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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/render/modernopenglgraphics.cpp
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
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Remove most unused files.
Diffstat (limited to 'src/render/modernopenglgraphics.cpp')
-rw-r--r--src/render/modernopenglgraphics.cpp1403
1 files changed, 0 insertions, 1403 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
deleted file mode 100644
index be1ec4f73..000000000
--- a/src/render/modernopenglgraphics.cpp
+++ /dev/null
@@ -1,1403 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#if defined(USE_OPENGL) && !defined(ANDROID) && !defined(__native_client__)
-
-#include "render/modernopenglgraphics.h"
-
-#include "graphicsmanager.h"
-
-#include "render/opengl/mgl.h"
-#ifdef __native_client__
-#include "render/opengl/naclglfunctions.h"
-#endif // __native_client__
-
-#include "render/shaders/shaderprogram.h"
-#include "render/shaders/shadersmanager.h"
-
-#include "render/vertexes/imagecollection.h"
-
-#include "resources/imagerect.h"
-#include "resources/openglimagehelper.h"
-
-#include "resources/image/image.h"
-
-#include "utils/delete2.h"
-#include "utils/foreach.h"
-#include "utils/sdlcheckutils.h"
-#include "utils/sdlhelper.h"
-
-#include "debug.h"
-
-#define vertFill2D(var, x1, y1, x2, y2, dstX, dstY, w, h) \
- var[vp + 0] = dstX; \
- var[vp + 1] = dstY; \
- var[vp + 2] = x1; \
- var[vp + 3] = y1; \
- \
- var[vp + 4] = dstX + w; \
- var[vp + 5] = dstY; \
- var[vp + 6] = x2; \
- var[vp + 7] = y1; \
- \
- var[vp + 8] = dstX + w; \
- var[vp + 9] = dstY + h; \
- var[vp + 10] = x2; \
- var[vp + 11] = y2; \
- \
- var[vp + 12] = dstX; \
- var[vp + 13] = dstY; \
- var[vp + 14] = x1; \
- var[vp + 15] = y1; \
- \
- var[vp + 16] = dstX; \
- var[vp + 17] = dstY + h; \
- var[vp + 18] = x1; \
- var[vp + 19] = y2; \
- \
- var[vp + 20] = dstX + w; \
- var[vp + 21] = dstY + h; \
- var[vp + 22] = x2; \
- var[vp + 23] = y2;
-
-GLuint ModernOpenGLGraphics::mTextureBinded = 0;
-#ifdef DEBUG_DRAW_CALLS
-unsigned int ModernOpenGLGraphics::mDrawCalls = 0;
-unsigned int ModernOpenGLGraphics::mLastDrawCalls = 0;
-#endif // DEBUG_DRAW_CALLS
-
-ModernOpenGLGraphics::ModernOpenGLGraphics() :
- mIntArray(nullptr),
- mIntArrayCached(nullptr),
- mProgram(nullptr),
- mAlphaCached(1.0F),
- mVpCached(0),
- mFloatColor(1.0F),
- mMaxVertices(500),
- mProgramId(0U),
- mSimpleColorUniform(0U),
- mPosAttrib(0),
- mTextureColorUniform(0U),
- mScreenUniform(0U),
- mDrawTypeUniform(0U),
- mVao(0U),
- mVbo(0U),
- mEbo(0U),
- mVboBinded(0U),
- mEboBinded(0U),
- mAttributesBinded(0U),
- mColorAlpha(false),
- mTextureDraw(false),
-#ifdef DEBUG_BIND_TEXTURE
- mOldTexture(),
- mOldTextureId(0),
-#endif // DEBUG_BIND_TEXTURE
- mFbo()
-{
- mOpenGL = RENDER_MODERN_OPENGL;
- mName = "modern OpenGL";
-}
-
-ModernOpenGLGraphics::~ModernOpenGLGraphics()
-{
- deleteArraysInternal();
- deleteGLObjects();
-}
-
-void ModernOpenGLGraphics::deleteGLObjects() restrict2
-{
- delete2(mProgram);
- if (mVbo != 0u)
- {
-// logger->log("delete buffer vbo: %u", mVbo);
- mglDeleteBuffers(1, &mVbo);
- }
- if (mEbo != 0u)
- {
-// logger->log("delete buffer ebo: %u", mEbo);
- mglDeleteBuffers(1, &mEbo);
- }
- if (mVao != 0u)
- mglDeleteVertexArrays(1, &mVao);
-}
-
-void ModernOpenGLGraphics::initArrays(const int vertCount) restrict2
-{
- mMaxVertices = vertCount;
- if (mMaxVertices < 500)
- mMaxVertices = 500;
- else if (mMaxVertices > 1024)
- mMaxVertices = 1024;
-
- // need alocate small size, after if limit reached reallocate to double size
- const size_t sz = mMaxVertices * 4 + 30;
- vertexBufSize = mMaxVertices;
- if (mIntArray == nullptr)
- mIntArray = new GLint[sz];
- if (mIntArrayCached == nullptr)
- mIntArrayCached = new GLint[sz];
-}
-
-void ModernOpenGLGraphics::postInit() restrict2
-{
- mglGenVertexArrays(1, &mVao);
- mglBindVertexArray(mVao);
- mglGenBuffers(1, &mVbo);
-// logger->log("gen vbo buffer: %u", mVbo);
- bindArrayBuffer(mVbo);
- mglGenBuffers(1, &mEbo);
-// logger->log("gen ebo buffer: %u", mEbo);
- bindElementBuffer(mEbo);
-
- logger->log("Compiling shaders");
- mProgram = shaders.getSimpleProgram();
- if (mProgram == nullptr)
- {
- graphicsManager.logError();
- logger->safeError("Shader creation error. See manaplus.log.");
- }
- mProgramId = mProgram->getProgramId();
- if (mProgramId == 0u)
- logger->error("Shaders compilation error.");
-
- logger->log("Shaders compilation done.");
- mglUseProgram(mProgramId);
-
- mPosAttrib = mglGetAttribLocation(mProgramId, "position");
- mglEnableVertexAttribArray(mPosAttrib);
- mglVertexAttribIFormat(mPosAttrib, 4, GL_INT, 0);
-
- mSimpleColorUniform = mglGetUniformLocation(mProgramId, "color");
- mScreenUniform = mglGetUniformLocation(mProgramId, "screen");
- mDrawTypeUniform = mglGetUniformLocation(mProgramId, "drawType");
- mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha");
-
- mglUniform1f(mTextureColorUniform, 1.0f);
-
- mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLint));
- mglVertexAttribBinding(mPosAttrib, 0);
-// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
- mAttributesBinded = mVbo;
-
- mglUniform2f(mScreenUniform,
- static_cast<float>(mWidth) / 2.0f,
- static_cast<float>(mHeight) / 2.0f);
- mglUniform4f(mSimpleColorUniform,
- 0.0F,
- 0.0F,
- 0.0F,
- 0.0F);
-}
-
-void ModernOpenGLGraphics::screenResized() restrict2
-{
- deleteGLObjects();
- mVboBinded = 0U;
- mEboBinded = 0U;
- mAttributesBinded = 0U;
- mColor = Color(0, 0, 0, 0);
- postInit();
-}
-
-void ModernOpenGLGraphics::deleteArrays() restrict2
-{
- deleteArraysInternal();
-}
-
-void ModernOpenGLGraphics::deleteArraysInternal() restrict2
-{
- delete [] mIntArray;
- mIntArray = nullptr;
- delete [] mIntArrayCached;
- mIntArrayCached = nullptr;
-}
-
-bool ModernOpenGLGraphics::setVideoMode(const int w, const int h,
- const int scale,
- const int bpp,
- const bool fs,
- const bool hwaccel,
- const bool resize,
- const bool noFrame,
- const bool allowHighDPI) restrict2
-{
- setMainFlags(w, h,
- scale,
- bpp,
- fs,
- hwaccel,
- resize,
- noFrame,
- allowHighDPI);
-
- return setOpenGLMode();
-}
-
-void ModernOpenGLGraphics::setColor(const Color &restrict color) restrict2
-{
- mColorAlpha = (color.a != 255);
- if (mColor != color)
- {
- mColor = color;
- mglUniform4f(mSimpleColorUniform,
- static_cast<float>(color.r) / 255.0F,
- static_cast<float>(color.g) / 255.0F,
- static_cast<float>(color.b) / 255.0F,
- static_cast<float>(color.a) / 255.0F);
- }
-}
-
-void ModernOpenGLGraphics::setColorAlpha(const float alpha) restrict2
-{
- if (mAlphaCached != alpha)
- {
- mAlphaCached = alpha;
- mglUniform1f(mTextureColorUniform, alpha);
- }
-}
-
-void ModernOpenGLGraphics::drawQuad(const int srcX,
- const int srcY,
- const int dstX,
- const int dstY,
- const int width,
- const int height) restrict2
-{
- const int texX2 = srcX + width;
- const int texY2 = srcY + height;
- const int x2 = dstX + width;
- const int y2 = dstY + height;
-
- GLint vertices[] =
- {
- dstX, dstY, srcX, srcY,
- x2, dstY, texX2, srcY,
- dstX, y2, srcX, texY2,
- x2, y2, texX2, texY2
- };
-
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::drawRescaledQuad(const int srcX, const int srcY,
- const int dstX, const int dstY,
- const int width, const int height,
- const int desiredWidth,
- const int desiredHeight) restrict2
-{
- const int texX2 = srcX + width;
- const int texY2 = srcY + height;
- const int x2 = dstX + desiredWidth;
- const int y2 = dstY + desiredHeight;
-
- GLint vertices[] =
- {
- dstX, dstY, srcX, srcY,
- x2, dstY, texX2, srcY,
- dstX, y2, srcX, texY2,
- x2, y2, texX2, texY2
- };
-
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::drawImage(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- drawImageInline(image, dstX, dstY);
-}
-
-void ModernOpenGLGraphics::drawImageInline(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- FUNC_BLOCK("Graphics::drawImage", 1)
- if (image == nullptr)
- return;
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(GL_TEXTURE_2D, image->mGLImage);
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- setColorAlpha(image->mAlpha);
-
- const ClipRect &clipArea = mClipStack.top();
- const SDL_Rect &imageRect = image->mBounds;
- drawQuad(imageRect.x, imageRect.y,
- dstX + clipArea.xOffset, dstY + clipArea.yOffset,
- imageRect.w, imageRect.h);
-}
-
-void ModernOpenGLGraphics::copyImage(const Image *restrict const image,
- int dstX, int dstY) restrict2
-{
- drawImageInline(image, dstX, dstY);
-}
-
-void ModernOpenGLGraphics::testDraw() restrict2
-{
-/*
- GLint vertices[] =
- {
- 0, 0, 0, 0,
- 800, 0, 800, 0,
- 0, 600, 0, 600,
- 800, 600, 800, 600
- };
-*/
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
-// logger->log("allocate ebo: %d, %ld", mEboBinded, sizeof(elements));
-// mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
-// vertices, GL_STREAM_DRAW);
-// mglBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements),
-// elements, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-// glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_INT, 0);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::drawImageCached(const Image *restrict const image
- A_UNUSED,
- int A_UNUSED x,
- int y A_UNUSED) restrict2
-{
-}
-
-void ModernOpenGLGraphics::drawPatternCached(const Image *restrict const image
- A_UNUSED,
- const int x A_UNUSED,
- const int y A_UNUSED,
- const int w A_UNUSED,
- const int h A_UNUSED) restrict2
-{
-}
-
-void ModernOpenGLGraphics::completeCache() restrict2
-{
-}
-
-void ModernOpenGLGraphics::drawRescaledImage(const Image *restrict const image,
- int dstX, int dstY,
- const int desiredWidth,
- const int desiredHeight) restrict2
-{
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
-
- // Just draw the image normally when no resizing is necessary,
- if (imageRect.w == desiredWidth && imageRect.h == desiredHeight)
- {
- drawImageInline(image, dstX, dstY);
- return;
- }
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
-
- const ClipRect &clipArea = mClipStack.top();
- // Draw a textured quad.
- drawRescaledQuad(imageRect.x, imageRect.y,
- dstX + clipArea.xOffset, dstY + clipArea.yOffset,
- imageRect.w, imageRect.h,
- desiredWidth, desiredHeight);
-}
-
-void ModernOpenGLGraphics::drawPattern(const Image *restrict const image,
- const int x, const int y,
- const int w, const int h) restrict2
-{
- drawPatternInline(image, x, y, w, h);
-}
-
-void ModernOpenGLGraphics::drawPatternInline(const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) restrict2
-{
- if (image == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const ClipRect &clipArea = mClipStack.top();
- const int x2 = x + clipArea.xOffset;
- const int y2 = y + clipArea.yOffset;
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
-
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- setColorAlpha(image->mAlpha);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int texY2 = srcY + height;
- const int dstY = y2 + py;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x2 + px;
-
- const int texX2 = srcX + width;
-
- vertFill2D(mIntArray,
- srcX, srcY, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 24;
- if (vp >= vLimit)
- {
- drawTriangleArray(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArray(vp);
-}
-
-void ModernOpenGLGraphics::drawRescaledPattern(const Image *
- restrict const image,
- const int x, const int y,
- const int w, const int h,
- const int scaledWidth,
- const int scaledHeight)
- restrict2
-{
- if (image == nullptr)
- return;
-
- if (scaledWidth == 0 || scaledHeight == 0)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
- if (iw == 0 || ih == 0)
- return;
-
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
-
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
-
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- setColorAlpha(image->mAlpha);
-
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- const ClipRect &clipArea = mClipStack.top();
- const int x2 = x + clipArea.xOffset;
- const int y2 = y + clipArea.yOffset;
-
- const float scaleFactorW = static_cast<float>(scaledWidth) / iw;
- const float scaleFactorH = static_cast<float>(scaledHeight) / ih;
-
- for (int py = 0; py < h; py += scaledHeight)
- {
- const int height = (py + scaledHeight >= h)
- ? h - py : scaledHeight;
- const int dstY = y2 + py;
- const int scaledY = srcY + height / scaleFactorH;
- for (int px = 0; px < w; px += scaledWidth)
- {
- const int width = (px + scaledWidth >= w)
- ? w - px : scaledWidth;
- const int dstX = x2 + px;
- const int scaledX = srcX + width / scaleFactorW;
-
- vertFill2D(mIntArray,
- srcX, srcY, scaledX, scaledY,
- dstX, dstY, width, height);
-
- vp += 24;
- if (vp >= vLimit)
- {
- drawTriangleArray(vp);
- vp = 0;
- }
- }
- }
- if (vp > 0)
- drawTriangleArray(vp);
-}
-
-inline void ModernOpenGLGraphics::drawVertexes(const
- OpenGLGraphicsVertexes &
- restrict ogl) restrict2
-{
- const STD_VECTOR<int> &vp = ogl.mVp;
- const STD_VECTOR<GLuint> &vbos = ogl.mVbo;
- STD_VECTOR<int>::const_iterator ivp;
- STD_VECTOR<GLuint>::const_iterator ivbo;
- const STD_VECTOR<int>::const_iterator ivp_end = vp.end();
-
-/*
- if (vp.size() != vbos.size())
- logger->log("different size in vp and vbos");
-*/
-
- for (ivp = vp.begin(), ivbo = vbos.begin();
- ivp != ivp_end;
- ++ ivp, ++ ivbo)
- {
- bindArrayBufferAndAttributes(*ivbo);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
-// logger->log("draw from array: %u", *ivbo);
- mglDrawArrays(GL_TRIANGLES, 0, *ivp / 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
- }
-}
-
-void ModernOpenGLGraphics::calcPattern(ImageVertexes *restrict const vert,
- const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- calcPatternInline(vert, image, x, y, w, h);
-}
-
-void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *
- restrict const vert,
- const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- if (image == nullptr || vert == nullptr)
- return;
-
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int iw = imageRect.w;
- const int ih = imageRect.h;
-
- if (iw == 0 || ih == 0)
- return;
-
- const ClipRect &clipArea = mClipStack.top();
- const int x2 = x + clipArea.xOffset;
- const int y2 = y + clipArea.yOffset;
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- OpenGLGraphicsVertexes &ogl = vert->ogl;
- unsigned int vp = ogl.continueVp();
-
- GLint *intArray = ogl.continueIntTexArray();
-
- for (int py = 0; py < h; py += ih)
- {
- const int height = (py + ih >= h) ? h - py : ih;
- const int dstY = y2 + py;
- const int texY2 = srcY + height;
- for (int px = 0; px < w; px += iw)
- {
- const int width = (px + iw >= w) ? w - px : iw;
- const int dstX = x2 + px;
- const int texX2 = srcX + width;
-
- vertFill2D(intArray,
- srcX, srcY, texX2, texY2,
- dstX, dstY, width, height);
-
- vp += 24;
- if (vp >= vLimit)
- {
- intArray = ogl.switchIntTexArray();
- ogl.switchVp(vp);
- vp = 0;
- }
- }
- }
- ogl.switchVp(vp);
-}
-
-void ModernOpenGLGraphics::calcTileCollection(ImageCollection *
- restrict const vertCol,
- const Image *
- restrict const image,
- int x, int y) restrict2
-{
- if (vertCol == nullptr || image == nullptr)
- return;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- ImageVertexes *const vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- calcTileVertexesInline(vert, image, x, y);
- }
- else
- {
- calcTileVertexesInline(vertCol->currentVert, image, x, y);
- }
-}
-
-void ModernOpenGLGraphics::drawTileCollection(const ImageCollection
- *restrict const vertCol)
- restrict2
-{
- enableTexturingAndBlending();
-/*
- if (!vertCol)
- {
- logger->log("ModernOpenGLGraphics::drawTileCollection"
- " vertCol is nullptr");
- }
-*/
- const ImageVertexesVector &draws = vertCol->draws;
- const ImageCollectionCIter it_end = draws.end();
- for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
- {
- const ImageVertexes *const vert = *it;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
-
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- drawVertexes(vert->ogl);
- }
-}
-
-void ModernOpenGLGraphics::calcPattern(ImageCollection *restrict const vertCol,
- const Image *restrict const image,
- const int x,
- const int y,
- const int w,
- const int h) const restrict2
-{
- if (vertCol == nullptr || image == nullptr)
- return;
- ImageVertexes *vert = nullptr;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
-
- calcPatternInline(vert, image, x, y, w, h);
-}
-
-void ModernOpenGLGraphics::calcTileVertexes(ImageVertexes *restrict const vert,
- const Image *restrict const image,
- int dstX, int dstY) const restrict2
-{
- calcTileVertexesInline(vert, image, dstX, dstY);
-}
-
-void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *
- restrict const vert,
- const Image *
- restrict const image,
- int dstX,
- int dstY) const restrict2
-{
- const SDL_Rect &imageRect = image->mBounds;
- const int srcX = imageRect.x;
- const int srcY = imageRect.y;
- const int w = imageRect.w;
- const int h = imageRect.h;
-
- if (w == 0 || h == 0)
- return;
-
- const ClipRect &clipArea = mClipStack.top();
- const int x2 = dstX + clipArea.xOffset;
- const int y2 = dstY + clipArea.yOffset;
-
- const unsigned int vLimit = mMaxVertices * 4;
-
- OpenGLGraphicsVertexes &ogl = vert->ogl;
-
- unsigned int vp = ogl.continueVp();
-
- int texX2 = srcX + w;
- int texY2 = srcY + h;
-
- GLint *const intArray = ogl.continueIntTexArray();
-
- vertFill2D(intArray,
- srcX, srcY, texX2, texY2,
- x2, y2, w, h);
-
- vp += 24;
- if (vp >= vLimit)
- {
- ogl.switchIntTexArray();
- ogl.switchVp(vp);
- vp = 0;
- }
-
- ogl.switchVp(vp);
-}
-
-void ModernOpenGLGraphics::drawTileVertexes(const ImageVertexes *
- restrict const vert) restrict2
-{
- if (vert == nullptr)
- return;
- const Image *const image = vert->image;
-
- setColorAlpha(image->mAlpha);
-#ifdef DEBUG_BIND_TEXTURE
- debugBindTexture(image);
-#endif // DEBUG_BIND_TEXTURE
-
- bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage);
- enableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
-
- drawVertexes(vert->ogl);
-}
-
-void ModernOpenGLGraphics::calcWindow(ImageCollection *restrict const vertCol,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- ImageVertexes *vert = nullptr;
- const Image *const image = imgRect.grid[4];
- if (image == nullptr)
- return;
- if (vertCol->currentGLImage != image->mGLImage)
- {
- vert = new ImageVertexes;
- vertCol->currentGLImage = image->mGLImage;
- vertCol->currentVert = vert;
- vert->image = image;
- vertCol->draws.push_back(vert);
- }
- else
- {
- vert = vertCol->currentVert;
- }
- calcImageRect(vert, x, y, w, h, imgRect);
-}
-
-void ModernOpenGLGraphics::updateScreen() restrict2
-{
- BLOCK_START("Graphics::updateScreen")
-#ifdef DEBUG_DRAW_CALLS
- mLastDrawCalls = mDrawCalls;
- mDrawCalls = 0;
-#endif // DEBUG_DRAW_CALLS
-#ifdef USE_SDL2
- SDL_GL_SwapWindow(mWindow);
-#else // USE_SDL2
- SDL_GL_SwapBuffers();
-#endif // USE_SDL2
-#ifdef DEBUG_OPENGL
- if (isGLNotNull(mglFrameTerminator))
- mglFrameTerminator();
-#endif // DEBUG_OPENGL
- BLOCK_END("Graphics::updateScreen")
-}
-
-void ModernOpenGLGraphics::beginDraw() restrict2
-{
- setOpenGLFlags();
- mglDisable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
- mglHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, GL_FASTEST);
- pushClipArea(Rect(0, 0, mRect.w, mRect.h));
-}
-
-void ModernOpenGLGraphics::endDraw() restrict2
-{
- popClipArea();
-}
-
-void ModernOpenGLGraphics::pushClipArea(const Rect &restrict area) restrict2
-{
- Graphics::pushClipArea(area);
- const ClipRect &clipArea = mClipStack.top();
-
- mglScissor(clipArea.x * mScale,
- (mRect.h - clipArea.y - clipArea.height) * mScale,
- clipArea.width * mScale,
- clipArea.height * mScale);
-}
-
-void ModernOpenGLGraphics::popClipArea() restrict2
-{
- if (mClipStack.empty())
- return;
- Graphics::popClipArea();
- if (mClipStack.empty())
- return;
-
- const ClipRect &clipArea = mClipStack.top();
- mglScissor(clipArea.x * mScale,
- (mRect.h - clipArea.y - clipArea.height) * mScale,
- clipArea.width * mScale,
- clipArea.height * mScale);
-}
-
-void ModernOpenGLGraphics::drawPoint(int x, int y) restrict2
-{
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- GLint vertices[] =
- {
- x + clipArea.xOffset, y + clipArea.yOffset, 0, 0
- };
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_POINTS, 0, 1);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::drawLine(int x1, int y1,
- int x2, int y2) restrict2
-{
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- GLint vertices[] =
- {
- x1 + clipArea.xOffset, y1 + clipArea.yOffset, 0, 0,
- x2 + clipArea.xOffset, y2 + clipArea.yOffset, 0, 0
- };
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_LINES, 0, 2);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::drawRectangle(const Rect &restrict rect) restrict2
-{
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- const int x1 = rect.x + clipArea.xOffset;
- const int y1 = rect.y + clipArea.yOffset;
- const int x2 = x1 + rect.width;
- const int y2 = y1 + rect.height;
- GLint vertices[] =
- {
- x1, y1, 0, 0,
- x1, y2, 0, 0,
- x2, y2, 0, 0,
- x2, y1, 0, 0
- };
-
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_LINE_LOOP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::fillRectangle(const Rect &restrict rect) restrict2
-{
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- const int x1 = rect.x + clipArea.xOffset;
- const int y1 = rect.y + clipArea.yOffset;
- const int x2 = x1 + rect.width;
- const int y2 = y1 + rect.height;
- GLint vertices[] =
- {
- x1, y1, 0, 0,
- x2, y1, 0, 0,
- x1, y2, 0, 0,
- x2, y2, 0, 0
- };
-
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
- mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
- vertices, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::enableTexturingAndBlending() restrict2
-{
- if (!mTextureDraw)
- {
- mTextureDraw = true;
- mglUniform1f(mDrawTypeUniform, 1.0f);
- }
- if (!mAlpha)
- {
- mglEnable(GL_BLEND);
- mAlpha = true;
- }
-}
-
-void ModernOpenGLGraphics::disableTexturingAndBlending() restrict2
-{
- if (mTextureDraw)
- {
- mTextureDraw = false;
- mglUniform1f(mDrawTypeUniform, 0.0f);
- }
- if (mAlpha && !mColorAlpha)
- {
- mglDisable(GL_BLEND);
- mAlpha = false;
- }
- else if (!mAlpha && mColorAlpha)
- {
- mglEnable(GL_BLEND);
- mAlpha = true;
- }
-}
-
-void ModernOpenGLGraphics::drawRectangle(const Rect &restrict rect A_UNUSED,
- const bool filled A_UNUSED) restrict2
-{
-}
-
-void ModernOpenGLGraphics::drawNet(const int x1, const int y1,
- const int x2, const int y2,
- const int width, const int height) restrict2
-{
- unsigned int vp = 0;
- const unsigned int vLimit = mMaxVertices * 4;
-
- disableTexturingAndBlending();
- bindArrayBufferAndAttributes(mVbo);
- const ClipRect &clipArea = mClipStack.top();
- const GLint dx = clipArea.xOffset;
- const GLint dy = clipArea.yOffset;
-
- const GLint xs1 = x1 + dx;
- const GLint xs2 = x2 + dx;
- const GLint ys1 = y1 + dy;
- const GLint ys2 = y2 + dy;
-
- for (int y = y1; y < y2; y += height)
- {
- mIntArray[vp + 0] = xs1;
- mIntArray[vp + 1] = y;
- mIntArray[vp + 2] = 0;
- mIntArray[vp + 3] = 0;
-
- mIntArray[vp + 4] = xs2;
- mIntArray[vp + 5] = y;
- mIntArray[vp + 6] = 0;
- mIntArray[vp + 7] = 0;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- for (int x = x1; x < x2; x += width)
- {
- mIntArray[vp + 0] = x;
- mIntArray[vp + 1] = ys1;
- mIntArray[vp + 2] = 0.0f;
- mIntArray[vp + 3] = 0.0f;
-
- mIntArray[vp + 4] = x;
- mIntArray[vp + 5] = ys2;
- mIntArray[vp + 6] = 0.0f;
- mIntArray[vp + 7] = 0.0f;
-
- vp += 8;
- if (vp >= vLimit)
- {
- drawLineArrays(vp);
- vp = 0;
- }
- }
-
- if (vp > 0)
- drawLineArrays(vp);
-}
-
-void ModernOpenGLGraphics::bindTexture(const GLenum target,
- const GLuint texture)
-{
- if (mTextureBinded != texture)
- {
- mTextureBinded = texture;
- mglBindTexture(target, texture);
- }
-}
-
-void ModernOpenGLGraphics::removeArray(const uint32_t sz,
- uint32_t *restrict const arr) restrict2
-{
- mglDeleteBuffers(sz, arr);
- for (size_t f = 0; f < sz; f ++)
- {
- if (arr[f] == mVboBinded)
- mVboBinded = 0;
-// logger->log("delete buffers: %u", arr[f]);
- }
-}
-
-void ModernOpenGLGraphics::bindArrayBuffer(const GLuint vbo) restrict2
-{
- if (mVboBinded != vbo)
- {
- mVboBinded = vbo;
-// logger->log("bind array: %u", vbo);
- mglBindBuffer(GL_ARRAY_BUFFER, vbo);
-/*
- if (mglIsBuffer(vbo) != GL_TRUE)
- logger->log("bind wrong buffer: %u", vbo);
-*/
- mAttributesBinded = 0U;
- }
-}
-
-void ModernOpenGLGraphics::bindElementBuffer(const GLuint ebo) restrict2
-{
- if (mEboBinded != ebo)
- {
- mEboBinded = ebo;
- logger->log("bind element: %u", ebo);
- mglBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo);
-/*
- if (mglIsBuffer(ebo) != GL_TRUE)
- logger->log("bind wrong buffer: %u", vbo);
-*/
- }
-}
-
-void ModernOpenGLGraphics::bindArrayBufferAndAttributes(const GLuint vbo)
- restrict2
-{
- if (mVboBinded != vbo)
- {
- mVboBinded = vbo;
-// logger->log("bind array: %u", vbo);
- mglBindBuffer(GL_ARRAY_BUFFER, vbo);
-/*
- if (mglIsBuffer(vbo) != GL_TRUE)
- logger->log("bind wrong buffer: %u", vbo);
-*/
-
- mAttributesBinded = mVboBinded;
-// logger->log("bind vertex buffer: %u", mVboBinded);
- mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
-// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
-// mglVertexAttribBinding(mPosAttrib, 0);
- }
- else if (mAttributesBinded != mVboBinded)
- {
- mAttributesBinded = mVboBinded;
-// logger->log("bind vertex buffer: %u", mVboBinded);
- mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
-// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
-// mglVertexAttribBinding(mPosAttrib, 0);
- }
-}
-
-void ModernOpenGLGraphics::bindAttributes() restrict2
-{
- if (mAttributesBinded != mVboBinded)
- {
- mAttributesBinded = mVboBinded;
- mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLint));
-// mglVertexAttribIPointer(mPosAttrib, 4, GL_INT, 4 * sizeof(GLint), 0);
-// mglVertexAttribBinding(mPosAttrib, 0);
- }
-}
-
-void ModernOpenGLGraphics::dumpSettings()
-{
- GLint test[1000];
- logger->log("\n\n");
- logger->log("start opengl dump");
- for (int f = 0; f < 65535; f ++)
- {
- test[0] = 0;
- test[1] = 0;
- test[2] = 0;
- test[3] = 0;
- mglGetIntegerv(f, &test[0]);
- if (test[0] != 0 || test[1] != 0 || test[2] != 0 || test[3] != 0)
- {
- logger->log("\n%d = %d, %d, %d, %d", f,
- test[0], test[1], test[2], test[3]);
- }
- }
-}
-
-void ModernOpenGLGraphics::drawImageRect(const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- #include "render/graphics_drawImageRect.hpp"
-}
-
-void ModernOpenGLGraphics::calcImageRect(ImageVertexes *restrict const vert,
- const int x, const int y,
- const int w, const int h,
- const ImageRect &restrict imgRect)
- restrict2
-{
- #include "render/graphics_calcImageRect.hpp"
-}
-
-void ModernOpenGLGraphics::clearScreen() const restrict2
-{
- mglClear(GL_COLOR_BUFFER_BIT |
- GL_DEPTH_BUFFER_BIT |
- GL_STENCIL_BUFFER_BIT);
-}
-
-void ModernOpenGLGraphics::createGLContext(const bool custom) restrict2
-{
- if (custom)
- {
- if (mGLContext != nullptr)
- SDL::makeCurrentContext(mGLContext);
- else
- mGLContext = SDL::createGLContext(mWindow, 3, 3, 0x01);
- }
- else
- {
- Graphics::createGLContext(false);
- }
-}
-
-void ModernOpenGLGraphics::finalize(ImageCollection *restrict const col)
- restrict2
-{
- if (col == nullptr)
- return;
- FOR_EACH (ImageCollectionIter, it, col->draws)
- finalize(*it);
-}
-
-void ModernOpenGLGraphics::finalize(ImageVertexes *restrict const vert)
- restrict2
-{
- // in future need convert in each switchVp/continueVp
-
- if (vert == nullptr)
- return;
- OpenGLGraphicsVertexes &ogl = vert->ogl;
- const STD_VECTOR<int> &vp = ogl.mVp;
- STD_VECTOR<int>::const_iterator ivp;
- const STD_VECTOR<int>::const_iterator ivp_end = vp.end();
- STD_VECTOR<GLint*> &intTexPool = ogl.mIntTexPool;
- STD_VECTOR<GLint*>::const_iterator ft;
- const STD_VECTOR<GLint*>::const_iterator ft_end = intTexPool.end();
- STD_VECTOR<GLuint> &vbos = ogl.mVbo;
- STD_VECTOR<GLuint>::const_iterator ivbo;
-
- const int sz = CAST_S32(intTexPool.size());
- vbos.resize(sz);
- mglGenBuffers(sz, &vbos[0]);
-/*
- for (int f = 0; f < sz; f ++)
- logger->log("gen buffers: %u", vbos[f]);
-*/
-
- for (ft = intTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin();
- ft != ft_end && ivp != ivp_end;
- ++ ft, ++ ivp, ++ ivbo)
- {
- bindArrayBuffer(*ivbo);
-/*
- logger->log("allocate: %d, %ld", mVboBinded,
- (*ivp) * sizeof(GLint));
-*/
- mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLint),
- *ft, GL_STATIC_DRAW);
- }
-
- for (STD_VECTOR<GLint*>::iterator it = intTexPool.begin();
- it != intTexPool.end(); ++ it)
- {
- delete [] (*it);
- }
- intTexPool.clear();
-}
-
-void ModernOpenGLGraphics::drawTriangleArray(const int size) restrict2
-{
-// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
- mIntArray, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLES, 0, size / 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::drawTriangleArray(const GLint *restrict const array,
- const int size) restrict2
-{
-// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
- array, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_TRIANGLES, 0, size / 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-void ModernOpenGLGraphics::drawLineArrays(const int size)
-{
-// logger->log("allocate: %d, %ld", mVboBinded, size * sizeof(GLint));
- mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLint),
- mIntArray, GL_STREAM_DRAW);
-#ifdef DEBUG_DRAW_CALLS
- mDrawCalls ++;
-#endif // DEBUG_DRAW_CALLS
- mglDrawArrays(GL_LINES, 0, size / 4);
-#ifdef OPENGLERRORS
- graphicsManager.logError();
-#endif // OPENGLERRORS
-}
-
-#ifdef DEBUG_BIND_TEXTURE
-void ModernOpenGLGraphics::debugBindTexture(const Image *restrict const image)
- restrict2
-{
- const std::string texture = image->mIdPath;
- if (mOldTexture != texture)
- {
- if ((!mOldTexture.empty() || !texture.empty())
- && mOldTextureId != image->mGLImage)
- {
- logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(),
- mOldTextureId, texture.c_str(), image->mGLImage);
- }
- mOldTextureId = image->mGLImage;
- mOldTexture = texture;
- }
-}
-#else // DEBUG_BIND_TEXTURE
-void ModernOpenGLGraphics::debugBindTexture(const Image *restrict const
- image A_UNUSED) restrict2
-{
-}
-#endif // DEBUG_BIND_TEXTURE
-
-#endif // defined(USE_OPENGL) && !defined(ANDROID) &&
- // !defined(__native_client__)