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author | Andrei Karas <akaras@inbox.ru> | 2014-06-23 23:18:36 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-06-24 00:38:16 +0300 |
commit | 34279cbb4ea6506c3d64a62e20cd97643999ce61 (patch) | |
tree | 834f737ba88af9b718ab2097e77f9953afcaa586 /src/render/mglx.h | |
parent | a1521294fda5b8b5bba3e7b512573bfcbc4c7fbe (diff) | |
download | mv-34279cbb4ea6506c3d64a62e20cd97643999ce61.tar.gz mv-34279cbb4ea6506c3d64a62e20cd97643999ce61.tar.bz2 mv-34279cbb4ea6506c3d64a62e20cd97643999ce61.tar.xz mv-34279cbb4ea6506c3d64a62e20cd97643999ce61.zip |
Add manual OpenGL context creation.
For SDL2 set attributes for context version.
For SDL1.2 in X11 create own context.
For SDL1.2 and other platforms not implimented for now.
Also try fallback if need to older context versions.
Diffstat (limited to 'src/render/mglx.h')
-rw-r--r-- | src/render/mglx.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/render/mglx.h b/src/render/mglx.h index ceb916b8d..2e0c93364 100644 --- a/src/render/mglx.h +++ b/src/render/mglx.h @@ -32,6 +32,8 @@ defNameE(glXCreateContext); defNameE(glXGetCurrentContext); defNameE(glXCreateContextAttribs); defNameE(glXChooseFBConfig); +defNameE(glXDestroyContext); +defNameE(glXMakeCurrent); #undef defNameE |