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authorAndrei Karas <akaras@inbox.ru>2016-09-03 02:31:07 +0300
committerAndrei Karas <akaras@inbox.ru>2016-09-03 02:31:07 +0300
commit6007cebe8ac49ca4f3d09b6bed5e3d41a197221a (patch)
treea0ff9b7e4a75dca2d62045d8833249aea0f0450b /src/render/mobileopengl2graphics.cpp
parentf43602b237228935ca468dc3388db0ab761ddbbb (diff)
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Add option for create custom OpenGL context.
By default this option disabled, because may create issues.
Diffstat (limited to 'src/render/mobileopengl2graphics.cpp')
-rw-r--r--src/render/mobileopengl2graphics.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 163185bb6..576bc67ab 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -1227,9 +1227,9 @@ void MobileOpenGL2Graphics::clearScreen() const restrict2
GL_STENCIL_BUFFER_BIT);
}
-void MobileOpenGL2Graphics::createGLContext() restrict2
+void MobileOpenGL2Graphics::createGLContext(const bool custom) restrict2
{
- Graphics::createGLContext();
+ Graphics::createGLContext(custom);
/*
if (mGLContext)
SDL::makeCurrentContext(mGLContext);