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author | Andrei Karas <akaras@inbox.ru> | 2014-07-02 23:04:19 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-02 23:04:19 +0300 |
commit | 3c9d042fff05fd3ead33b0ee301449345a1c06a9 (patch) | |
tree | 054e641bf09b0cddce51ccd307665cce38bac4dc /src/render/mglemu.cpp | |
parent | c5ba04d8c4f303ad621bfb295a37668bc1b3bb9c (diff) | |
download | mv-3c9d042fff05fd3ead33b0ee301449345a1c06a9.tar.gz mv-3c9d042fff05fd3ead33b0ee301449345a1c06a9.tar.bz2 mv-3c9d042fff05fd3ead33b0ee301449345a1c06a9.tar.xz mv-3c9d042fff05fd3ead33b0ee301449345a1c06a9.zip |
Add basic support for functions from OpenGL extension GL_EXT_direct_state_access.
Diffstat (limited to 'src/render/mglemu.cpp')
-rw-r--r-- | src/render/mglemu.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/render/mglemu.cpp b/src/render/mglemu.cpp new file mode 100644 index 000000000..e8e3eca1c --- /dev/null +++ b/src/render/mglemu.cpp @@ -0,0 +1,43 @@ +/* + * The ManaPlus Client + * Copyright (C) 2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifdef USE_OPENGL + +#include "render/mglemu.h" + +#include "resources/openglimagehelper.h" + +#include "debug.h" + +void APIENTRY emuglTextureSubImage2D(GLuint texture, GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const void *pixels) +{ + OpenGLImageHelper::bindTexture(texture); + glTexSubImage2D(target, level, + xoffset, yoffset, + width, height, + format, type, pixels); +} + +#endif |