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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/openglgraphics.h | |
download | mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.gz mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.bz2 mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.tar.xz mv-3eeae12c498d1a4dbe969462d2ba841f77ee3ccb.zip |
Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/openglgraphics.h')
-rw-r--r-- | src/openglgraphics.h | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/src/openglgraphics.h b/src/openglgraphics.h new file mode 100644 index 000000000..9740d9bca --- /dev/null +++ b/src/openglgraphics.h @@ -0,0 +1,146 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef OPENGLGRAPHICS_H +#define OPENGLGRAPHICS_H + +#include "main.h" + +#include "graphics.h" + +#ifdef USE_OPENGL +#define NO_SDL_GLEXT + +#include <SDL_opengl.h> +#endif + +#ifdef __GNUC__ +#define _UNUSED_ __attribute__ ((unused)) +#else +#define _UNUSED_ +#endif + +class OpenGLGraphics : public Graphics +{ + public: + OpenGLGraphics(); + + ~OpenGLGraphics(); + + /** + * Sets whether vertical refresh syncing is enabled. Takes effect after + * the next call to setVideoMode(). Only implemented on MacOS for now. + */ + void setSync(bool sync); + bool getSync() const + { return mSync; } + + bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel); + + bool drawImage(Image *image, + int srcX, int srcY, + int dstX, int dstY, + int width, int height, + bool useColor); + + /** + * Draws a resclaled version of the image + */ + bool drawRescaledImage(Image *image, int srcX, int srcY, + int dstX, int dstY, + int width, int height, + int desiredWidth, int desiredHeight, + bool useColor); + + /** + * Used to get the smooth rescale option over the standard function. + */ + bool drawRescaledImage(Image *image, int srcX, int srcY, + int dstX, int dstY, + int width, int height, + int desiredWidth, int desiredHeight, + bool useColor, bool smooth); + + void drawImagePattern(Image *image, + int x, int y, + int w, int h); + + /** + * Draw a pattern based on a rescaled version of the given image... + */ + void drawRescaledImagePattern(Image *image, + int x, int y, int w, int h, + int scaledWidth, int scaledHeight); + + void updateScreen(); + + void _beginDraw(); + void _endDraw(); + + bool pushClipArea(gcn::Rectangle area); + void popClipArea(); + + void setColor(const gcn::Color &color); + + void drawPoint(int x, int y); + + void drawLine(int x1, int y1, int x2, int y2); + + void drawRectangle(const gcn::Rectangle &rect, bool filled); + + void drawRectangle(const gcn::Rectangle &rect); + + void fillRectangle(const gcn::Rectangle &rect); + + void setTargetPlane(int width, int height); + + void drawQuadArrayfi(int size); + + void drawQuadArrayii(int size); + + void drawLineArrayi(int size); + + void drawLineArrayf(int size); + + /** + * Takes a screenshot and returns it as SDL surface. + */ + SDL_Surface *getScreenshot(); + + bool drawNet(int x1, int y1, int x2, int y2, int width, int height); + + static void bindTexture(GLenum target, GLuint texture); + + static GLuint mLastImage; + + protected: + void setTexturingAndBlending(bool enable); + + private: + GLfloat *mFloatTexArray; + GLint *mIntTexArray; + GLint *mIntVertArray; + bool mAlpha, mTexture; + bool mColorAlpha; + bool mSync; +}; + +#endif |