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author | Andrei Karas <akaras@inbox.ru> | 2018-03-27 00:42:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-03-27 00:42:00 +0300 |
commit | 9452e1a39fe74b56b8667b088b9674358dcb52a2 (patch) | |
tree | 524b8467772c72c439e8340063193154bcd04948 /src/render/mobileopengl2graphics.cpp | |
parent | 22e1d3794fb293a5336d66199fb7463aeea7faf9 (diff) | |
download | mv-9452e1a39fe74b56b8667b088b9674358dcb52a2.tar.gz mv-9452e1a39fe74b56b8667b088b9674358dcb52a2.tar.bz2 mv-9452e1a39fe74b56b8667b088b9674358dcb52a2.tar.xz mv-9452e1a39fe74b56b8667b088b9674358dcb52a2.zip |
Fix empty vector issue in modern and mobile2 opengl renderers.
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 028dc3b28..36f6263d1 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -1301,6 +1301,8 @@ void MobileOpenGL2Graphics::finalize(ImageVertexes *restrict const vert) STD_VECTOR<GLuint>::const_iterator ivbo; const int sz = CAST_S32(floatTexPool.size()); + if (sz == 0) + return; vbos.resize(sz); mglGenBuffers(sz, &vbos[0]); |