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author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 17:38:06 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 17:38:06 +0300 |
commit | ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7 (patch) | |
tree | 729fbb5786bdf41ae8004e1850248ca2e890974c /src/net | |
parent | 8cdbcd738db5477a72b8c7b11c4b0f160f5ac2b6 (diff) | |
download | mv-ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7.tar.gz mv-ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7.tar.bz2 mv-ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7.tar.xz mv-ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7.zip |
Remove default value from parameter isWeapon in Being->setSprite.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 45 | ||||
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 93 | ||||
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 33 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 15 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 36 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 33 |
6 files changed, 186 insertions, 69 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 0243f1899..19789f802 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -53,63 +53,78 @@ void BeingHandler::undress(Being *const being) const being->setSprite(SPRITE_WEAPON, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_HEAD_TOP, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_HEAD_MID, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_SHIELD, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_FLOOR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_ROBE, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_EVOL2, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_EVOL3, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_EVOL4, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_EVOL5, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_EVOL6, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_HAIR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_SHOES, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } void BeingHandler::requestRanks(const RankT rank) const diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 4c7e2727e..ea84fe0d0 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -168,23 +168,36 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // LOOK_HEAD_BOTTOM - dstBeing->setSprite(SPRITE_WEAPON, id, color, itemColor); + dstBeing->setSprite(SPRITE_WEAPON, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, itemColor); + dstBeing->setSprite(SPRITE_CLOTHES_COLOR, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // LOOK_HEAD_MID Change middle headgear for eathena, // armor for us - dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, itemColor); + dstBeing->setSprite(SPRITE_HEAD_BOTTOM, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -199,62 +212,110 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setLook(CAST_U8(id)); break; case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(SPRITE_FLOOR, id, color, itemColor); + dstBeing->setSprite(SPRITE_FLOOR, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_HAIR, id, color, itemColor); + dstBeing->setSprite(SPRITE_HAIR, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_SHOES, id, color, itemColor); + dstBeing->setSprite(SPRITE_SHOES, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_FLOOR - dstBeing->setSprite(SPRITE_SHIELD, id, color, itemColor); + dstBeing->setSprite(SPRITE_SHIELD, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: // LOOK_ROBE - dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, itemColor); + dstBeing->setSprite(SPRITE_HEAD_TOP, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: // COSTUME_HEAD_TOP - dstBeing->setSprite(SPRITE_HEAD_MID, id, color, itemColor); + dstBeing->setSprite(SPRITE_HEAD_MID, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: // COSTUME_HEAD_MID - dstBeing->setSprite(SPRITE_ROBE, id, color, itemColor); + dstBeing->setSprite(SPRITE_ROBE, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: // COSTUME_HEAD_LOW - dstBeing->setSprite(SPRITE_EVOL2, id, color, itemColor); + dstBeing->setSprite(SPRITE_EVOL2, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: // COSTUME_GARMENT - dstBeing->setSprite(SPRITE_EVOL3, id, color, itemColor); + dstBeing->setSprite(SPRITE_EVOL3, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); break; case 17: // ARMOR - dstBeing->setSprite(SPRITE_EVOL4, id, color, itemColor); + dstBeing->setSprite(SPRITE_EVOL4, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); break; case 18: - dstBeing->setSprite(SPRITE_EVOL5, id, color, itemColor); + dstBeing->setSprite(SPRITE_EVOL5, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); break; case 19: - dstBeing->setSprite(SPRITE_EVOL6, id, color, itemColor); + dstBeing->setSprite(SPRITE_EVOL6, + id, + color, + itemColor, + IsWeapon_false); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); break; diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index e10339b40..67917cfd8 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -147,7 +147,11 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setHairColor(color); if (hairStyle == 0) { - tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), ItemColor_one); + tempPlayer->setSprite(SPRITE_HAIR_COLOR, + 0, + std::string(), + ItemColor_one, + IsWeapon_false); } else { @@ -155,7 +159,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString( color), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } const uint16_t look = msg.readInt16("clothes color"); @@ -187,35 +192,43 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 159e56fb8..59a34332b 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -52,23 +52,28 @@ void BeingHandler::undress(Being *const being) const being->setSprite(SPRITE_WEAPON, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_HAIR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_SHOES, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } #ifdef EATHENA_SUPPORT diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 8a47b1aca..167e0042f 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -151,28 +151,32 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSprite(SPRITE_WEAPON, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR @@ -186,56 +190,64 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_HAIR, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_SHOES, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE dstBeing->setSprite(SPRITE_SHIELD, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: dstBeing->setSprite(SPRITE_HEAD_MID, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: dstBeing->setSprite(SPRITE_ROBE, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: dstBeing->setSprite(SPRITE_EVOL2, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 7c638882e..401585fc7 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -127,14 +127,16 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } else { tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } tempPlayer->setHairColor(hairColor); @@ -153,39 +155,48 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); |