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authorAndrei Karas <akaras@inbox.ru>2014-06-23 23:18:36 +0300
committerAndrei Karas <akaras@inbox.ru>2014-06-24 00:38:16 +0300
commit34279cbb4ea6506c3d64a62e20cd97643999ce61 (patch)
tree834f737ba88af9b718ab2097e77f9953afcaa586 /src/render/graphics.h
parenta1521294fda5b8b5bba3e7b512573bfcbc4c7fbe (diff)
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Add manual OpenGL context creation.
For SDL2 set attributes for context version. For SDL1.2 in X11 create own context. For SDL1.2 and other platforms not implimented for now. Also try fallback if need to older context versions.
Diffstat (limited to 'src/render/graphics.h')
-rw-r--r--src/render/graphics.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/render/graphics.h b/src/render/graphics.h
index 3100971fc..2c4bc57ec 100644
--- a/src/render/graphics.h
+++ b/src/render/graphics.h
@@ -496,6 +496,9 @@ class Graphics notfinal
bool videoInfo();
+#ifdef USE_OPENGL
+ virtual void createGLContext();
+#endif
/**
* Holds the clip area stack.
*/
@@ -505,10 +508,16 @@ class Graphics notfinal
#ifdef USE_SDL2
SDL_Renderer *mRenderer;
+#endif // USE_SDL2
#ifdef USE_OPENGL
+#ifdef USE_SDL2
SDL_GLContext mGLContext;
-#endif
-#endif
+#else // USE_SDL2
+
+ void *mGLContext;
+#endif // USE_SDL2
+#endif // USE_OPENGL
+
int mBpp;
bool mAlpha;
bool mFullscreen;