles2Context, __VA_ARGS__) +#define mglDepthFunc(...) \ + gles2Interface->DepthFunc(gles2Context, __VA_ARGS__) +#define mglDepthMask(...) \ + gles2Interface->DepthMask(gles2Context, __VA_ARGS__) +#define mglDepthRangef(...) \ + gles2Interface->DepthRangef(gles2Context, __VA_ARGS__) +#define mglDetachShader(...) \ + gles2Interface->DetachShader(gles2Context, __VA_ARGS__) +#define mglDisableVertexAttribArray(...) \ + gles2Interface->DisableVertexAttribArray(gles2Context, __VA_ARGS__) +#define mglDrawElements(...) \ + gles2Interface->DrawElements(gles2Context, __VA_ARGS__) +#define mglFinish(...) \ + gles2Interface->Finish(gles2Context, __VA_ARGS__) +#define mglFlush(...) \ + gles2Interface->Flush(gles2Context, __VA_ARGS__) +#define mglFramebufferRenderbuffer(...) \ + gles2Interface->FramebufferRenderbuffer(gles2Context, __VA_ARGS__) +#define mglFramebufferTexture2D(...) \ + gles2Interface->FramebufferTexture2D(gles2Context, __VA_ARGS__) +#define mglFrontFace(...) \ + gles2Interface->FrontFace(gles2Context, __VA_ARGS__) +#define mglGenerateMipmap(...) \ + gles2Interface->GenerateMipmap(gles2Context, __VA_ARGS__) +#define mglGenFramebuffers(...) \ + gles2Interface->GenFramebuffers(gles2Context, __VA_ARGS__) +#define mglGenRenderbuffers(...) \ + gles2Interface->GenRenderbuffers(gles2Context, __VA_ARGS__) +#define mglGenTextures(...) \ + gles2Interface->GenTextures(gles2Context, __VA_ARGS__) +#define mglGetActiveAttrib(...) \ + gles2Interface->GetActiveAttrib(gles2Context, __VA_ARGS__) +#define mglGetActiveUniform(...) \ + gles2Interface->GetActiveUniform(gles2Context, __VA_ARGS__) +#define mglGetAttachedShaders(...) \ + gles2Interface->GetAttachedShaders(gles2Context, __VA_ARGS__) +#define mglGetAttribLocation(...) \ + gles2Interface->GetAttribLocation(gles2Context, __VA_ARGS__) +#define mglGetBooleanv(...) \ + gles2Interface->GetBooleanv(gles2Context, __VA_ARGS__) +#define mglGetBufferParameteriv(...) \ + gles2Interface->GetBufferParameteriv(gles2Context, __VA_ARGS__) +#define mglGetError(...) \ + gles2Interface->GetError(gles2Context, __VA_ARGS__) +#define mglGetFloatv(...) \ + gles2Interface->GetFloatv(gles2Context, __VA_ARGS__) +#define mglGetFramebufferAttachmentParameteriv(...) \ + gles2Interface->GetFramebufferAttachmentParameteriv(gles2Context, \ + __VA_ARGS__) +#define mglGetIntegerv(...) \ + gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__) +#define mglGetRenderbufferParameteriv(...) \ + gles2Interface->GetRenderbufferParameteriv(gles2Context, __VA_ARGS__) +#define mglGetShaderInfoLog(...) \ + gles2Interface->GetShaderInfoLog(gles2Context, __VA_ARGS__) +#define mglGetShaderPrecisionFormat(...) \ + gles2Interface->GetShaderPrecisionFormat(gles2Context, __VA_ARGS__) +#define mglGetShaderSource(...) \ + gles2Interface->GetShaderSource(gles2Context, __VA_ARGS__) +#define mglGetTexParameterfv(...) \ + gles2Interface->GetTexParameterfv(gles2Context, __VA_ARGS__) +#define mglGetTexParameteriv(...) \ + gles2Interface->GetTexParameteriv(gles2Context, __VA_ARGS__) +#define mglGetUniformfv(...) \ + gles2Interface->GetUniformfv(gles2Context, __VA_ARGS__) +#define mglGetUniformiv(...) \ + gles2Interface->GetUniformiv(gles2Context, __VA_ARGS__) +#define mglGetVertexAttribfv(...) \ + gles2Interface->GetVertexAttribfv(gles2Context, __VA_ARGS__) +#define mglGetVertexAttribiv(...) \ + gles2Interface->GetVertexAttribiv(gles2Context, __VA_ARGS__) +#define mglGetVertexAttribPointerv(...) \ + gles2Interface->GetVertexAttribPointerv(gles2Context, __VA_ARGS__) +#define mglIsBuffer(...) \ + gles2Interface->IsBuffer(gles2Context, __VA_ARGS__) +#define mglIsEnabled(...) \ + gles2Interface->IsEnabled(gles2Context, __VA_ARGS__) +#define mglIsFramebuffer(...) \ + gles2Interface->IsFramebuffer(gles2Context, __VA_ARGS__) +#define mglIsProgram(...) \ + gles2Interface->IsProgram(gles2Context, __VA_ARGS__) +#define mglIsRenderbuffer(...) \ + gles2Interface->IsRenderbuffer(gles2Context, __VA_ARGS__) +#define mglIsShader(...) \ + gles2Interface->IsShader(gles2Context, __VA_ARGS__) +#define mglIsTexture(...) \ + gles2Interface->IsTexture(gles2Context, __VA_ARGS__) +#define mglLineWidth(...) \ + gles2Interface->LineWidth(gles2Context, __VA_ARGS__) +#define mglPixelStorei(...) \ + gles2Interface->PixelStorei(gles2Context, __VA_ARGS__) +#define mglPolygonOffset(...) \ + gles2Interface->PolygonOffset(gles2Context, __VA_ARGS__) +#define mglReadPixels(...) \ + gles2Interface->ReadPixels(gles2Context, __VA_ARGS__) +#define mglReleaseShaderCompiler(...) \ + gles2Interface->ReleaseShaderCompiler(gles2Context, __VA_ARGS__) +#define mglRenderbufferStorage(...) \ + gles2Interface->RenderbufferStorage(gles2Context, __VA_ARGS__) +#define mglSampleCoverage(...) \ + gles2Interface->SampleCoverage(gles2Context, __VA_ARGS__) +#define mglShaderBinary(...) \ + gles2Interface->ShaderBinary(gles2Context, __VA_ARGS__) +#define mglStencilFunc(...) \ + gles2Interface->StencilFunc(gles2Context, __VA_ARGS__) +#define mglStencilFuncSeparate(...) \ + gles2Interface->StencilFuncSeparate(gles2Context, __VA_ARGS__) +#define mglStencilMask(...) \ + gles2Interface->StencilMask(gles2Context, __VA_ARGS__) +#define mglStencilMaskSeparate(...) \ + gles2Interface->StencilMaskSeparate(gles2Context, __VA_ARGS__) +#define mglStencilOp(...) \ + gles2Interface->StencilOp(gles2Context, __VA_ARGS__) +#define mglStencilOpSeparate(...) \ + gles2Interface->StencilOpSeparate(gles2Context, __VA_ARGS__) +#define mglTexImage2D(...) \ + gles2Interface->TexImage2D(gles2Context, __VA_ARGS__) +#define mglTexParameterf(...) \ + gles2Interface->TexParameterf(gles2Context, __VA_ARGS__) +#define mglTexParameterfv(...) \ + gles2Interface->TexParameterfv(gles2Context, __VA_ARGS__) +#define mglTexParameteri(...) \ + gles2Interface->TexParameteri(gles2Context, __VA_ARGS__) +#define mglTexParameteriv(...) \ + gles2Interface->TexParameteriv(gles2Context, __VA_ARGS__) +#define mglTexSubImage2D(...) \ + gles2Interface->TexSubImage2D(gles2Context, __VA_ARGS__) +#define mglUniformMatrix2fv(...) \ + gles2Interface->UniformMatrix2fv(gles2Context, __VA_ARGS__) +#define mglUniformMatrix3fv(...) \ + gles2Interface->UniformMatrix3fv(gles2Context, __VA_ARGS__) +#define mglUniformMatrix4fv(...) \ + gles2Interface->UniformMatrix4fv(gles2Context, __VA_ARGS__) +#define mglVertexAttrib1f(...) \ + gles2Interface->VertexAttrib1f(gles2Context, __VA_ARGS__) +#define mglVertexAttrib2f(...) \ + gles2Interface->VertexAttrib2f(gles2Context, __VA_ARGS__) +#define mglVertexAttrib3f(...) \ + gles2Interface->VertexAttrib3f(gles2Context, __VA_ARGS__) +#define mglVertexAttrib4f(...) \ + gles2Interface->VertexAttrib4f(gles2Context, __VA_ARGS__) +#define mglVertexAttrib1fv(...) \ + gles2Interface->VertexAttrib1fv(gles2Context, __VA_ARGS__) +#define mglVertexAttrib2fv(...) \ + gles2Interface->VertexAttrib2fv(gles2Context, __VA_ARGS__) +#define mglVertexAttrib3fv(...) \ + gles2Interface->VertexAttrib3fv(gles2Context, __VA_ARGS__) +#define mglVertexAttrib4fv(...) \ + gles2Interface->VertexAttrib4fv(gles2Context, __VA_ARGS__) + +#endif // defined(__native_client__) && defined(USE_OPENGL) +#endif // RENDER_OPENGL_NACLGLFUNCTIONS_H |