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author | Andrei Karas <akaras@inbox.ru> | 2015-01-18 14:06:44 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-01-18 14:06:44 +0300 |
commit | 64309d7a7dc6380d62fa11363073d4243cbfa665 (patch) | |
tree | e9ac37f294e2a612391be6afa199b689e90defe8 /src/net | |
parent | bc22bc4da27d80627fa966660670219b3652e9ec (diff) | |
download | mv-64309d7a7dc6380d62fa11363073d4243cbfa665.tar.gz mv-64309d7a7dc6380d62fa11363073d4243cbfa665.tar.bz2 mv-64309d7a7dc6380d62fa11363073d4243cbfa665.tar.xz mv-64309d7a7dc6380d62fa11363073d4243cbfa665.zip |
Convert player look variable format from 8 bit to 16 bit.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/charserverhandler.h | 2 | ||||
-rw-r--r-- | src/net/eathena/charserverhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/eathena/charserverhandler.h | 2 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 14 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 6 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.h | 2 |
6 files changed, 15 insertions, 15 deletions
diff --git a/src/net/charserverhandler.h b/src/net/charserverhandler.h index aec583df2..31077d851 100644 --- a/src/net/charserverhandler.h +++ b/src/net/charserverhandler.h @@ -62,7 +62,7 @@ class CharServerHandler notfinal const int hairstyle, const int hairColor, const unsigned char race, - const unsigned char look, + const uint16_t look, const std::vector<int> &stats) const = 0; virtual void deleteCharacter(Net::Character *const character, diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp index 21306b659..8decf9eef 100644 --- a/src/net/eathena/charserverhandler.cpp +++ b/src/net/eathena/charserverhandler.cpp @@ -219,7 +219,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString( msg.readInt16("hair color"))); - const uint8_t look = msg.readInt16("clothes color"); + const uint16_t look = msg.readInt16("clothes color"); tempPlayer->setSubtype(race, look); tempPlayer->setName(msg.readString(24, "name")); @@ -273,7 +273,7 @@ void CharServerHandler::newCharacter(const std::string &name, const int slot, const Gender::Type gender, const int hairstyle, const int hairColor, const unsigned char race, - const unsigned char look, + const uint16_t look, const std::vector<int> &stats A_UNUSED) const { diff --git a/src/net/eathena/charserverhandler.h b/src/net/eathena/charserverhandler.h index a6384cbaa..0b424024a 100644 --- a/src/net/eathena/charserverhandler.h +++ b/src/net/eathena/charserverhandler.h @@ -51,7 +51,7 @@ class CharServerHandler final : public MessageHandler, const int hairstyle, const int hairColor, const unsigned char race, - const unsigned char look, + const uint16_t look, const std::vector<int> &stats) const override final; void renameCharacter(const int id, diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 94580279c..05e60b43f 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -333,7 +333,7 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing, break; case 1: // eAthena LOOK_HAIR { - const uint8_t look = static_cast<uint8_t>(id / 256); + const uint16_t look = static_cast<uint16_t>(id / 256); const int hair = id % 256; dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1); dstBeing->setLook(look); @@ -410,7 +410,7 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing, localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: - dstBeing->setLook(static_cast<uint8_t>(id)); + dstBeing->setLook(static_cast<uint16_t>(id)); break; default: logger->log("QQQ3 CHANGE_LOOKS: unsupported type: " @@ -482,7 +482,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint8_t look = msg.readUInt8("look"); + const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); @@ -635,7 +635,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint8_t look = msg.readUInt8("look"); + const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); @@ -784,7 +784,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg) dstBeing->setWalkSpeed(Vector(speed, speed, 0)); const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint8_t look = msg.readUInt8("look"); + const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); const uint16_t weapon = msg.readInt16("weapon"); const uint16_t shield = msg.readInt16("shield"); @@ -995,7 +995,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg) speed = 150; const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint8_t look = msg.readUInt8("look"); + const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); @@ -1198,7 +1198,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg) speed = 150; const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint8_t look = msg.readUInt8("look"); + const uint16_t look = msg.readUInt8("look"); dstBeing->setSubtype(job, look); if (dstBeing->getType() == ActorType::Monster && localPlayer) localPlayer->checkNewName(dstBeing); diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index a8815da5b..1b77b950d 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -173,7 +173,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt16("speed"); const uint16_t race = msg.readInt16("class"); const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint8_t look = msg.readUInt8("look"); + const uint16_t look = msg.readUInt8("look"); tempPlayer->setSubtype(race, look); const uint16_t weapon = msg.readInt16("weapon"); tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true); @@ -272,7 +272,7 @@ void CharServerHandler::newCharacter(const std::string &name, const int slot, const int hairstyle, const int hairColor, const unsigned char race, - const unsigned char look, + const uint16_t look, const std::vector<int> &stats) const { createOutPacket(CMSG_CHAR_CREATE); @@ -285,7 +285,7 @@ void CharServerHandler::newCharacter(const std::string &name, const int slot, outMsg.writeInt8(0, "unused"); outMsg.writeInt8(static_cast<int8_t>(hairstyle), "hair style"); if (serverFeatures->haveLookSelection()) - outMsg.writeInt8(look, "look"); + outMsg.writeInt8(static_cast<int8_t>(look), "look"); else outMsg.writeInt8(0, "unused"); if (serverFeatures->haveRaceSelection()) diff --git a/src/net/tmwa/charserverhandler.h b/src/net/tmwa/charserverhandler.h index 0e4803b6c..509d82c0c 100644 --- a/src/net/tmwa/charserverhandler.h +++ b/src/net/tmwa/charserverhandler.h @@ -51,7 +51,7 @@ class CharServerHandler final : public MessageHandler, const int hairstyle, const int hairColor, const unsigned char race, - const unsigned char look, + const uint16_t look, const std::vector<int> &stats) const override final; void deleteCharacter(Net::Character *const character, |