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authorAndrei Karas <akaras@inbox.ru>2016-04-30 21:18:24 +0300
committerAndrei Karas <akaras@inbox.ru>2016-04-30 21:18:24 +0300
commit9ff808fb20962884d56147d46c8e4de915a0735d (patch)
treeb09025e75c2e57a48e5be971953edbc14b466846 /src/particle
parentaaa274245a584c633dcfdb5444bbc1dc21c0c28f (diff)
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Disable noexcept for clang and old gcc versions.
Diffstat (limited to 'src/particle')
-rw-r--r--src/particle/particle.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/particle/particle.h b/src/particle/particle.h
index 0cce98180..57c6dd40a 100644
--- a/src/particle/particle.h
+++ b/src/particle/particle.h
@@ -117,21 +117,21 @@ class Particle notfinal : public Actor
/**
* Sets the time in game ticks until the particle is destroyed.
*/
- void setLifetime(const int lifetime) restrict2 noexcept
+ void setLifetime(const int lifetime) restrict2 noexcept2
{ mLifetimeLeft = lifetime; mLifetimePast = 0; }
/**
* Sets the age of the pixel in game ticks where the particle has
* faded in completely.
*/
- void setFadeOut(const int fadeOut) restrict2 noexcept
+ void setFadeOut(const int fadeOut) restrict2 noexcept2
{ mFadeOut = fadeOut; }
/**
* Sets the remaining particle lifetime where the particle starts to
* fade out.
*/
- void setFadeIn(const int fadeIn) restrict2 noexcept
+ void setFadeIn(const int fadeIn) restrict2 noexcept2
{ mFadeIn = fadeIn; }
/**
@@ -139,38 +139,38 @@ class Particle notfinal : public Actor
*/
void setVelocity(const float x,
const float y,
- const float z) restrict2 noexcept
+ const float z) restrict2 noexcept2
{ mVelocity.x = x; mVelocity.y = y; mVelocity.z = z; }
/**
* Sets the downward acceleration.
*/
- void setGravity(const float gravity) restrict2 noexcept
+ void setGravity(const float gravity) restrict2 noexcept2
{ mGravity = gravity; }
/**
* Sets the ammount of random vector changes
*/
- void setRandomness(const int r) restrict2 noexcept
+ void setRandomness(const int r) restrict2 noexcept2
{ mRandomness = r; }
/**
* Sets the ammount of velocity particles retain after
* hitting the ground.
*/
- void setBounce(const float bouncieness) restrict2 noexcept
+ void setBounce(const float bouncieness) restrict2 noexcept2
{ mBounce = bouncieness; }
/**
* Sets the flag if the particle is supposed to be moved by its parent
*/
- void setFollow(const bool follow) restrict2 noexcept
+ void setFollow(const bool follow) restrict2 noexcept2
{ mFollow = follow; }
/**
* Gets the flag if the particle is supposed to be moved by its parent
*/
- bool doesFollow() const restrict2 noexcept A_WARN_UNUSED
+ bool doesFollow() const restrict2 noexcept2 A_WARN_UNUSED
{ return mFollow; }
/**
@@ -179,7 +179,7 @@ class Particle notfinal : public Actor
*/
void setDestination(Particle *restrict const target,
const float accel,
- const float moment) restrict2 noexcept A_NONNULL(2)
+ const float moment) restrict2 noexcept2 A_NONNULL(2)
{ mTarget = target; mAcceleration = accel; mMomentum = moment; }
/**
@@ -196,10 +196,10 @@ class Particle notfinal : public Actor
*/
void adjustEmitterSize(const int w, const int h) restrict2;
- void setAllowSizeAdjust(const bool adjust) restrict2 noexcept
+ void setAllowSizeAdjust(const bool adjust) restrict2 noexcept2
{ mAllowSizeAdjust = adjust; }
- bool isAlive() const restrict2 noexcept A_WARN_UNUSED
+ bool isAlive() const restrict2 noexcept2 A_WARN_UNUSED
{ return mAlive == AliveStatus::ALIVE; }
void prepareToDie() restrict2;
@@ -207,20 +207,20 @@ class Particle notfinal : public Actor
/**
* Determines whether the particle and its children are all dead
*/
- bool isExtinct() const restrict2 noexcept A_WARN_UNUSED
+ bool isExtinct() const restrict2 noexcept2 A_WARN_UNUSED
{ return !isAlive() && mChildParticles.empty(); }
/**
* Manually marks the particle for deletion.
*/
- void kill() restrict2 noexcept
+ void kill() restrict2 noexcept2
{ mAlive = AliveStatus::DEAD_OTHER; mAutoDelete = true; }
/**
* After calling this function the particle will only request
* deletion when kill() is called
*/
- void disableAutoDelete() restrict2 noexcept
+ void disableAutoDelete() restrict2 noexcept2
{ mAutoDelete = false; }
/** We consider particles (at least for now) to be one layer-sprites */