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authorAndrei Karas <akaras@inbox.ru>2015-12-08 21:48:20 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-11 18:15:54 +0300
commit5f23fe21b29083922dab55feb33258f3f855ca9e (patch)
tree09637f98663093435066a6436b931612c4a53d82 /src/render/mgl.hpp
parent167fe73b9dde166cc84927262cdd8c20ed2f4ac4 (diff)
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Add nacl gl init and nacl defines and includes in most files.
Diffstat (limited to 'src/render/mgl.hpp')
-rw-r--r--src/render/mgl.hpp46
1 files changed, 24 insertions, 22 deletions
diff --git a/src/render/mgl.hpp b/src/render/mgl.hpp
index 118b9491c..0370cde74 100644
--- a/src/render/mgl.hpp
+++ b/src/render/mgl.hpp
@@ -43,39 +43,43 @@ defName(glPopGroupMarker);
defName(glGenVertexArrays);
defName(glBindVertexArray);
defName(glDeleteVertexArrays);
-defName(glVertexAttribPointer);
-defName(glEnableVertexAttribArray);
defName(glDisableVertexAttribArray);
-defName(glGenBuffers);
-defName(glDeleteBuffers);
-defName(glBindBuffer);
-defName(glBufferData);
-defName(glCreateShader);
defName(glDeleteShader);
-defName(glGetShaderiv);
defName(glGetShaderInfoLog);
defName(glGetShaderSource);
-defName(glShaderSource);
-defName(glCompileShader);
-defName(glLinkProgram);
-defName(glDeleteProgram);
-defName(glCreateProgram);
-defName(glAttachShader);
defName(glDetachShader);
defName(glGetAttachedShaders);
-defName(glGetUniformLocation);
defName(glGetActiveUniform);
-defName(glGetProgramiv);
defName(glBindFragDataLocation);
+#ifndef __native_client__
+defName(glDeleteProgram);
+defName(glCreateProgram);
+defName(glGetProgramiv);
+defName(glLinkProgram);
+defName(glAttachShader);
+defName(glGetShaderiv);
+defName(glCompileShader);
+defName(glShaderSource);
+defName(glCreateShader);
+defName(glGetUniformLocation);
+defName(glGenBuffers);
+defName(glDeleteBuffers);
+defName(glBindBuffer);
+defName(glBufferData);
+defName(glEnableVertexAttribArray);
+defName(glVertexAttribPointer);
defName(glUseProgram);
-defName(glValidateProgram);
-defName(glGetAttribLocation);
defName(glUniform1f);
defName(glUniform2f);
-defName(glUniform3f);
defName(glUniform4f);
-defName(glCheckFramebufferStatus);
+defName(glValidateProgram);
defName(glGetProgramInfoLog);
+defName(glBindAttribLocation);
+defName(glActiveTexture);
+#endif
+defName(glGetAttribLocation);
+defName(glUniform3f);
+defName(glCheckFramebufferStatus);
defName(glProgramUniform1f);
defName(glProgramUniform2f);
defName(glProgramUniform3f);
@@ -102,8 +106,6 @@ defName(glGetQueryObjectui64v);
defName(glTextureSubImage2D);
defName(glClearTexImage);
defName(glClearTexSubImage);
-defName(glBindAttribLocation);
-defName(glActiveTexture);
#ifdef WIN32
defName(wglGetExtensionsString);
#endif