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author | Andrei Karas <akaras@inbox.ru> | 2011-01-13 20:50:58 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-13 20:50:58 +0200 |
commit | 8c30aafe9a54e4548d3b0817a9f46a536562f3a7 (patch) | |
tree | 6b96c8e8d429eede37213645e83dc91bf7c187b5 /src/net | |
parent | 57effc876dba0ef2acc3e6b8d034b394a63d796a (diff) | |
download | mv-8c30aafe9a54e4548d3b0817a9f46a536562f3a7.tar.gz mv-8c30aafe9a54e4548d3b0817a9f46a536562f3a7.tar.bz2 mv-8c30aafe9a54e4548d3b0817a9f46a536562f3a7.tar.xz mv-8c30aafe9a54e4548d3b0817a9f46a536562f3a7.zip |
Fix again equipment window (F4) issue and adding checks.
Now equipment window now worked if was empty inventory in connection
movinf to other map.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 23a1e78b1..186f9ceb3 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -166,9 +166,12 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) case SMSG_PLAYER_STORAGE_ITEMS: if (msg.getId() == SMSG_PLAYER_INVENTORY) { - // Clear inventory - this will be a complete refresh - mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); + if (PlayerInfo::getEquipment()) + { + // Clear inventory - this will be a complete refresh + mEquips.clear(); + PlayerInfo::getEquipment()->setBackend(&mEquips); + } if (inventory) inventory->clear(); @@ -255,6 +258,12 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) break; case SMSG_PLAYER_INVENTORY_ADD: + if (PlayerInfo::getEquipment() + && !PlayerInfo::getEquipment()->getBackend()) + { // look like SMSG_PLAYER_INVENTORY was not received + mEquips.clear(); + PlayerInfo::getEquipment()->setBackend(&mEquips); + } index = msg.readInt16() - INVENTORY_OFFSET; amount = msg.readInt16(); itemId = msg.readInt16(); @@ -426,7 +435,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg) case SMSG_PLAYER_EQUIPMENT: msg.readInt16(); // length - if (!PlayerInfo::getEquipment()->getBackend()) + if (PlayerInfo::getEquipment() + && !PlayerInfo::getEquipment()->getBackend()) { // look like SMSG_PLAYER_INVENTORY was not received mEquips.clear(); PlayerInfo::getEquipment()->setBackend(&mEquips); |