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authorAndrei Karas <akaras@inbox.ru>2012-09-02 16:21:43 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-02 16:35:24 +0300
commite0ae701192472d7dd1ae80d78308c4f4a9ef4ec6 (patch)
tree9765a6516e4a6e284ed7b589090db7f1f4cd80ea /src/playerinfo.h
parent962f182fcc989ec587282e44f889188ce241ba31 (diff)
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Add const to more classes.
Diffstat (limited to 'src/playerinfo.h')
-rw-r--r--src/playerinfo.h43
1 files changed, 24 insertions, 19 deletions
diff --git a/src/playerinfo.h b/src/playerinfo.h
index 46204638f..63612166a 100644
--- a/src/playerinfo.h
+++ b/src/playerinfo.h
@@ -103,40 +103,43 @@ namespace PlayerInfo
/**
* Returns the value of the given attribute.
*/
- int getAttribute(Attribute id);
+ int getAttribute(const Attribute id);
/**
* Changes the value of the given attribute.
*/
- void setAttribute(Attribute id, int value, bool notify = true);
+ void setAttribute(const Attribute id, const int value,
+ const bool notify = true);
// --- Stats ------------------------------------------------------------------
/**
* Returns the base value of the given stat.
*/
- int getStatBase(Attribute id);
+ int getStatBase(const Attribute id);
/**
* Changes the base value of the given stat.
*/
- void setStatBase(Attribute id, int value, bool notify = true);
+ void setStatBase(const Attribute id, const int value,
+ const bool notify = true);
/**
* Returns the modifier for the given stat.
*/
- int getStatMod(Attribute id);
+ int getStatMod(const Attribute id);
/**
* Changes the modifier for the given stat.
*/
- void setStatMod(Attribute id, int value, bool notify = true);
+ void setStatMod(const Attribute id, const int value,
+ const bool notify = true);
/**
* Returns the current effective value of the given stat. Effective is base
* + mod
*/
- int getStatEffective(Attribute id);
+ int getStatEffective(const Attribute id);
/**
* Changes the level of the given stat.
@@ -146,13 +149,13 @@ namespace PlayerInfo
/**
* Returns the experience of the given stat.
*/
- std::pair<int, int> getStatExperience(Attribute id);
+ std::pair<int, int> getStatExperience(const Attribute id);
/**
* Changes the experience of the given stat.
*/
- void setStatExperience(Attribute id, int have,
- int need, bool notify = true);
+ void setStatExperience(const Attribute id, const int have,
+ const int need, const bool notify = true);
// --- Inventory / Equipment --------------------------------------------------
@@ -169,7 +172,8 @@ namespace PlayerInfo
/**
* Changes the inventory item at the given slot.
*/
- void setInventoryItem(int index, int id, int amount, int refine);
+ void setInventoryItem(const int index, const int id,
+ const int amount, const int refine);
/**
* Returns the player's equipment.
@@ -179,14 +183,15 @@ namespace PlayerInfo
/**
* Returns the player's equipment at the given slot.
*/
- Item *getEquipment(unsigned int slot);
+ Item *getEquipment(const unsigned int slot);
// --- Specials ---------------------------------------------------------------
/**
* Changes the status of the given special.
*/
- void setSpecialStatus(int id, int current, int max, int recharge);
+ void setSpecialStatus(const int id, const int current,
+ const int max, const int recharge);
/**
* Returns the status of the given special.
@@ -200,7 +205,7 @@ namespace PlayerInfo
*/
void setBackend(const PlayerInfoBackend &backend);
- void setCharId(int charId);
+ void setCharId(const int charId);
int getCharId();
@@ -218,7 +223,7 @@ namespace PlayerInfo
/**
* Sets whether the player is currently involved in trade or not.
*/
- void setTrading(bool trading);
+ void setTrading(const bool trading);
void updateAttrs();
@@ -233,14 +238,14 @@ namespace PlayerInfo
void triggerAttr(int id);
- void triggerAttr(int id, int old);
+ void triggerAttr(const int id, const int old);
void triggerStat(int id);
- void triggerStat(int id, const std::string &changed,
- int old1, int old2 = 0);
+ void triggerStat(const int id, const std::string &changed,
+ const int old1, const int old2 = 0);
- void setEquipmentBackend(Equipment::Backend *backend);
+ void setEquipmentBackend(Equipment::Backend *const backend);
} // namespace PlayerInfo