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author | Andrei Karas <akaras@inbox.ru> | 2013-04-18 01:32:58 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-04-18 23:29:17 +0300 |
commit | cef2952156ab09371ed04beec00d0f1e8615ada9 (patch) | |
tree | b5347f9025bdeafaafe38f41f796c97b58ba2656 /src/net | |
parent | 67d3b8c193b51bbf892fd965547746511e8ddf87 (diff) | |
download | mv-cef2952156ab09371ed04beec00d0f1e8615ada9.tar.gz mv-cef2952156ab09371ed04beec00d0f1e8615ada9.tar.bz2 mv-cef2952156ab09371ed04beec00d0f1e8615ada9.tar.xz mv-cef2952156ab09371ed04beec00d0f1e8615ada9.zip |
add support for using sound delays.
hurt sounds now can be delayed for "delay" of hit sound.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 8fb443803..db3db9dd4 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -454,10 +454,10 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg) const const int level = msg.readInt16(); // Skill level msg.readInt16(); // Div msg.readInt8(); // Skill hit/type (?) - if (dstBeing) - dstBeing->takeDamage(srcBeing, param1, Being::SKILL, id); if (srcBeing) srcBeing->handleSkill(dstBeing, param1, id, level); + if (dstBeing) + dstBeing->takeDamage(srcBeing, param1, Being::SKILL, id); } void BeingHandler::processBeingAction(Net::MessageIn &msg) const @@ -483,11 +483,6 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const case Being::MULTI: // Critical Damage case Being::REFLECT: // Reflected Damage case Being::FLEE: // Lucky Dodge - if (dstBeing) - { - dstBeing->takeDamage(srcBeing, param1, - static_cast<Being::AttackType>(type)); - } if (srcBeing) { if (srcSpeed && srcBeing->getType() == Being::PLAYER) @@ -497,6 +492,11 @@ void BeingHandler::processBeingAction(Net::MessageIn &msg) const if (srcBeing->getType() == Being::PLAYER) srcBeing->setAttackTime(); } + if (dstBeing) + { + dstBeing->takeDamage(srcBeing, param1, + static_cast<Being::AttackType>(type)); + } break; case 0x01: // dead |