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author | Andrei Karas <akaras@inbox.ru> | 2013-06-20 12:18:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-06-20 12:18:10 +0300 |
commit | 811b0152c0e3911a58c357ec84fac9f84dbe911a (patch) | |
tree | 6658623c25525417918503d8b69c9ebd29bebadd /src/net | |
parent | 91f1d79f268b657c834c8df2c24368fc6067df81 (diff) | |
download | mv-811b0152c0e3911a58c357ec84fac9f84dbe911a.tar.gz mv-811b0152c0e3911a58c357ec84fac9f84dbe911a.tar.bz2 mv-811b0152c0e3911a58c357ec84fac9f84dbe911a.tar.xz mv-811b0152c0e3911a58c357ec84fac9f84dbe911a.zip |
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Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/charserverhandler.cpp | 17 | ||||
-rw-r--r-- | src/net/ea/chathandler.cpp | 33 | ||||
-rw-r--r-- | src/net/ea/network.cpp | 2 | ||||
-rw-r--r-- | src/net/ea/playerhandler.cpp | 21 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 3 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 4 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 6 |
7 files changed, 85 insertions, 1 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index 857f59ef5..ef47cf99e 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -118,6 +118,7 @@ unsigned int CharServerHandler::maxSprite() const void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const { + BLOCK_START("CharServerHandler::processCharLoginError") switch (msg.readInt8()) { case 0: @@ -135,11 +136,13 @@ void CharServerHandler::processCharLoginError(Net::MessageIn &msg) const break; } Client::setState(STATE_ERROR); + BLOCK_END("CharServerHandler::processCharLoginError") } void CharServerHandler::processCharCreate(Net::MessageIn &msg, const bool withColors) { + BLOCK_START("CharServerHandler::processCharCreate") Net::Character *const character = new Net::Character; readPlayerData(msg, character, withColors); mCharacters.push_back(character); @@ -152,10 +155,12 @@ void CharServerHandler::processCharCreate(Net::MessageIn &msg, mCharCreateDialog->scheduleDelete(); mCharCreateDialog = nullptr; } + BLOCK_END("CharServerHandler::processCharCreate") } void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg) { + BLOCK_START("CharServerHandler::processCharCreateFailed") switch (msg.readInt8()) { case 1: @@ -194,10 +199,12 @@ void CharServerHandler::processCharCreateFailed(Net::MessageIn &msg) new OkDialog(_("Error"), errorMessage, DIALOG_ERROR); if (mCharCreateDialog) mCharCreateDialog->unlock(); + BLOCK_END("CharServerHandler::processCharCreateFailed") } void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED) { + BLOCK_START("CharServerHandler::processCharDelete") delete mSelectedCharacter; mCharacters.remove(mSelectedCharacter); mSelectedCharacter = nullptr; @@ -205,13 +212,16 @@ void CharServerHandler::processCharDelete(Net::MessageIn &msg A_UNUSED) unlockCharSelectDialog(); // TRANSLATORS: info message new OkDialog(_("Info"), _("Character deleted.")); + BLOCK_END("CharServerHandler::processCharDelete") } void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg A_UNUSED) { + BLOCK_START("CharServerHandler::processCharDeleteFailed") unlockCharSelectDialog(); // TRANSLATORS: error message new OkDialog(_("Error"), _("Failed to delete character."), DIALOG_ERROR); + BLOCK_END("CharServerHandler::processCharDeleteFailed") } void CharServerHandler::clear() @@ -224,6 +234,7 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg, Network *const network, ServerInfo &server) { + BLOCK_START("CharServerHandler::processCharMapInfo") // msg.skip(4); // CharID, must be the same as player_node->charID PlayerInfo::setCharId(msg.readInt32()); GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler()); @@ -251,15 +262,20 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &msg, if (network) network->disconnect(); Client::setState(STATE_CONNECT_GAME); + BLOCK_END("CharServerHandler::processCharMapInfo") } void CharServerHandler::processChangeMapServer(Net::MessageIn &msg, Network *const network, ServerInfo &server) const { + BLOCK_START("CharServerHandler::processChangeMapServer") GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler()); if (!gh || !network) + { + BLOCK_END("CharServerHandler::processChangeMapServer") return; + } gh->setMap(msg.readString(16)); const int x = msg.readInt16(); const int y = msg.readInt16(); @@ -273,6 +289,7 @@ void CharServerHandler::processChangeMapServer(Net::MessageIn &msg, player_node->setTileCoords(x, y); player_node->setMap(nullptr); } + BLOCK_END("CharServerHandler::processChangeMapServer") } } // namespace Ea diff --git a/src/net/ea/chathandler.cpp b/src/net/ea/chathandler.cpp index 0fdd7ecf3..72a1e49b7 100644 --- a/src/net/ea/chathandler.cpp +++ b/src/net/ea/chathandler.cpp @@ -57,8 +57,9 @@ void ChatHandler::me(const std::string &text, const std::string &channel) const void ChatHandler::processWhisperResponse(Net::MessageIn &msg) { - std::string nick; + BLOCK_START("ChatHandler::processWhisperResponse") + std::string nick; if (mSentWhispers.empty()) { nick = "user"; @@ -101,20 +102,28 @@ void ChatHandler::processWhisperResponse(Net::MessageIn &msg) + toString(type)); } } + BLOCK_END("ChatHandler::processWhisperResponse") } void ChatHandler::processWhisper(Net::MessageIn &msg) const { + BLOCK_START("ChatHandler::processWhisper") const int chatMsgLength = msg.readInt16() - 28; std::string nick = msg.readString(24); if (chatMsgLength <= 0) + { + BLOCK_END("ChatHandler::processWhisper") return; + } std::string chatMsg = msg.readString(chatMsgLength); // ignoring future whisper messages if (chatMsg.find("\302\202G") == 0 || chatMsg.find("\302\202A") == 0) + { + BLOCK_END("ChatHandler::processWhisper") return; + } // remove first unicode space if this is may be whisper command. if (chatMsg.find("\302\202!") == 0) chatMsg = chatMsg.substr(2); @@ -124,6 +133,7 @@ void ChatHandler::processWhisper(Net::MessageIn &msg) const if (guildManager && GuildManager::getEnableGuildBot() && nick == "guild" && guildManager->processGuildMessage(chatMsg)) { + BLOCK_END("ChatHandler::processWhisper") return; } @@ -223,6 +233,7 @@ void ChatHandler::processWhisper(Net::MessageIn &msg) const localChatTab->chatLog(chatMsg, BY_SERVER); } } + BLOCK_END("ChatHandler::processWhisper") } void ChatHandler::processBeingChat(Net::MessageIn &msg, @@ -231,10 +242,14 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg, if (!actorSpriteManager) return; + BLOCK_START("ChatHandler::processBeingChat") int chatMsgLength = msg.readInt16() - 8; Being *const being = actorSpriteManager->findBeing(msg.readInt32()); if (!being) + { + BLOCK_END("ChatHandler::processBeingChat") return; + } std::string channel; if (channels) @@ -246,7 +261,10 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg, } if (chatMsgLength <= 0) + { + BLOCK_END("ChatHandler::processBeingChat") return; + } std::string chatMsg = msg.readRawString(chatMsgLength); @@ -284,11 +302,13 @@ void ChatHandler::processBeingChat(Net::MessageIn &msg, { being->setSpeech(chatMsg, channel); } + BLOCK_END("ChatHandler::processBeingChat") } void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat, const bool channels) const { + BLOCK_START("ChatHandler::processChat") int chatMsgLength = msg.readInt16() - 4; std::string channel; if (channels) @@ -299,7 +319,10 @@ void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat, channel += msg.readInt8(); } if (chatMsgLength <= 0) + { + BLOCK_END("ChatHandler::processChat") return; + } std::string chatMsg = msg.readRawString(chatMsgLength); const size_t pos = chatMsg.find(" : ", 0); @@ -334,10 +357,12 @@ void ChatHandler::processChat(Net::MessageIn &msg, const bool normalChat, { localChatTab->chatLog(chatMsg, BY_GM); } + BLOCK_END("ChatHandler::processChat") } void ChatHandler::processMVP(Net::MessageIn &msg) const { + BLOCK_START("ChatHandler::processMVP") // Display MVP player const int id = msg.readInt32(); // id if (localChatTab && actorSpriteManager && config.getBoolValue("showMVP")) @@ -348,14 +373,19 @@ void ChatHandler::processMVP(Net::MessageIn &msg) const else NotifyManager::notify(NotifyManager::MVP_PLAYER, being->getName()); } + BLOCK_END("ChatHandler::processMVP") } void ChatHandler::processIgnoreAllResponse(Net::MessageIn &msg) const { + BLOCK_START("ChatHandler::processIgnoreAllResponse") const int action = msg.readInt8(); const int fail = msg.readInt8(); if (!localChatTab) + { + BLOCK_END("ChatHandler::processIgnoreAllResponse") return; + } switch (action) { @@ -391,6 +421,7 @@ void ChatHandler::processIgnoreAllResponse(Net::MessageIn &msg) const // unknown result break; } + BLOCK_END("ChatHandler::processIgnoreAllResponse") } } // namespace Ea diff --git a/src/net/ea/network.cpp b/src/net/ea/network.cpp index 085901743..f83eab629 100644 --- a/src/net/ea/network.cpp +++ b/src/net/ea/network.cpp @@ -126,6 +126,7 @@ bool Network::connect(ServerInfo server) void Network::disconnect() { + BLOCK_START("Network::disconnect") mState = IDLE; if (mWorkerThread && SDL_GetThreadID(mWorkerThread)) @@ -141,6 +142,7 @@ void Network::disconnect() if (mSleep > 0) SDL_Delay(mSleep); } + BLOCK_END("Network::disconnect") } void Network::flush() diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp index c52febaf9..5e847f88f 100644 --- a/src/net/ea/playerhandler.cpp +++ b/src/net/ea/playerhandler.cpp @@ -196,6 +196,7 @@ Vector PlayerHandler::getDefaultWalkSpeed() const void PlayerHandler::processWalkResponse(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processWalkResponse") /* * This client assumes that all walk messages succeed, * and that the server will send a correction notice @@ -206,10 +207,12 @@ void PlayerHandler::processWalkResponse(Net::MessageIn &msg) const msg.readCoordinatePair(srcX, srcY, dstX, dstY); if (player_node) player_node->setRealPos(dstX, dstY); + BLOCK_END("PlayerHandler::processWalkResponse") } void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerWarp") std::string mapPath = msg.readString(16); int x = msg.readInt16(); int y = msg.readInt16(); @@ -280,14 +283,19 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg) const miniStatusWindow->updateStatus(); viewport->scrollBy(scrollOffsetX, scrollOffsetY); } + BLOCK_END("PlayerHandler::processPlayerWarp") } void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate1") const int type = msg.readInt16(); const int value = msg.readInt32(); if (!player_node) + { + BLOCK_END("PlayerHandler::processPlayerStatUpdate1") return; + } switch (type) { @@ -464,10 +472,12 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const player_node->recalcSpritesOrder(); } } + BLOCK_END("PlayerHandler::processPlayerStatUpdate1") } void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate2") const int type = msg.readInt16(); switch (type) { @@ -507,10 +517,12 @@ void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) const logger->log("QQQQ PLAYER_STAT_UPDATE_2 " + toString(type)); break; } + BLOCK_END("PlayerHandler::processPlayerStatUpdate2") } void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate3") const int type = msg.readInt32(); const int base = msg.readInt32(); const int bonus = msg.readInt32(); @@ -519,10 +531,12 @@ void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) const PlayerInfo::setStatMod(type, bonus); if (type == EA_ATK || type == PlayerInfo::ATTACK_DELAY) PlayerInfo::updateAttrs(); + BLOCK_END("PlayerHandler::processPlayerStatUpdate3") } void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate4") const int type = msg.readInt16(); const int ok = msg.readInt8(); const int value = msg.readInt8(); @@ -537,10 +551,12 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) const } PlayerInfo::setStatBase(type, value); + BLOCK_END("PlayerHandler::processPlayerStatUpdate4") } void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate5") PlayerInfo::setAttribute(PlayerInfo::CHAR_POINTS, msg.readInt16()); int val = msg.readInt8(); @@ -609,10 +625,12 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg) const PlayerInfo::setStatBase(EA_CRIT, msg.readInt16()); msg.readInt16(); // manner + BLOCK_END("PlayerHandler::processPlayerStatUpdate5") } void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerStatUpdate6") const int type = msg.readInt16(); if (statusWindow) { @@ -642,10 +660,12 @@ void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) const break; } } + BLOCK_END("PlayerHandler::processPlayerStatUpdate6") } void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) const { + BLOCK_START("PlayerHandler::processPlayerArrowMessage") const int type = msg.readInt16(); switch (type) { @@ -659,6 +679,7 @@ void PlayerHandler::processPlayerArrowMessage(Net::MessageIn &msg) const logger->log("QQQQ 0x013b: Unhandled message %i", type); break; } + BLOCK_END("PlayerHandler::processPlayerArrowMessage") } bool PlayerHandler::canUseMagic() const diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 64626becb..c4571969e 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -315,6 +315,8 @@ void CharServerHandler::connect() void CharServerHandler::processCharLogin(Net::MessageIn &msg) { + BLOCK_START("CharServerHandler::processCharLogin") + msg.skip(2); // Length word const int slots = msg.readInt16(); if (slots > 0 && slots < 30) @@ -346,6 +348,7 @@ void CharServerHandler::processCharLogin(Net::MessageIn &msg) } Client::setState(STATE_CHAR_SELECT); + BLOCK_END("CharServerHandler::processCharLogin") } } // namespace TmwAthena diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index c92a83654..62457d718 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -98,6 +98,7 @@ void GameHandler::connect() if (!mNetwork) return; + BLOCK_START("GameHandler::connect") mNetwork->connect(mapServer); const Token &token = static_cast<LoginHandler*>( Net::getLoginHandler())->getToken(); @@ -133,6 +134,7 @@ void GameHandler::connect() */ // We get 4 useless bytes before the real answer comes in (what are these?) mNetwork->skip(4); + BLOCK_END("GameHandler::connect") } bool GameHandler::isConnected() const @@ -144,8 +146,10 @@ bool GameHandler::isConnected() const void GameHandler::disconnect() { + BLOCK_START("GameHandler::disconnect") if (mNetwork) mNetwork->disconnect(); + BLOCK_END("GameHandler::disconnect") } void GameHandler::quit() const diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index b63be0a6d..645959fbc 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -222,6 +222,7 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg) const if (!whoIsOnline) return; + BLOCK_START("PlayerHandler::processOnlineList") const int size = msg.readInt16() - 4; std::vector<OnlinePlayer*> arr; @@ -229,12 +230,16 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg) const { if (whoIsOnline) whoIsOnline->loadList(arr); + BLOCK_END("PlayerHandler::processOnlineList") return; } char *const start = reinterpret_cast<char*>(msg.readBytes(size)); if (!start) + { + BLOCK_END("PlayerHandler::processOnlineList") return; + } const char *buf = start; @@ -278,6 +283,7 @@ void PlayerHandler::processOnlineList(Net::MessageIn &msg) const if (whoIsOnline) whoIsOnline->loadList(arr); delete [] start; + BLOCK_END("PlayerHandler::processOnlineList") } void PlayerHandler::updateStatus(const uint8_t status) const |