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authorAndrei Karas <akaras@inbox.ru>2017-05-15 02:14:22 +0300
committerAndrei Karas <akaras@inbox.ru>2017-05-15 02:14:22 +0300
commit93e4b8849a71be3ebf9e552a27fad8ffc4217a6a (patch)
treec1587ca959e44bb1e340bdaa11761e2a53898208 /src/render/mobileopengl2graphics.cpp
parentb2f9877c03a8af2a2c32b3d57470b6e573dc3c6a (diff)
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Remove one condition form renderers.
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp77
1 files changed, 37 insertions, 40 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 7ec1d601f..a0cc9167b 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -345,7 +345,7 @@ void MobileOpenGL2Graphics::drawImageInline(const Image *restrict const image,
debugBindTexture(image);
#endif // DEBUG_BIND_TEXTURE
bindTexture2(GL_TEXTURE_2D, image);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
setColorAlpha(image->mAlpha);
@@ -433,7 +433,7 @@ void MobileOpenGL2Graphics::drawRescaledImage(const Image *
debugBindTexture(image);
#endif // DEBUG_BIND_TEXTURE
bindTexture2(GL_TEXTURE_2D, image);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
@@ -484,7 +484,7 @@ void MobileOpenGL2Graphics::drawPatternInline(const Image *
#endif // DEBUG_BIND_TEXTURE
bindTexture2(GL_TEXTURE_2D, image);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
setColorAlpha(image->mAlpha);
@@ -548,7 +548,7 @@ void MobileOpenGL2Graphics::drawRescaledPattern(const Image *
#endif // DEBUG_BIND_TEXTURE
bindTexture2(GL_TEXTURE_2D, image);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
setColorAlpha(image->mAlpha);
@@ -719,7 +719,7 @@ void MobileOpenGL2Graphics::drawTileCollection(const ImageCollection
*restrict const vertCol)
restrict2
{
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
const ImageVertexesVector &draws = vertCol->draws;
const ImageCollectionCIter it_end = draws.end();
for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it)
@@ -833,7 +833,7 @@ void MobileOpenGL2Graphics::drawTileVertexes(const ImageVertexes *
debugBindTexture(image);
#endif // DEBUG_BIND_TEXTURE
bindTexture2(GL_TEXTURE_2D, image);
- setTexturingAndBlending(true);
+ enableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
drawVertexes(vert->ogl);
@@ -926,7 +926,7 @@ void MobileOpenGL2Graphics::popClipArea() restrict2
void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2
{
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
GLfloat vertices[] =
@@ -947,7 +947,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2
void MobileOpenGL2Graphics::drawLine(int x1, int y1,
int x2, int y2) restrict2
{
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
GLfloat vertices[] =
@@ -968,7 +968,7 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1,
void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2
{
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
const GLfloat x1 = static_cast<GLfloat>(rect.x + clipArea.xOffset);
@@ -996,7 +996,7 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2
void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2
{
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
const GLfloat x1 = static_cast<GLfloat>(rect.x + clipArea.xOffset);
@@ -1022,39 +1022,36 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2
#endif // OPENGLERRORS
}
-void MobileOpenGL2Graphics::setTexturingAndBlending(const bool enable)
- restrict2
+void MobileOpenGL2Graphics::enableTexturingAndBlending() restrict2
{
- if (enable)
+ if (!mTextureDraw)
{
- if (!mTextureDraw)
- {
- mTextureDraw = true;
- mglUniform1f(mDrawTypeUniform, 1.0f);
- }
- if (!mAlpha)
- {
- mglEnable(GL_BLEND);
- mAlpha = true;
- }
+ mTextureDraw = true;
+ mglUniform1f(mDrawTypeUniform, 1.0f);
}
- else
+ if (!mAlpha)
{
- if (mTextureDraw)
- {
- mTextureDraw = false;
- mglUniform1f(mDrawTypeUniform, 0.0f);
- }
- if (mAlpha && !mColorAlpha)
- {
- mglDisable(GL_BLEND);
- mAlpha = false;
- }
- else if (!mAlpha && mColorAlpha)
- {
- mglEnable(GL_BLEND);
- mAlpha = true;
- }
+ mglEnable(GL_BLEND);
+ mAlpha = true;
+ }
+}
+
+void MobileOpenGL2Graphics::disableTexturingAndBlending() restrict2
+{
+ if (mTextureDraw)
+ {
+ mTextureDraw = false;
+ mglUniform1f(mDrawTypeUniform, 0.0f);
+ }
+ if (mAlpha && !mColorAlpha)
+ {
+ mglDisable(GL_BLEND);
+ mAlpha = false;
+ }
+ else if (!mAlpha && mColorAlpha)
+ {
+ mglEnable(GL_BLEND);
+ mAlpha = true;
}
}
@@ -1073,7 +1070,7 @@ void MobileOpenGL2Graphics::drawNet(const int x1,
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
- setTexturingAndBlending(false);
+ disableTexturingAndBlending();
bindArrayBufferAndAttributes(mVbo);
const ClipRect &clipArea = mClipStack.top();
const GLfloat dx = static_cast<GLfloat>(clipArea.xOffset);