summaryrefslogtreecommitdiff
path: root/src/render/opengl/mgl.hpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2015-12-20 16:32:22 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-20 16:32:22 +0300
commitdcd7364559e20e7d89ffeee0740b60a65c8d5362 (patch)
treed53978130f4b5121041a1e0ef22afebee69e6f6b /src/render/opengl/mgl.hpp
parent45561c45f374cf8511b755da74c1786be6a3f85c (diff)
downloadmv-dcd7364559e20e7d89ffeee0740b60a65c8d5362.tar.gz
mv-dcd7364559e20e7d89ffeee0740b60a65c8d5362.tar.bz2
mv-dcd7364559e20e7d89ffeee0740b60a65c8d5362.tar.xz
mv-dcd7364559e20e7d89ffeee0740b60a65c8d5362.zip
Move OpenGL functions related files into opengl directory.
Diffstat (limited to 'src/render/opengl/mgl.hpp')
-rw-r--r--src/render/opengl/mgl.hpp141
1 files changed, 141 insertions, 0 deletions
diff --git a/src/render/opengl/mgl.hpp b/src/render/opengl/mgl.hpp
new file mode 100644
index 000000000..edf3882cf
--- /dev/null
+++ b/src/render/opengl/mgl.hpp
@@ -0,0 +1,141 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+defName(glGenRenderbuffers);
+defName(glBindRenderbuffer);
+defName(glRenderbufferStorage);
+defName(glGenFramebuffers);
+defName(glBindFramebuffer);
+defName(glFramebufferTexture2D);
+defName(glFramebufferRenderbuffer);
+defName(glDeleteFramebuffers);
+defName(glDeleteRenderbuffers);
+defName(glGetStringi);
+defName(glGenSamplers);
+defName(glDeleteSamplers);
+defName(glBindSampler);
+defName(glSamplerParameteri);
+defName(glDebugMessageControl);
+defName(glDebugMessageCallback);
+defName(glFrameTerminator);
+defName(glLabelObject);
+defName(glGetObjectLabel);
+defName(glInsertEventMarker);
+defName(glPushGroupMarker);
+defName(glPopGroupMarker);
+defName(glGenVertexArrays);
+defName(glBindVertexArray);
+defName(glDeleteVertexArrays);
+defName(glDisableVertexAttribArray);
+defName(glDeleteShader);
+defName(glGetShaderInfoLog);
+defName(glGetShaderSource);
+defName(glDetachShader);
+defName(glGetAttachedShaders);
+defName(glGetActiveUniform);
+defName(glBindFragDataLocation);
+#ifndef __native_client__
+defName(glDeleteProgram);
+defName(glCreateProgram);
+defName(glGetProgramiv);
+defName(glLinkProgram);
+defName(glAttachShader);
+defName(glGetShaderiv);
+defName(glCompileShader);
+defName(glShaderSource);
+defName(glCreateShader);
+defName(glGetUniformLocation);
+defName(glGenBuffers);
+defName(glDeleteBuffers);
+defName(glBindBuffer);
+defName(glBufferData);
+defName(glEnableVertexAttribArray);
+defName(glVertexAttribPointer);
+defName(glUseProgram);
+defName(glUniform1f);
+defName(glUniform2f);
+defName(glUniform4f);
+defName(glValidateProgram);
+defName(glGetProgramInfoLog);
+defName(glBindAttribLocation);
+defName(glActiveTexture);
+
+#define mglDrawArrays(...) \
+ glDrawArrays(__VA_ARGS__)
+#define mglDisable(...) \
+ glDisable(__VA_ARGS__)
+#define mglHint(...) \
+ glHint(__VA_ARGS__)
+#define mglScissor(...) \
+ glScissor(__VA_ARGS__)
+#define mglEnable(...) \
+ glEnable(__VA_ARGS__)
+#define mglBindTexture(...) \
+ glBindTexture(__VA_ARGS__)
+#define mglGetIntegerv(...) \
+ glGetIntegerv(__VA_ARGS__)
+#define mglClear(...) \
+ glClear(__VA_ARGS__)
+#define mglGetString(...) \
+ glGetString(__VA_ARGS__)
+#define mglTexParameteri(...) \
+ glTexParameteri(__VA_ARGS__)
+#define mglTexImage2D(...) \
+ glTexImage2D(__VA_ARGS__)
+#define mglGenTextures(...) \
+ glGenTextures(__VA_ARGS__)
+#define mglPixelStorei(...) \
+ glPixelStorei(__VA_ARGS__)
+#define mglReadPixels(...) \
+ glReadPixels(__VA_ARGS__)
+
+#endif
+defName(glGetAttribLocation);
+defName(glUniform3f);
+defName(glCheckFramebufferStatus);
+defName(glProgramUniform1f);
+defName(glProgramUniform2f);
+defName(glProgramUniform3f);
+defName(glProgramUniform4f);
+defName(glBindVertexBuffer);
+defName(glVertexAttribBinding);
+defName(glVertexAttribFormat);
+defName(glBindVertexBuffers);
+defName(glIsBuffer);
+defName(glVertexAttribIFormat);
+defName(glVertexAttribIPointer);
+defName(glInvalidateTexImage);
+defName(glCopyImageSubData);
+defName(glPushDebugGroup);
+defName(glPopDebugGroup);
+defName(glObjectLabel);
+defName(glTexStorage2D);
+defName(glGenQueries);
+defName(glBeginQuery);
+defName(glEndQuery);
+defName(glDeleteQueries);
+defName(glGetQueryObjectiv);
+defName(glGetQueryObjectui64v);
+defName(glTextureSubImage2D);
+defName(glClearTexImage);
+defName(glClearTexSubImage);
+#ifdef WIN32
+defName(wglGetExtensionsString);
+#endif