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author | Andrei Karas <akaras@inbox.ru> | 2011-07-05 03:41:13 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-05 03:41:13 +0300 |
commit | d0571ca16bb4ef11a718cfa78dc29b57080fcc72 (patch) | |
tree | add362fa6b01bb83c608a78b3a56bf8b52136767 /src/net | |
parent | 0202b0b4cdac57a04a3765f6bca893bd3b5c9812 (diff) | |
download | mv-d0571ca16bb4ef11a718cfa78dc29b57080fcc72.tar.gz mv-d0571ca16bb4ef11a718cfa78dc29b57080fcc72.tar.bz2 mv-d0571ca16bb4ef11a718cfa78dc29b57080fcc72.tar.xz mv-d0571ca16bb4ef11a718cfa78dc29b57080fcc72.zip |
Add ability to send client states to other clients.
Using for this emotes.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/beinghandler.cpp | 13 | ||||
-rw-r--r-- | src/net/tmwa/specialhandler.cpp | 7 |
2 files changed, 11 insertions, 9 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 6875a067e..2da19ad36 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -82,15 +82,10 @@ Being *BeingHandler::createBeing(int id, short job) if (type == ActorSprite::PLAYER || type == ActorSprite::NPC) { - if (!being->updateFromCache()) - { - requestNameById(id); - } - else - { - if (player_node) - player_node->checkNewName(being); - } + being->updateFromCache(); + requestNameById(id); + if (player_node) + player_node->checkNewName(being); } if (type == Being::PLAYER) { diff --git a/src/net/tmwa/specialhandler.cpp b/src/net/tmwa/specialhandler.cpp index 19713a0bf..1e6249a51 100644 --- a/src/net/tmwa/specialhandler.cpp +++ b/src/net/tmwa/specialhandler.cpp @@ -23,6 +23,7 @@ #include "net/tmwa/specialhandler.h" #include "log.h" +#include "localplayer.h" #include "playerinfo.h" #include "gui/skilldialog.h" @@ -152,6 +153,12 @@ void SpecialHandler::handleMessage(Net::MessageIn &msg) std::string msg; if (success == SKILL_FAILED && skillId == SKILL_BASIC) { + if (player_node && bskill == BSKILL_EMOTE + && reason == RFAIL_SKILLDEP) + { + player_node->stopAdvert(); + } + switch (bskill) { case BSKILL_TRADE: |