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author | Andrei Karas <akaras@inbox.ru> | 2014-06-12 23:23:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-13 12:41:35 +0300 |
commit | be74509b31b26e714c6b380e17ed3935ec0b6cf0 (patch) | |
tree | 7f575c73694e0cb3673c5b648e7b5e48bc97100f /src/render/modernopenglgraphics.h | |
parent | bcb340f51ca2d69fd062d6548ef283303d43d9ac (diff) | |
download | mv-be74509b31b26e714c6b380e17ed3935ec0b6cf0.tar.gz mv-be74509b31b26e714c6b380e17ed3935ec0b6cf0.tar.bz2 mv-be74509b31b26e714c6b380e17ed3935ec0b6cf0.tar.xz mv-be74509b31b26e714c6b380e17ed3935ec0b6cf0.zip |
In modernopengl add support for buffered draw tile collection.
This is first cached function implemented in modernopengl.
Also add support for bind buffer attributes.
Add finalize method to convert any cached data into data for GPU.
Diffstat (limited to 'src/render/modernopenglgraphics.h')
-rw-r--r-- | src/render/modernopenglgraphics.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/render/modernopenglgraphics.h b/src/render/modernopenglgraphics.h index 651a9462f..d3523ea65 100644 --- a/src/render/modernopenglgraphics.h +++ b/src/render/modernopenglgraphics.h @@ -66,6 +66,10 @@ class ModernOpenGLGraphics final : public Graphics void screenResized(); + void finalize(ImageCollection *const col) override final; + + void finalize(ImageVertexes *const vert) override final; + #include "render/graphicsdef.hpp" #include "render/openglgraphicsdef.hpp" @@ -87,10 +91,17 @@ class ModernOpenGLGraphics final : public Graphics inline void drawTriangleArray(const int size); + inline void drawTriangleArray(const GLfloat *const array, + const int size); + inline void drawLineArrays(const int size); inline void bindArrayBuffer(const GLuint vbo); + inline void bindArrayBufferAndAttributes(const GLuint vbo); + + inline void bindAttributes(); + GLfloat *mFloatArray; GLfloat *mFloatArrayCached; ShaderProgram *mProgram; @@ -108,6 +119,7 @@ class ModernOpenGLGraphics final : public Graphics GLuint mVao; GLuint mVbo; GLuint mVboCached; + GLuint mAttributesCached; bool mColorAlpha; bool mTextureDraw; #ifdef DEBUG_BIND_TEXTURE |