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authorAndrei Karas <akaras@inbox.ru>2013-04-21 18:57:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-04-21 18:57:48 +0300
commit35cfd460655878c9a615abc8ea1cb2f7577a7f3b (patch)
tree2b4cb899f7f442912f89de30f4a5ab0add0727ce /src/particle.h
parentcfe4c893ba4ba30379919636d3c508ebf1594e23 (diff)
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some other fixes from cpplint.
Diffstat (limited to 'src/particle.h')
-rw-r--r--src/particle.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/particle.h b/src/particle.h
index 31f3b21f9..db6591cf8 100644
--- a/src/particle.h
+++ b/src/particle.h
@@ -316,7 +316,7 @@ class Particle : public Actor
AliveStatus mAlive;
private:
// generic properties
- // May the particle request its deletion by the parent particle?
+ // May the particle request its deletion by the parent particle?
bool mAutoDelete;
// List of child emitters.
@@ -333,7 +333,7 @@ class Particle : public Actor
// Bitfield of death conditions which trigger spawning
// of the death particle
- signed char mDeathEffectConditions;
+ signed char mDeathEffectConditions;
// dynamic particle
// Downward acceleration in pixels per game-tick.
@@ -342,7 +342,7 @@ class Particle : public Actor
// Ammount of random vector change
int mRandomness;
- // How much the particle bounces off when hitting the ground
+ // How much the particle bounces off when hitting the ground
float mBounce;
// is this particle moved when its parent particle moves?
@@ -356,7 +356,7 @@ class Particle : public Actor
// Acceleration towards the target particle in pixels per game-tick
float mAcceleration;
- // Distance in pixels from the target particle that causes
+ // Distance in pixels from the target particle that causes
// the destruction of the particle
float mInvDieDistance;