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author | jak1 <jak1@themanaworld.org> | 2024-02-16 14:50:14 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2024-02-18 00:31:12 -0300 |
commit | d36cb0eb4b7bba79b2b654c0e5f91f16726bdc68 (patch) | |
tree | d4279a38b763cefd033cfbf4d1ec2ff13c5e5dd2 /src/progs/manaverse/actions/move.cpp | |
parent | 775392e472933be8d1d76619894efc0671f0c02d (diff) | |
download | mv-jesusalva/renameprog.tar.gz mv-jesusalva/renameprog.tar.bz2 mv-jesusalva/renameprog.tar.xz mv-jesusalva/renameprog.zip |
Rename the program from ManaPlus to ManaVerse.jesusalva/renameprog
Diffstat (limited to 'src/progs/manaverse/actions/move.cpp')
-rw-r--r-- | src/progs/manaverse/actions/move.cpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/src/progs/manaverse/actions/move.cpp b/src/progs/manaverse/actions/move.cpp new file mode 100644 index 000000000..38eff9403 --- /dev/null +++ b/src/progs/manaverse/actions/move.cpp @@ -0,0 +1,281 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2020 The ManaPlus Developers + * Copyright (C) 2020-2023 The ManaVerse Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "actions/move.h" + +#include "game.h" + +#include "actions/actiondef.h" +#include "actions/pets.h" + +#include "being/crazymoves.h" +#include "being/localplayer.h" + +#include "enums/being/beingdirection.h" + +#include "gui/windows/socialwindow.h" +#include "gui/windows/npcdialog.h" +#include "gui/windows/outfitwindow.h" + +#include "gui/popups/popupmenu.h" + +#include "input/inputactionoperators.h" + +#include "net/playerhandler.h" + +#include "debug.h" + +namespace Actions +{ + +static bool closeMoveNpcDialog(bool focus) +{ + NpcDialog *const dialog = NpcDialog::getActive(); + if (dialog != nullptr) + { + if (dialog->isCloseState() != 0) + { + dialog->closeDialog(); + return true; + } + else if (focus) + { + dialog->refocus(); + } + } + return false; +} + +impHandler(moveUp) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directUp(event); + else if (inputManager.isActionActive(InputAction::PET_EMOTE)) + return petDirectUp(event); + else if (inputManager.isActionActive(InputAction::STOP_ATTACK)) + return petMoveUp(event); + else if (!localPlayer->canMove()) + return directUp(event); + if (popupMenu->isPopupVisible()) + { + popupMenu->moveUp(); + return true; + } + return closeMoveNpcDialog(false); +} + +impHandler(moveDown) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directDown(event); + else if (inputManager.isActionActive(InputAction::PET_EMOTE)) + return petDirectDown(event); + else if (inputManager.isActionActive(InputAction::STOP_ATTACK)) + return petMoveDown(event); + else if (!localPlayer->canMove()) + return directDown(event); + if (popupMenu->isPopupVisible()) + { + popupMenu->moveDown(); + return true; + } + return closeMoveNpcDialog(false); +} + +impHandler(moveLeft) +{ + if (outfitWindow != nullptr && + inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + outfitWindow->wearPreviousOutfit(false); + if (Game::instance() != nullptr) + Game::instance()->setValidSpeed(); + return true; + } + if (inputManager.isActionActive(InputAction::EMOTE)) + return directLeft(event); + else if (inputManager.isActionActive(InputAction::PET_EMOTE)) + return petDirectLeft(event); + else if (inputManager.isActionActive(InputAction::STOP_ATTACK)) + return petMoveLeft(event); + else if (!localPlayer->canMove()) + return directLeft(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveRight) +{ + if (outfitWindow != nullptr && + inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + outfitWindow->wearNextOutfit(false); + if (Game::instance() != nullptr) + Game::instance()->setValidSpeed(); + return true; + } + if (inputManager.isActionActive(InputAction::EMOTE)) + return directRight(event); + else if (inputManager.isActionActive(InputAction::PET_EMOTE)) + return petDirectRight(event); + else if (inputManager.isActionActive(InputAction::STOP_ATTACK)) + return petMoveRight(event); + else if (!localPlayer->canMove()) + return directRight(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveForward) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directRight(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveToPoint) +{ + const int num = event.action - InputAction::MOVE_TO_POINT_1; + if ((socialWindow != nullptr) && num >= 0) + { + socialWindow->selectPortal(num); + return true; + } + + return false; +} + +impHandler0(crazyMoves) +{ + if (localPlayer != nullptr) + { + ::crazyMoves->crazyMove(); + return true; + } + return false; +} + +impHandler0(moveToTarget) +{ + if (localPlayer != nullptr && + !inputManager.isActionActive(InputAction::TARGET_ATTACK) && + !inputManager.isActionActive(InputAction::ATTACK)) + { + localPlayer->moveToTarget(-1); + return true; + } + return false; +} + +impHandler0(moveToHome) +{ + if (localPlayer != nullptr && + !inputManager.isActionActive(InputAction::TARGET_ATTACK) && + !inputManager.isActionActive(InputAction::ATTACK)) + { + localPlayer->moveToHome(); + if (Game::instance() != nullptr) + Game::instance()->setValidSpeed(); + return true; + } + return false; +} + +impHandler0(directUp) +{ + if (localPlayer != nullptr) + { + if (localPlayer->getDirection() != BeingDirection::UP) + { +// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::UP); + if (playerHandler != nullptr) + playerHandler->setDirection(BeingDirection::UP); + } + } + return true; + } + return false; +} + +impHandler0(directDown) +{ + if (localPlayer != nullptr) + { + if (localPlayer->getDirection() != BeingDirection::DOWN) + { +// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::DOWN); + if (playerHandler != nullptr) + { + playerHandler->setDirection( + BeingDirection::DOWN); + } + } + } + return true; + } + return false; +} + +impHandler0(directLeft) +{ + if (localPlayer != nullptr) + { + if (localPlayer->getDirection() != BeingDirection::LEFT) + { +// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::LEFT); + if (playerHandler != nullptr) + { + playerHandler->setDirection( + BeingDirection::LEFT); + } + } + } + return true; + } + return false; +} + +impHandler0(directRight) +{ + if (localPlayer != nullptr) + { + if (localPlayer->getDirection() != BeingDirection::RIGHT) + { +// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::RIGHT); + if (playerHandler != nullptr) + { + playerHandler->setDirection( + BeingDirection::RIGHT); + } + } + } + return true; + } + return false; +} + +} // namespace Actions |