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authorAndrei Karas <akaras@inbox.ru>2014-12-04 11:50:47 +0300
committerAndrei Karas <akaras@inbox.ru>2014-12-04 13:07:36 +0300
commit93f7e4f666dc1e1d9bf9715307080bd9c3027109 (patch)
tree8dc36c4b2cc8ab90af9d48df825f3914500b5d5b /src/net
parent565e617983d0eaa52131056cd2bc15c9e4a1bece (diff)
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Give correct names to eathena/tmwa sprites.
Diffstat (limited to 'src/net')
-rw-r--r--src/net/ea/charserverhandler.cpp2
-rw-r--r--src/net/ea/eaprotocol.h18
-rw-r--r--src/net/eathena/beinghandler.cpp148
-rw-r--r--src/net/eathena/charserverhandler.cpp22
-rw-r--r--src/net/eathena/inventoryhandler.cpp14
-rw-r--r--src/net/eathena/sprite.h18
-rw-r--r--src/net/tmwa/beinghandler.cpp148
-rw-r--r--src/net/tmwa/charserverhandler.cpp40
-rw-r--r--src/net/tmwa/inventoryhandler.cpp16
-rw-r--r--src/net/tmwa/sprite.h18
10 files changed, 222 insertions, 222 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index 8c400852b..d117df553 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -69,7 +69,7 @@ unsigned int CharServerHandler::baseSprite() const
unsigned int CharServerHandler::hairSprite() const
{
- return EA_SPRITE_HAIR;
+ return EA_SPRITE_HAIR_COLOR;
}
unsigned int CharServerHandler::maxSprite() const
diff --git a/src/net/ea/eaprotocol.h b/src/net/ea/eaprotocol.h
index 89d8dd791..00370e141 100644
--- a/src/net/ea/eaprotocol.h
+++ b/src/net/ea/eaprotocol.h
@@ -76,18 +76,18 @@ namespace Ea
enum
{
EA_SPRITE_BASE = 0,
- EA_SPRITE_SHOE,
- EA_SPRITE_BOTTOMCLOTHES,
- EA_SPRITE_TOPCLOTHES,
- EA_SPRITE_MISC1,
- EA_SPRITE_MISC2,
EA_SPRITE_HAIR,
- EA_SPRITE_HAT,
- EA_SPRITE_CAPE,
- EA_SPRITE_GLOVES,
EA_SPRITE_WEAPON,
+ EA_SPRITE_HEAD_BOTTOM,
+ EA_SPRITE_HEAD_TOP,
+ EA_SPRITE_HEAD_MID,
+ EA_SPRITE_HAIR_COLOR,
+ EA_SPRITE_CLOTHES_COLOR,
EA_SPRITE_SHIELD,
- EA_SPRITE_EVOL1,
+ EA_SPRITE_SHOES,
+ EA_SPRITE_BODY,
+ EA_SPRITE_FLOOR,
+ EA_SPRITE_ROBE,
EA_SPRITE_EVOL2,
EA_SPRITE_EVOL3,
EA_SPRITE_EVOL4,
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 2973a791c..48f31aeaa 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -391,12 +391,12 @@ Being *BeingHandler::createBeing2(const int id,
void BeingHandler::undress(Being *const being) const
{
- being->setSprite(SPRITE_BOTTOMCLOTHES, 0);
- being->setSprite(SPRITE_TOPCLOTHES, 0);
- being->setSprite(SPRITE_HAT, 0);
- being->setSprite(SPRITE_SHOE, 0);
- being->setSprite(SPRITE_GLOVES, 0);
-// being->setSprite(SPRITE_WEAPON, 0, "", true);
+ being->setSprite(SPRITE_WEAPON, 0);
+ being->setSprite(SPRITE_HEAD_BOTTOM, 0);
+ being->setSprite(SPRITE_CLOTHES_COLOR, 0);
+ being->setSprite(SPRITE_HAIR, 0);
+ being->setSprite(SPRITE_SHOES, 0);
+// being->setSprite(SPRITE_BODY, 0, "", true);
}
void BeingHandler::requestRanks(const Rank::Rank rank) const
@@ -458,32 +458,32 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
dstBeing->setSubtype(static_cast<uint16_t>(id), 0);
break;
case 1: // eAthena LOOK_HAIR
- dstBeing->setSpriteID(SPRITE_HAIR, id *-1);
+ dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id *-1);
break;
case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true);
+ dstBeing->setSprite(SPRITE_BODY, id, "", 1, true);
if (!mHideShield)
- dstBeing->setSprite(SPRITE_SHIELD, id2);
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ dstBeing->setSprite(SPRITE_FLOOR, id2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // LOOK_HEAD_BOTTOM
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color,
+ dstBeing->setSprite(SPRITE_WEAPON, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_HAT, id, color,
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_HAT);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // LOOK_HEAD_MID Change middle headgear for eathena, armor for us
- dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setSpriteColor(SPRITE_HAIR, ItemDB::get(
- dstBeing->getSpriteID(SPRITE_HAIR)).getDyeColorsString(id));
+ dstBeing->setSpriteColor(SPRITE_HAIR_COLOR, ItemDB::get(
+ dstBeing->getSpriteID(SPRITE_HAIR_COLOR)).getDyeColorsString(id));
break;
case 7: // Clothes color
// ignoring it
@@ -491,40 +491,40 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
case 8: // eAthena LOOK_SHIELD
if (!mHideShield)
{
- dstBeing->setSprite(SPRITE_SHIELD, id, color,
+ dstBeing->setSprite(SPRITE_FLOOR, id, color,
static_cast<unsigned char>(id2));
}
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_SHOE, id, color,
+ dstBeing->setSprite(SPRITE_HAIR, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHOE);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_GLOVES, id, color,
+ dstBeing->setSprite(SPRITE_SHOES, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_GLOVES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_FLOOR
- dstBeing->setSprite(SPRITE_CAPE, id, color,
+ dstBeing->setSprite(SPRITE_SHIELD, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_CAPE);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12: // LOOK_ROBE
- dstBeing->setSprite(SPRITE_MISC1, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_MISC1);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13: // COSTUME_HEAD_TOP
- dstBeing->setSprite(SPRITE_MISC2, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_MISC2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14: // COSTUME_HEAD_MID
- dstBeing->setSprite(SPRITE_EVOL1, id, color,
+ dstBeing->setSprite(SPRITE_ROBE, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL1);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15: // COSTUME_HEAD_LOW
dstBeing->setSprite(SPRITE_EVOL2, id, color,
@@ -633,13 +633,13 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->updateSprite(SPRITE_SHIELD, shield);
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->updateSprite(SPRITE_HAT, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
}
localPlayer->imitateOutfit(dstBeing);
@@ -758,13 +758,13 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->updateSprite(SPRITE_SHIELD, shield);
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->updateSprite(SPRITE_HAT, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
}
localPlayer->imitateOutfit(dstBeing);
@@ -883,13 +883,13 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->updateSprite(SPRITE_SHIELD, shield);
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->updateSprite(SPRITE_HAT, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
}
localPlayer->imitateOutfit(dstBeing);
@@ -1049,16 +1049,16 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
{
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1,
+ setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom);
- setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid);
- setSprite(dstBeing, SPRITE_HAT, headTop);
- setSprite(dstBeing, SPRITE_SHOE, shoes);
- setSprite(dstBeing, SPRITE_GLOVES, gloves);
- setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true);
+ setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ setSprite(dstBeing, SPRITE_HAIR, shoes);
+ setSprite(dstBeing, SPRITE_SHOES, gloves);
+ setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
// if (!mHideShield)
-// setSprite(dstBeing, SPRITE_SHIELD, shield);
+// setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -1211,16 +1211,16 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
{
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1,
+ setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom);
- setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid);
- setSprite(dstBeing, SPRITE_HAT, headTop);
- setSprite(dstBeing, SPRITE_SHOE, shoes);
- setSprite(dstBeing, SPRITE_GLOVES, gloves);
- setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true);
+ setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ setSprite(dstBeing, SPRITE_HAIR, shoes);
+ setSprite(dstBeing, SPRITE_SHOES, gloves);
+ setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
// if (!mHideShield)
-// setSprite(dstBeing, SPRITE_SHIELD, shield);
+// setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -1376,16 +1376,16 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
{
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1,
+ setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom);
- setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid);
- setSprite(dstBeing, SPRITE_HAT, headTop);
- setSprite(dstBeing, SPRITE_SHOE, shoes);
- setSprite(dstBeing, SPRITE_GLOVES, gloves);
- setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true);
+ setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ setSprite(dstBeing, SPRITE_HAIR, shoes);
+ setSprite(dstBeing, SPRITE_SHOES, gloves);
+ setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
// if (!mHideShield)
-// setSprite(dstBeing, SPRITE_SHIELD, shield);
+// setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 02ee92cbc..fde3b0a19 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -203,7 +203,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const int hairStyle = msg.readInt16("hair style");
const int weapon = msg.readInt32("weapon");
- tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
@@ -213,7 +213,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const int hat = msg.readInt16("head top");
const int topClothes = msg.readInt16("head mid");
- tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
+ tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(
msg.readInt16("hair color")));
@@ -233,18 +233,18 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readString(16, "map name");
msg.readInt32("delete date");
const int shoes = msg.readInt32("robe");
- tempPlayer->setSprite(SPRITE_SHOE, shoes);
- tempPlayer->setSprite(SPRITE_GLOVES, gloves);
- tempPlayer->setSprite(SPRITE_CAPE, cape);
- tempPlayer->setSprite(SPRITE_MISC1, misc1);
- tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes);
+ tempPlayer->setSprite(SPRITE_HAIR, shoes);
+ tempPlayer->setSprite(SPRITE_SHOES, gloves);
+ tempPlayer->setSprite(SPRITE_SHIELD, cape);
+ tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
+ tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
// to avoid show error (error.xml) need remove this sprite
if (!config.getBoolValue("hideShield"))
- tempPlayer->setSprite(SPRITE_SHIELD, shield);
+ tempPlayer->setSprite(SPRITE_FLOOR, shield);
- tempPlayer->setSprite(SPRITE_HAT, hat);
- tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
- tempPlayer->setSprite(SPRITE_MISC2, misc2);
+ tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat);
+ tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
+ tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
msg.readInt32("slot change");
tempPlayer->setRename(msg.readInt32("rename (inverse)"));
// +++ here need use gender
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index b2d68e558..ec2ba5b3c 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -45,17 +45,17 @@ extern Net::InventoryHandler *inventoryHandler;
const Equipment::Slot EQUIP_CONVERT[] =
{
Equipment::EQUIP_PROJECTILE_SLOT, // 0 0
- Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_SHOE
- Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_BOTTOMCLOTHES
- Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_TOPCLOTHES
+ Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_HAIR
+ Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_WEAPON
+ Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
Equipment::EQUIP_GLOVES_SLOT, // 4 0
Equipment::EQUIP_EVOL_RING1_SLOT, // 5
Equipment::EQUIP_PROJECTILE_SLOT, // 6 0
- Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_HAT
+ Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
Equipment::EQUIP_RING2_SLOT, // 8 0
- Equipment::EQUIP_PROJECTILE_SLOT, // 9 SPRITE_GLOVES
- Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_WEAPON
- Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_SHIELD
+ Equipment::EQUIP_PROJECTILE_SLOT, // 9 SPRITE_SHOES
+ Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_BODY
+ Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_FLOOR
Equipment::EQUIP_EVOL_RING2_SLOT, // 12
Equipment::EQUIP_PROJECTILE_SLOT, // 13 SPRITE_EVOL2
Equipment::EQUIP_COSTUME_ROBE_SLOT, // 14 SPRITE_EVOL3
diff --git a/src/net/eathena/sprite.h b/src/net/eathena/sprite.h
index 7d685b988..53863f53a 100644
--- a/src/net/eathena/sprite.h
+++ b/src/net/eathena/sprite.h
@@ -26,18 +26,18 @@
enum
{
SPRITE_BASE = 0,
- SPRITE_SHOE,
- SPRITE_BOTTOMCLOTHES,
- SPRITE_TOPCLOTHES,
- SPRITE_MISC1,
- SPRITE_MISC2,
SPRITE_HAIR,
- SPRITE_HAT,
- SPRITE_CAPE,
- SPRITE_GLOVES,
SPRITE_WEAPON,
+ SPRITE_HEAD_BOTTOM,
+ SPRITE_HEAD_TOP,
+ SPRITE_HEAD_MID,
+ SPRITE_HAIR_COLOR,
+ SPRITE_CLOTHES_COLOR,
SPRITE_SHIELD,
- SPRITE_EVOL1,
+ SPRITE_SHOES,
+ SPRITE_BODY,
+ SPRITE_FLOOR,
+ SPRITE_ROBE,
SPRITE_EVOL2,
SPRITE_EVOL3,
SPRITE_EVOL4,
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index a076d4140..a74e8bee7 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -244,12 +244,12 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
void BeingHandler::undress(Being *const being) const
{
- being->setSprite(SPRITE_BOTTOMCLOTHES, 0);
- being->setSprite(SPRITE_TOPCLOTHES, 0);
- being->setSprite(SPRITE_HAT, 0);
- being->setSprite(SPRITE_SHOE, 0);
- being->setSprite(SPRITE_GLOVES, 0);
-// being->setSprite(SPRITE_WEAPON, 0, "", true);
+ being->setSprite(SPRITE_WEAPON, 0);
+ being->setSprite(SPRITE_HEAD_BOTTOM, 0);
+ being->setSprite(SPRITE_CLOTHES_COLOR, 0);
+ being->setSprite(SPRITE_HAIR, 0);
+ being->setSprite(SPRITE_SHOES, 0);
+// being->setSprite(SPRITE_BODY, 0, "", true);
}
void BeingHandler::requestRanks(const Rank::Rank rank A_UNUSED) const
@@ -335,33 +335,33 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
{
const uint8_t look = static_cast<uint8_t>(id / 256);
const int hair = id % 256;
- dstBeing->setHairStyle(SPRITE_HAIR, hair * -1);
+ dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1);
dstBeing->setLook(look);
break;
}
case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_WEAPON, id, "", 1, true);
+ dstBeing->setSprite(SPRITE_BODY, id, "", 1, true);
if (!mHideShield)
- dstBeing->setSprite(SPRITE_SHIELD, id2);
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ dstBeing->setSprite(SPRITE_FLOOR, id2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, id, color,
+ dstBeing->setSprite(SPRITE_WEAPON, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_BOTTOMCLOTHES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_HAT, id, color,
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_HAT);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(SPRITE_TOPCLOTHES, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setHairColor(SPRITE_HAIR, static_cast<uint8_t>(id));
+ dstBeing->setHairColor(SPRITE_HAIR_COLOR, static_cast<uint8_t>(id));
break;
case 7: // Clothes color
// ignoring it
@@ -369,40 +369,40 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
case 8: // eAthena LOOK_SHIELD
if (!mHideShield)
{
- dstBeing->setSprite(SPRITE_SHIELD, id, color,
+ dstBeing->setSprite(SPRITE_FLOOR, id, color,
static_cast<unsigned char>(id2));
}
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_SHOE, id, color,
+ dstBeing->setSprite(SPRITE_HAIR, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHOE);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_GLOVES, id, color,
+ dstBeing->setSprite(SPRITE_SHOES, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_GLOVES);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
- dstBeing->setSprite(SPRITE_CAPE, id, color,
+ dstBeing->setSprite(SPRITE_SHIELD, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_CAPE);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
- dstBeing->setSprite(SPRITE_MISC1, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_MISC1);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
- dstBeing->setSprite(SPRITE_MISC2, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_MISC2);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
- dstBeing->setSprite(SPRITE_EVOL1, id, color,
+ dstBeing->setSprite(SPRITE_ROBE, id, color,
static_cast<unsigned char>(id2));
- localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL1);
+ localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2, id, color,
@@ -521,23 +521,23 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->updateSprite(SPRITE_SHIELD, shield);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
if (serverFeatures->haveItemColors())
{
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom,
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom,
"", colors[0]);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]);
- dstBeing->updateSprite(SPRITE_HAT, headTop, "", colors[1]);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, "", colors[2]);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, "", colors[1]);
}
else
{
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->updateSprite(SPRITE_HAT, headTop);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
}
- dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
}
@@ -672,23 +672,23 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->updateSprite(SPRITE_SHIELD, shield);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
if (serverFeatures->haveItemColors())
{
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom,
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom,
"", colors[0]);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]);
- dstBeing->updateSprite(SPRITE_HAT, headTop, "", colors[1]);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, "", colors[2]);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, "", colors[1]);
}
else
{
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->updateSprite(SPRITE_HAT, headTop);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
}
- dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
}
@@ -823,23 +823,23 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
if (!disguiseId)
{
// Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
if (!mHideShield)
- dstBeing->updateSprite(SPRITE_SHIELD, shield);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
if (serverFeatures->haveItemColors())
{
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom,
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom,
"", colors[0]);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid, "", colors[2]);
- dstBeing->updateSprite(SPRITE_HAT, headTop, "", colors[1]);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid, "", colors[2]);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop, "", colors[1]);
}
else
{
- dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom);
- dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid);
- dstBeing->updateSprite(SPRITE_HAT, headTop);
+ dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
}
- dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1,
+ dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
}
@@ -1057,17 +1057,17 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
gender &= 3;
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1,
+ setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
- setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom);
- setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid);
- setSprite(dstBeing, SPRITE_HAT, headTop);
- setSprite(dstBeing, SPRITE_SHOE, shoes);
- setSprite(dstBeing, SPRITE_GLOVES, gloves);
- setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true);
+ setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ setSprite(dstBeing, SPRITE_HAIR, shoes);
+ setSprite(dstBeing, SPRITE_SHOES, gloves);
+ setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
if (!mHideShield)
- setSprite(dstBeing, SPRITE_SHIELD, shield);
+ setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -1262,17 +1262,17 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
gender &= 3;
dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, SPRITE_HAIR, hairStyle * -1,
+ setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
dstBeing->setHairColor(hairColor);
- setSprite(dstBeing, SPRITE_BOTTOMCLOTHES, headBottom);
- setSprite(dstBeing, SPRITE_TOPCLOTHES, headMid);
- setSprite(dstBeing, SPRITE_HAT, headTop);
- setSprite(dstBeing, SPRITE_SHOE, shoes);
- setSprite(dstBeing, SPRITE_GLOVES, gloves);
- setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true);
+ setSprite(dstBeing, SPRITE_WEAPON, headBottom);
+ setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
+ setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
+ setSprite(dstBeing, SPRITE_HAIR, shoes);
+ setSprite(dstBeing, SPRITE_SHOES, gloves);
+ setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
if (!mHideShield)
- setSprite(dstBeing, SPRITE_SHIELD, shield);
+ setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index f4c3dc60e..459663705 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -173,7 +173,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const uint8_t look = msg.readUInt8("look");
tempPlayer->setSubtype(race, look);
const uint16_t weapon = msg.readInt16("weapon");
- tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
+ tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
@@ -186,7 +186,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const uint8_t hairColor = msg.readUInt8("hair color");
msg.readUInt8("unused");
- tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
+ tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
tempPlayer->setHairColor(static_cast<unsigned char>(hairColor));
@@ -203,20 +203,20 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
if (withColors)
{
- tempPlayer->setSprite(SPRITE_SHOE, shoes, "",
+ tempPlayer->setSprite(SPRITE_HAIR, shoes, "",
msg.readUInt8("shoes color"));
- tempPlayer->setSprite(SPRITE_GLOVES, gloves, "",
+ tempPlayer->setSprite(SPRITE_SHOES, gloves, "",
msg.readUInt8("gloves color"));
- tempPlayer->setSprite(SPRITE_CAPE, cape, "",
+ tempPlayer->setSprite(SPRITE_SHIELD, cape, "",
msg.readUInt8("cape color"));
- tempPlayer->setSprite(SPRITE_MISC1, misc1, "",
+ tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, "",
msg.readUInt8("misc1 color"));
- tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes,
+ tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes,
"", msg.readUInt8("bottom clothes color"));
// to avoid show error (error.xml) need remove this sprite
if (!config.getBoolValue("hideShield"))
{
- tempPlayer->setSprite(SPRITE_SHIELD, shield, "",
+ tempPlayer->setSprite(SPRITE_FLOOR, shield, "",
msg.readUInt8("shield color"));
}
else
@@ -224,28 +224,28 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readUInt8("shield color");
}
- tempPlayer->setSprite(SPRITE_HAT, hat, "",
+ tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, "",
msg.readUInt8("head option top color"));
- tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "",
+ tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, "",
msg.readUInt8("top clothes color"));
- tempPlayer->setSprite(SPRITE_MISC2, misc2, "",
+ tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, "",
msg.readUInt8("misc2 color"));
msg.skip(5, "unused");
}
else
{
- tempPlayer->setSprite(SPRITE_SHOE, shoes);
- tempPlayer->setSprite(SPRITE_GLOVES, gloves);
- tempPlayer->setSprite(SPRITE_CAPE, cape);
- tempPlayer->setSprite(SPRITE_MISC1, misc1);
- tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes);
+ tempPlayer->setSprite(SPRITE_HAIR, shoes);
+ tempPlayer->setSprite(SPRITE_SHOES, gloves);
+ tempPlayer->setSprite(SPRITE_SHIELD, cape);
+ tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
+ tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
// to avoid show error (error.xml) need remove this sprite
if (!config.getBoolValue("hideShield"))
- tempPlayer->setSprite(SPRITE_SHIELD, shield);
+ tempPlayer->setSprite(SPRITE_FLOOR, shield);
- tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
- tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
- tempPlayer->setSprite(SPRITE_MISC2, misc2);
+ tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top
+ tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
+ tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
}
character->slot = msg.readUInt8("slot");
msg.readUInt8("unused");
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index c271cd95b..5f89e3ebc 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -45,18 +45,18 @@ extern Net::InventoryHandler *inventoryHandler;
const Equipment::Slot EQUIP_CONVERT[] =
{
Equipment::EQUIP_PROJECTILE_SLOT, // 0 0
- Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_SHOE
- Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_BOTTOMCLOTHES
- Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_TOPCLOTHES
+ Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_HAIR
+ Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_WEAPON
+ Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
Equipment::EQUIP_PROJECTILE_SLOT, // 4 0
Equipment::EQUIP_NECK_SLOT, // 5 SPRITE_RING
Equipment::EQUIP_PROJECTILE_SLOT, // 6 0
- Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_HAT
+ Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
Equipment::EQUIP_RING2_SLOT, // 8 0
- Equipment::EQUIP_GLOVES_SLOT, // 9 SPRITE_GLOVES
- Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_WEAPON
- Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_SHIELD
- Equipment::EQUIP_EVOL_RING1_SLOT, // 12 SPRITE_EVOL1
+ Equipment::EQUIP_GLOVES_SLOT, // 9 SPRITE_SHOES
+ Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_BODY
+ Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_FLOOR
+ Equipment::EQUIP_EVOL_RING1_SLOT, // 12 SPRITE_ROBE
Equipment::EQUIP_EVOL_RING2_SLOT, // 13 SPRITE_EVOL2
};
diff --git a/src/net/tmwa/sprite.h b/src/net/tmwa/sprite.h
index 24d47e1c9..d80e91f59 100644
--- a/src/net/tmwa/sprite.h
+++ b/src/net/tmwa/sprite.h
@@ -26,18 +26,18 @@
enum
{
SPRITE_BASE = 0,
- SPRITE_SHOE,
- SPRITE_BOTTOMCLOTHES,
- SPRITE_TOPCLOTHES,
- SPRITE_MISC1,
- SPRITE_MISC2,
SPRITE_HAIR,
- SPRITE_HAT,
- SPRITE_CAPE,
- SPRITE_GLOVES,
SPRITE_WEAPON,
+ SPRITE_HEAD_BOTTOM,
+ SPRITE_HEAD_TOP,
+ SPRITE_HEAD_MID,
+ SPRITE_HAIR_COLOR,
+ SPRITE_CLOTHES_COLOR,
SPRITE_SHIELD,
- SPRITE_EVOL1,
+ SPRITE_SHOES,
+ SPRITE_BODY,
+ SPRITE_FLOOR,
+ SPRITE_ROBE,
SPRITE_EVOL2,
SPRITE_VECTOREND
};