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authorAndrei Karas <akaras@inbox.ru>2018-10-29 02:02:04 +0300
committerAndrei Karas <akaras@inbox.ru>2018-10-29 02:02:04 +0300
commita6d18b282ab916c6536dc25516affeb9200043b6 (patch)
tree9980735a47cb2118999fb4f4dceaa52bf9f4fae7 /src/render/mobileopengl2graphics.cpp
parent98c74738f21d7ae256f1273b6c1614ee64e2a3ad (diff)
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Fix code style.s20181102
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 36f6263d1..73579005a 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -129,10 +129,10 @@ MobileOpenGL2Graphics::~MobileOpenGL2Graphics()
void MobileOpenGL2Graphics::deleteGLObjects() restrict2
{
delete2(mProgram);
- if (mVbo != 0u)
+ if (mVbo != 0U)
mglDeleteBuffers(1, &mVbo);
#ifndef __native_client__
- if (mVao != 0u)
+ if (mVao != 0U)
mglDeleteVertexArrays(1, &mVao);
#endif // __native_client__
}
@@ -172,7 +172,7 @@ void MobileOpenGL2Graphics::postInit() restrict2
logger->safeError("Shader creation error. See manaplus.log.");
}
mProgramId = mProgram->getProgramId();
- if (mProgramId == 0u)
+ if (mProgramId == 0U)
logger->safeError("Shaders compilation error.");
logger->log("Shaders compilation done.");
@@ -186,19 +186,19 @@ void MobileOpenGL2Graphics::postInit() restrict2
mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha");
mTextureSizeUniform = mglGetUniformLocation(mProgramId, "textureSize");
- mglUniform1f(mTextureColorUniform, 1.0f);
+ mglUniform1f(mTextureColorUniform, 1.0F);
mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr);
mglEnableVertexAttribArray(0);
mAttributesBinded = mVbo;
mglUniform2f(mScreenUniform,
- static_cast<float>(mWidth) / 2.0f,
- static_cast<float>(mHeight) / 2.0f);
+ static_cast<float>(mWidth) / 2.0F,
+ static_cast<float>(mHeight) / 2.0F);
// for safty init texture size to 1x1
mglUniform2f(mTextureSizeUniform,
- 1.0f,
- 1.0f);
+ 1.0F,
+ 1.0F);
mglUniform4f(mSimpleColorUniform,
0.0F,
0.0F,
@@ -946,7 +946,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2
const ClipRect &clipArea = mClipStack.top();
GLfloat vertices[] =
{
- toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0f, 0.0f
+ toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0F, 0.0F
};
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
@@ -967,8 +967,8 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1,
const ClipRect &clipArea = mClipStack.top();
GLfloat vertices[] =
{
- toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0f, 0.0f,
- toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0f, 0.0f
+ toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0F, 0.0F,
+ toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0F, 0.0F
};
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
@@ -992,10 +992,10 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2
const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height);
GLfloat vertices[] =
{
- x1, y1, 0.0f, 0.0f,
- x1, y2, 0.0f, 0.0f,
- x2, y2, 0.0f, 0.0f,
- x2, y1, 0.0f, 0.0f
+ x1, y1, 0.0F, 0.0F,
+ x1, y2, 0.0F, 0.0F,
+ x2, y2, 0.0F, 0.0F,
+ x2, y1, 0.0F, 0.0F
};
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
@@ -1020,10 +1020,10 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2
const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height);
GLfloat vertices[] =
{
- x1, y1, 0.0f, 0.0f,
- x2, y1, 0.0f, 0.0f,
- x1, y2, 0.0f, 0.0f,
- x2, y2, 0.0f, 0.0f
+ x1, y1, 0.0F, 0.0F,
+ x2, y1, 0.0F, 0.0F,
+ x1, y2, 0.0F, 0.0F,
+ x2, y2, 0.0F, 0.0F
};
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
@@ -1042,7 +1042,7 @@ void MobileOpenGL2Graphics::enableTexturingAndBlending() restrict2
if (!mTextureDraw)
{
mTextureDraw = true;
- mglUniform1f(mDrawTypeUniform, 1.0f);
+ mglUniform1f(mDrawTypeUniform, 1.0F);
}
if (!mAlpha)
{
@@ -1056,7 +1056,7 @@ void MobileOpenGL2Graphics::disableTexturingAndBlending() restrict2
if (mTextureDraw)
{
mTextureDraw = false;
- mglUniform1f(mDrawTypeUniform, 0.0f);
+ mglUniform1f(mDrawTypeUniform, 0.0F);
}
if (mAlpha && !mColorAlpha)
{
@@ -1100,13 +1100,13 @@ void MobileOpenGL2Graphics::drawNet(const int x1,
{
mFloatArray[vp + 0] = xs1;
mFloatArray[vp + 1] = toGL(y);
- mFloatArray[vp + 2] = 0.0f;
- mFloatArray[vp + 3] = 0.0f;
+ mFloatArray[vp + 2] = 0.0F;
+ mFloatArray[vp + 3] = 0.0F;
mFloatArray[vp + 4] = xs2;
mFloatArray[vp + 5] = toGL(y);
- mFloatArray[vp + 6] = 0.0f;
- mFloatArray[vp + 7] = 0.0f;
+ mFloatArray[vp + 6] = 0.0F;
+ mFloatArray[vp + 7] = 0.0F;
vp += 8;
if (vp >= vLimit)
@@ -1120,13 +1120,13 @@ void MobileOpenGL2Graphics::drawNet(const int x1,
{
mFloatArray[vp + 0] = toGL(x);
mFloatArray[vp + 1] = ys1;
- mFloatArray[vp + 2] = 0.0f;
- mFloatArray[vp + 3] = 0.0f;
+ mFloatArray[vp + 2] = 0.0F;
+ mFloatArray[vp + 3] = 0.0F;
mFloatArray[vp + 4] = toGL(x);
mFloatArray[vp + 5] = ys2;
- mFloatArray[vp + 6] = 0.0f;
- mFloatArray[vp + 7] = 0.0f;
+ mFloatArray[vp + 6] = 0.0F;
+ mFloatArray[vp + 7] = 0.0F;
vp += 8;
if (vp >= vLimit)