diff options
author | Andrei Karas <akaras@inbox.ru> | 2015-08-24 00:19:19 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2015-08-24 00:19:19 +0300 |
commit | b152b3efe16aee225547846838aae78cd0c6d02e (patch) | |
tree | e3207dbface2a547defa820060c625ad899e25c0 /src/net/tmwa | |
parent | 919097c1635b11a925c452037dbfc901b56ed94a (diff) | |
download | mv-b152b3efe16aee225547846838aae78cd0c6d02e.tar.gz mv-b152b3efe16aee225547846838aae78cd0c6d02e.tar.bz2 mv-b152b3efe16aee225547846838aae78cd0c6d02e.tar.xz mv-b152b3efe16aee225547846838aae78cd0c6d02e.zip |
Move receive code from beinghandler into separate file.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 1388 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.h | 51 | ||||
-rw-r--r-- | src/net/tmwa/beingnet.cpp | 1391 | ||||
-rw-r--r-- | src/net/tmwa/beingnet.h | 66 |
4 files changed, 1489 insertions, 1407 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index d34594ee6..2ec3e62cb 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -38,6 +38,9 @@ #include "net/serverfeatures.h" +#include "net/ea/beingnet.h" + +#include "net/tmwa/beingnet.h" #include "net/tmwa/guildmanager.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" @@ -112,122 +115,122 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_BEING_VISIBLE: - processBeingVisible(msg); + BeingNet::processBeingVisible(msg); break; case SMSG_BEING_MOVE: - processBeingMove(msg); + BeingNet::processBeingMove(msg); break; case SMSG_BEING_MOVE2: - processBeingMove2(msg); + BeingNet::processBeingMove2(msg); break; case SMSG_BEING_MOVE3: - processBeingMove3(msg); + Ea::BeingNet::processBeingMove3(msg); break; case SMSG_BEING_SPAWN: - processBeingSpawn(msg); + BeingNet::processBeingSpawn(msg); break; case SMSG_BEING_REMOVE: - processBeingRemove(msg); + Ea::BeingNet::processBeingRemove(msg); break; case SMSG_BEING_RESURRECT: - processBeingResurrect(msg); + BeingNet::processBeingResurrect(msg); break; case SMSG_SKILL_DAMAGE: - processSkillDamage(msg); + Ea::BeingNet::processSkillDamage(msg); break; case SMSG_BEING_ACTION: - processBeingAction(msg); + Ea::BeingNet::processBeingAction(msg); break; case SMSG_BEING_SELFEFFECT: - processBeingSelfEffect(msg); + BeingNet::processBeingSelfEffect(msg); break; case SMSG_BEING_EMOTION: - processBeingEmotion(msg); + Ea::BeingNet::processBeingEmotion(msg); break; case SMSG_BEING_CHANGE_LOOKS: - processBeingChangeLook(msg); + BeingNet::processBeingChangeLook(msg); break; case SMSG_BEING_CHANGE_LOOKS2: - processBeingChangeLook2(msg); + BeingNet::processBeingChangeLook2(msg); break; case SMSG_BEING_NAME_RESPONSE: - processNameResponse(msg); + Ea::BeingNet::processNameResponse(msg); break; case SMSG_BEING_IP_RESPONSE: - processIpResponse(msg); + BeingNet::processIpResponse(msg); break; case SMSG_SOLVE_CHAR_NAME: break; case SMSG_PLAYER_GUILD_PARTY_INFO: - processPlayerGuilPartyInfo(msg); + BeingNet::processPlayerGuilPartyInfo(msg); break; case SMSG_BEING_CHANGE_DIRECTION: - processBeingChangeDirection(msg); + BeingNet::processBeingChangeDirection(msg); break; case SMSG_PLAYER_UPDATE_1: - processPlayerUpdate1(msg); + BeingNet::processPlayerUpdate1(msg); break; case SMSG_PLAYER_UPDATE_2: - processPlayerUpdate2(msg); + BeingNet::processPlayerUpdate2(msg); break; case SMSG_PLAYER_MOVE: - processPlayerMove(msg); + BeingNet::processPlayerMove(msg); break; case SMSG_PLAYER_STOP: - processPlayerStop(msg); + Ea::BeingNet::processPlayerStop(msg); break; case SMSG_PLAYER_MOVE_TO_ATTACK: - processPlayerMoveToAttack(msg); + Ea::BeingNet::processPlayerMoveToAttack(msg); break; case SMSG_PLAYER_STATUS_CHANGE: - processPlaterStatusChange(msg); + BeingNet::processPlaterStatusChange(msg); break; case SMSG_BEING_STATUS_CHANGE: - processBeingStatusChange(msg); + BeingNet::processBeingStatusChange(msg); break; case SMSG_SKILL_CASTING: - processSkillCasting(msg); + BeingNet::processSkillCasting(msg); break; case SMSG_SKILL_CAST_CANCEL: - processSkillCastCancel(msg); + BeingNet::processSkillCastCancel(msg); break; case SMSG_SKILL_NO_DAMAGE: - processSkillNoDamage(msg); + Ea::BeingNet::processSkillNoDamage(msg); break; case SMSG_PVP_MAP_MODE: - processPvpMapMode(msg); + Ea::BeingNet::processPvpMapMode(msg); break; case SMSG_PVP_SET: - processPvpSet(msg); + BeingNet::processPvpSet(msg); break; default: @@ -254,1335 +257,8 @@ void BeingHandler::requestRanks(const RankT rank A_UNUSED) const } #endif -void BeingHandler::processBeingChangeLook(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingChangeLook") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingChangeLook") - return; - } - - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - - const uint8_t type = msg.readUInt8("type"); - const int16_t id = static_cast<int16_t>(msg.readUInt8("id")); - const int id2 = 1; - - if (!localPlayer || !dstBeing) - { - BLOCK_END("BeingHandler::processBeingChangeLook") - return; - } - processBeingChangeLookContinue(msg, dstBeing, type, id, id2); - BLOCK_END("BeingHandler::processBeingChangeLook") -} - -void BeingHandler::processBeingChangeLook2(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingChangeLook") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingChangeLook") - return; - } - - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - - const uint8_t type = msg.readUInt8("type"); - int id2 = 0; - - const int16_t id = msg.readInt16("id1"); - if (type == 2) - { - id2 = msg.readInt16("id2"); - } - else - { - msg.readInt16("id2"); - id2 = 1; - } - - if (!localPlayer || !dstBeing) - { - BLOCK_END("BeingHandler::processBeingChangeLook") - return; - } - processBeingChangeLookContinue(msg, dstBeing, type, id, id2); - BLOCK_END("BeingHandler::processBeingChangeLook") -} - -void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg, - Being *const dstBeing, - const uint8_t type, - const int id, - const int id2) -{ - if (dstBeing->getType() == ActorType::Player) - dstBeing->setOtherTime(); - - const std::string color; - switch (type) - { - case 0: // change race - dstBeing->setSubtype(fromInt(id, BeingTypeId), - dstBeing->getLook()); - break; - case 1: // eAthena LOOK_HAIR - { - const uint16_t look = static_cast<uint16_t>(id / 256); - const int hair = id % 256; - dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1); - dstBeing->setLook(look); - break; - } - case 2: // Weapon ID in id, Shield ID in id2 - dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true); - dstBeing->setSprite(SPRITE_FLOOR, id2); - localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); - break; - case 3: // Change lower headgear for eAthena, pants for us - dstBeing->setSprite(SPRITE_WEAPON, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); - break; - case 4: // Change upper headgear for eAthena, hat for us - dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); - break; - case 5: // Change middle headgear for eathena, armor for us - dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); - break; - case 6: // eAthena LOOK_HAIR_COLOR - dstBeing->setHairColor(SPRITE_HAIR_COLOR, - fromInt(id, ItemColor)); - break; - case 7: // Clothes color - // ignoring it - break; - case 8: // eAthena LOOK_SHIELD - dstBeing->setSprite(SPRITE_FLOOR, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); - break; - case 9: // eAthena LOOK_SHOES - dstBeing->setSprite(SPRITE_HAIR, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); - break; - case 10: // LOOK_GLOVES - dstBeing->setSprite(SPRITE_SHOES, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); - break; - case 11: // LOOK_CAPE - dstBeing->setSprite(SPRITE_SHIELD, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); - break; - case 12: - dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); - break; - case 13: - dstBeing->setSprite(SPRITE_HEAD_MID, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); - break; - case 14: - dstBeing->setSprite(SPRITE_ROBE, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); - break; - case 15: - dstBeing->setSprite(SPRITE_EVOL2, id, color, - ItemColor_one); - localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); - break; - case 16: - dstBeing->setLook(static_cast<uint16_t>(id)); - break; - default: - UNIMPLIMENTEDPACKET; - break; - } -} - -void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPlayerMoveUpdate") - if (!actorManager || !localPlayer) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - - // An update about a player, potentially including movement. - const BeingId id = msg.readBeingId("account id"); - const int16_t speed = msg.readInt16("speed"); - const uint16_t stunMode = msg.readInt16("opt1"); - uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) - << 16; - const int16_t job = msg.readInt16("job"); - int disguiseId = 0; - if (toInt(id, int) < 110000000 && job >= 1000) - disguiseId = job; - - Being *dstBeing = actorManager->findBeing(id); - if (!dstBeing) - { - if (actorManager->isBlocked(id) == true) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - - dstBeing = createBeing(id, job); - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - } - else if (disguiseId) - { - actorManager->undelete(dstBeing); - if (serverVersion < 1) - beingHandler->requestNameById(id); - } - - uint8_t dir = dstBeing->getDirectionDelayed(); - if (dir) - { - if (dir != dstBeing->getDirection()) - dstBeing->setDirection(dir); - } - - if (Party *const party = localPlayer->getParty()) - { - if (party->isMember(id)) - dstBeing->setParty(party); - } - - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - - const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(fromInt(job, BeingTypeId), look); - const uint16_t weapon = msg.readInt16("weapon"); - const uint16_t shield = msg.readInt16("shield"); - const uint16_t headBottom = msg.readInt16("head bottom"); - - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const ItemColor hairColor = fromInt( - msg.readUInt8("hair color"), ItemColor); - msg.readUInt8("unused"); - msg.readInt32("unused"); - - const int guild = msg.readInt32("guild"); - - if (!guildManager || !GuildManager::getEnableGuildBot()) - { - if (guild == 0) - dstBeing->clearGuilds(); - else - dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); - } - - msg.readInt16("emblem"); - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); - dstBeing->setKarma(msg.readUInt8("karma")); - // reserving bit for future usage - dstBeing->setGender(Being::intToGender( - static_cast<uint8_t>(msg.readUInt8("gender") & 3))); - - if (!disguiseId) - { - // Set these after the gender, as the sprites may be gender-specific - dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); - dstBeing->updateSprite(SPRITE_FLOOR, shield); - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - dstBeing->setHairColor(hairColor); - } - localPlayer->imitateOutfit(dstBeing); - - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); - - localPlayer->imitateDirection(dstBeing, dir); - - const uint16_t gmstatus = msg.readInt16("gm status"); - - if (gmstatus & 0x80) - dstBeing->setGM(true); - - applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); - const int level = static_cast<int>(msg.readUInt8("level")); - if (level) - dstBeing->setLevel(level); - - msg.readUInt8("unused"); - - dstBeing->setActionTime(tick_time); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); - - BLOCK_END("BeingHandler::processPlayerMoveUpdate") -} - -void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPlayerMoveUpdate") - if (!actorManager || !localPlayer) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - - // An update about a player, potentially including movement. - const BeingId id = msg.readBeingId("account id"); - const int16_t speed = msg.readInt16("speed"); - const uint16_t stunMode = msg.readInt16("opt1"); - uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) - << 16; - const int16_t job = msg.readInt16("job"); - int disguiseId = 0; - if (toInt(id, int) < 110000000 && job >= 1000) - disguiseId = job; - - Being *dstBeing = actorManager->findBeing(id); - if (!dstBeing) - { - if (actorManager->isBlocked(id) == true) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - - dstBeing = createBeing(id, job); - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - } - else if (disguiseId) - { - actorManager->undelete(dstBeing); - if (serverVersion < 1) - beingHandler->requestNameById(id); - } - - uint8_t dir = dstBeing->getDirectionDelayed(); - if (dir) - { - if (dir != dstBeing->getDirection()) - dstBeing->setDirection(dir); - } - - if (Party *const party = localPlayer->getParty()) - { - if (party->isMember(id)) - dstBeing->setParty(party); - } - - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - - const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(fromInt(job, BeingTypeId), look); - const uint16_t weapon = msg.readInt16("weapon"); - const uint16_t shield = msg.readInt16("shield"); - const uint16_t headBottom = msg.readInt16("head bottom"); - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const ItemColor hairColor = fromInt( - msg.readUInt8("hair color"), ItemColor); - msg.readUInt8("unused"); - msg.readInt32("unused"); - - const int guild = msg.readInt32("guild"); - - if (!guildManager || !GuildManager::getEnableGuildBot()) - { - if (guild == 0) - dstBeing->clearGuilds(); - else - dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); - } - - msg.readInt16("emblem"); - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); - dstBeing->setKarma(msg.readUInt8("karma")); - // reserving bit for future usage - dstBeing->setGender(Being::intToGender( - static_cast<uint8_t>(msg.readUInt8("gender") & 3))); - - if (!disguiseId) - { - // Set these after the gender, as the sprites may be gender-specific - dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); - dstBeing->updateSprite(SPRITE_FLOOR, shield); - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - dstBeing->setHairColor(hairColor); - } - localPlayer->imitateOutfit(dstBeing); - - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - dstBeing->setDirection(dir); - - localPlayer->imitateDirection(dstBeing, dir); - - const uint16_t gmstatus = msg.readInt16("gm status"); - - if (gmstatus & 0x80) - dstBeing->setGM(true); - - applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); - const int level = static_cast<int>(msg.readUInt8("level")); - if (level) - dstBeing->setLevel(level); - - dstBeing->setActionTime(tick_time); - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); - - BLOCK_END("BeingHandler::processPlayerMoveUpdate") -} - -void BeingHandler::processPlayerMove(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPlayerMoveUpdate") - if (!actorManager || !localPlayer) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - - // An update about a player, potentially including movement. - const BeingId id = msg.readBeingId("account id"); - const int16_t speed = msg.readInt16("speed"); - const uint16_t stunMode = msg.readInt16("opt1"); - uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) - << 16; - const int16_t job = msg.readInt16("job"); - int disguiseId = 0; - if (toInt(id, int) < 110000000 && job >= 1000) - disguiseId = job; - - Being *dstBeing = actorManager->findBeing(id); - if (!dstBeing) - { - if (actorManager->isBlocked(id) == true) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - - dstBeing = createBeing(id, job); - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processPlayerMoveUpdate") - return; - } - } - else if (disguiseId) - { - actorManager->undelete(dstBeing); - if (serverVersion < 1) - beingHandler->requestNameById(id); - } - - const uint8_t dir = dstBeing->getDirectionDelayed(); - if (dir) - { - if (dir != dstBeing->getDirection()) - dstBeing->setDirection(dir); - } - - if (Party *const party = localPlayer->getParty()) - { - if (party->isMember(id)) - dstBeing->setParty(party); - } - - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - - const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(fromInt(job, BeingTypeId), look); - const uint16_t weapon = msg.readInt16("weapon"); - const uint16_t shield = msg.readInt16("shield"); - const uint16_t headBottom = msg.readInt16("head bottom"); - - msg.readInt32("tick"); - - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const ItemColor hairColor = fromInt( - msg.readUInt8("hair color"), ItemColor); - msg.readUInt8("unused"); - msg.readInt32("unused"); - - const int guild = msg.readInt32("guild"); - - if (!guildManager || !GuildManager::getEnableGuildBot()) - { - if (guild == 0) - dstBeing->clearGuilds(); - else - dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); - } - - msg.readInt16("emblem"); - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); - dstBeing->setKarma(msg.readUInt8("karma")); - // reserving bit for future usage - dstBeing->setGender(Being::intToGender( - static_cast<uint8_t>(msg.readUInt8("gender") & 3))); - - if (!disguiseId) - { - // Set these after the gender, as the sprites may be gender-specific - dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); - dstBeing->updateSprite(SPRITE_FLOOR, shield); - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - dstBeing->setHairColor(hairColor); - } - localPlayer->imitateOutfit(dstBeing); - - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); - - localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); - - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - - // because server don't send direction in move packet, - // we fixing it - - if (srcX != dstX || srcY != dstY) - { - const int d = dstBeing->calcDirection(dstX, dstY); - - if (d && dstBeing->getDirection() != d) - dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); - } - - if (localPlayer->getCurrentAction() != BeingAction::STAND) - localPlayer->imitateAction(dstBeing, BeingAction::STAND); - if (localPlayer->getDirection() != dstBeing->getDirection()) - { - localPlayer->imitateDirection(dstBeing, - dstBeing->getDirection()); - } - - const uint16_t gmstatus = msg.readInt16("gm status"); - - if (gmstatus & 0x80) - dstBeing->setGM(true); - - msg.readUInt8("unused"); - - const int level = static_cast<int>(msg.readUInt8("level")); - if (level) - dstBeing->setLevel(level); - - msg.readUInt8("unused"); - - if (dstBeing->getType() != ActorType::Player) - dstBeing->setActionTime(tick_time); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); - - if (dstBeing->getType() == ActorType::Player) - dstBeing->setMoveTime(); - BLOCK_END("BeingHandler::processPlayerMoveUpdate") -} - -void BeingHandler::processBeingVisible(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingVisibleOrMove") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - BeingId spawnId; - - // Information about a being in range - const BeingId id = msg.readBeingId("being id"); - if (id == mSpawnId) - spawnId = mSpawnId; - else - spawnId = BeingId_zero; - mSpawnId = BeingId_zero; - int16_t speed = msg.readInt16("speed"); - const uint16_t stunMode = msg.readInt16("opt1"); - uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; - const int16_t job = msg.readInt16("class"); - int disguiseId = 0; - if (id == localPlayer->getId() && job >= 1000) - disguiseId = job; - - Being *dstBeing = actorManager->findBeing(id); - - if (dstBeing && dstBeing->getType() == ActorType::Monster - && !dstBeing->isAlive()) - { - actorManager->destroy(dstBeing); - actorManager->erase(dstBeing); - dstBeing = nullptr; - } - - if (!dstBeing) - { - // Being with id >= 110000000 and job 0 are better - // known as ghosts, so don't create those. - if (job == 0 && toInt(id, int) >= 110000000) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - if (actorManager->isBlocked(id) == true) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - dstBeing = createBeing(id, job); - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - } - else - { - if (dstBeing->getType() == ActorType::Npc) - { - actorManager->undelete(dstBeing); - if (serverVersion < 1) - beingHandler->requestNameById(id); - } - } - - if (dstBeing->getType() == ActorType::Player) - dstBeing->setMoveTime(); - - if (spawnId != BeingId_zero) - { - dstBeing->setAction(BeingAction::SPAWN, 0); - } - else - { - dstBeing->clearPath(); - dstBeing->setActionTime(tick_time); - dstBeing->setAction(BeingAction::STAND, 0); - } - - // Prevent division by 0 when calculating frame - if (speed == 0) - speed = 150; - - const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(fromInt(job, BeingTypeId), look); - if (dstBeing->getType() == ActorType::Monster && localPlayer) - localPlayer->checkNewName(dstBeing); - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - const uint16_t weapon = msg.readInt16("weapon"); - const uint16_t headBottom = msg.readInt16("head bottom"); - - const uint16_t shield = msg.readInt16("shield"); - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor); - msg.readUInt8("unused"); - const uint16_t shoes = msg.readInt16("shoes / clothes color"); - - uint16_t gloves; - if (dstBeing->getType() == ActorType::Monster) - { - if (serverFeatures->haveServerHp()) - { - const int hp = msg.readInt32("hp"); - const int maxHP = msg.readInt32("max hp"); - if (hp && maxHP) - { - dstBeing->setMaxHP(maxHP); - const int oldHP = dstBeing->getHP(); - if (!oldHP || oldHP > hp) - dstBeing->setHP(hp); - } - } - else - { - msg.readInt32("unused"); - msg.readInt32("unused"); - } - gloves = 0; - } - else - { - gloves = msg.readInt16("gloves / head dir"); - msg.readInt32("guild"); - msg.readInt16("guild emblem"); - } - - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); - if (serverFeatures->haveMonsterAttackRange() - && dstBeing->getType() == ActorType::Monster) - { - const int attackRange = static_cast<int>( - msg.readUInt8("attack range (was karma)")); - dstBeing->setAttackRange(attackRange); - } - else - { - dstBeing->setKarma(msg.readUInt8("karma")); - } - uint8_t gender = msg.readUInt8("gender"); - - if (!disguiseId && dstBeing->getType() == ActorType::Player) - { - // reserving bits for future usage - gender &= 3; - dstBeing->setGender(Being::intToGender(gender)); - // Set these after the gender, as the sprites may be gender-specific - setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - dstBeing->setHairColor(hairColor); - setSprite(dstBeing, SPRITE_WEAPON, headBottom); - setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - setSprite(dstBeing, SPRITE_HAIR, shoes); - setSprite(dstBeing, SPRITE_SHOES, gloves); - setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); - setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) - { - setServerGender(dstBeing, gender); - } - - uint8_t dir; - uint16_t x, y; - msg.readCoordinates(x, y, dir, "position"); - dstBeing->setTileCoords(x, y); - - if (job == 45 && socialWindow && outfitWindow) - { - const int num = socialWindow->getPortalIndex(x, y); - if (num >= 0) - { - dstBeing->setName(keyboard.getKeyShortString( - outfitWindow->keyName(num))); - } - else - { - dstBeing->setName(""); - } - } - - dstBeing->setDirection(dir); - - msg.readUInt8("unknown"); - msg.readUInt8("unknown"); - msg.readUInt8("unknown"); - msg.readUInt8("unknown"); - msg.readUInt8("unknown"); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); - BLOCK_END("BeingHandler::processBeingVisibleOrMove") -} - -void BeingHandler::processBeingMove(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingVisibleOrMove") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - BeingId spawnId; - - // Information about a being in range - const BeingId id = msg.readBeingId("being id"); - if (id == mSpawnId) - spawnId = mSpawnId; - else - spawnId = BeingId_zero; - mSpawnId = BeingId_zero; - int16_t speed = msg.readInt16("speed"); - const uint16_t stunMode = msg.readInt16("opt1"); - uint32_t statusEffects = msg.readInt16("opt2"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; - const int16_t job = msg.readInt16("class"); - int disguiseId = 0; - if (id == localPlayer->getId() && job >= 1000) - disguiseId = job; - - Being *dstBeing = actorManager->findBeing(id); - - if (dstBeing && dstBeing->getType() == ActorType::Monster - && !dstBeing->isAlive()) - { - actorManager->destroy(dstBeing); - actorManager->erase(dstBeing); - dstBeing = nullptr; - } - - if (!dstBeing) - { - // Being with id >= 110000000 and job 0 are better - // known as ghosts, so don't create those. - if (job == 0 && toInt(id, int) >= 110000000) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - if (actorManager->isBlocked(id) == true) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - - dstBeing = createBeing(id, job); - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processBeingVisibleOrMove") - return; - } - } - else - { - if (dstBeing->getType() == ActorType::Npc) - { - actorManager->undelete(dstBeing); - if (serverVersion < 1) - beingHandler->requestNameById(id); - } - } - - if (dstBeing->getType() == ActorType::Player) - dstBeing->setMoveTime(); - - if (spawnId != BeingId_zero) - dstBeing->setAction(BeingAction::SPAWN, 0); - - // Prevent division by 0 when calculating frame - if (speed == 0) - speed = 150; - - const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint16_t look = msg.readUInt8("look"); - dstBeing->setSubtype(fromInt(job, BeingTypeId), look); - if (dstBeing->getType() == ActorType::Monster && localPlayer) - localPlayer->checkNewName(dstBeing); - dstBeing->setWalkSpeed(Vector(speed, speed, 0)); - const uint16_t weapon = msg.readInt16("weapon"); - const uint16_t headBottom = msg.readInt16("head bottom"); - - msg.readInt32("tick"); - - const uint16_t shield = msg.readInt16("shield"); - const uint16_t headTop = msg.readInt16("head top"); - const uint16_t headMid = msg.readInt16("head mid"); - const ItemColor hairColor = fromInt( - msg.readUInt8("hair color"), ItemColor); - msg.readUInt8("unused"); - const uint16_t shoes = msg.readInt16("shoes / clothes color"); - - uint16_t gloves; - if (dstBeing->getType() == ActorType::Monster) - { - if (serverFeatures->haveServerHp()) - { - const int hp = msg.readInt32("hp"); - const int maxHP = msg.readInt32("max hp"); - if (hp && maxHP) - { - dstBeing->setMaxHP(maxHP); - const int oldHP = dstBeing->getHP(); - if (!oldHP || oldHP > hp) - dstBeing->setHP(hp); - } - } - else - { - msg.readInt32("unused"); - msg.readInt32("unused"); - } - gloves = 0; - } - else - { - gloves = msg.readInt16("gloves / head dir"); - msg.readInt32("guild"); - msg.readInt16("guild emblem"); - } - - dstBeing->setManner(msg.readInt16("manner")); - dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); - if (serverFeatures->haveMonsterAttackRange() - && dstBeing->getType() == ActorType::Monster) - { - const int attackRange = static_cast<int>( - msg.readUInt8("attack range (was karma)")); - dstBeing->setAttackRange(attackRange); - } - else - { - dstBeing->setKarma(msg.readUInt8("karma")); - } - uint8_t gender = msg.readUInt8("gender"); - - if (!disguiseId && dstBeing->getType() == ActorType::Player) - { - // reserving bits for future usage - gender &= 3; - dstBeing->setGender(Being::intToGender(gender)); - // Set these after the gender, as the sprites may be gender-specific - setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - dstBeing->setHairColor(hairColor); - setSprite(dstBeing, SPRITE_WEAPON, headBottom); - setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); - setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); - setSprite(dstBeing, SPRITE_HAIR, shoes); - setSprite(dstBeing, SPRITE_SHOES, gloves); - setSprite(dstBeing, SPRITE_BODY, weapon, "", ItemColor_one, true); - setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) - { - setServerGender(dstBeing, gender); - } - - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); - if (!disguiseId) - { - dstBeing->setAction(BeingAction::STAND, 0); - dstBeing->setTileCoords(srcX, srcY); - if (!serverFeatures->haveMove3()) - dstBeing->setDestination(dstX, dstY); - } - - msg.readUInt8("unknown"); - msg.readUInt8("unknown"); - msg.readUInt8("unknown"); - msg.readUInt8("unknown"); - msg.readUInt8("unknown"); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); - BLOCK_END("BeingHandler::processBeingVisibleOrMove") -} - -void BeingHandler::processBeingSpawn(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingSpawn") - // skipping this packet - mSpawnId = msg.readBeingId("being id"); - msg.readInt16("speed"); - msg.readInt16("opt1"); - msg.readInt16("opt2"); - msg.readInt16("option"); - msg.readInt16("disguise"); - msg.skip(25, "unused"); - BLOCK_END("BeingHandler::processBeingSpawn") -} - -void BeingHandler::processSkillCasting(Net::MessageIn &msg) -{ - msg.readInt32("src id"); - msg.readInt32("dst id"); - msg.readInt16("dst x"); - msg.readInt16("dst y"); - msg.readInt16("skill num"); - msg.readInt32("skill get p1"); - msg.readInt32("cast time"); -} - -void BeingHandler::processBeingStatusChange(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingStatusChange") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingStatusChange") - return; - } - - // Status change - const uint16_t status = msg.readInt16("status"); - const BeingId id = msg.readBeingId("being id"); - const Enable flag = fromBool( - msg.readUInt8("flag: 0: stop, 1: start"), Enable); - - Being *const dstBeing = actorManager->findBeing(id); - if (dstBeing) - dstBeing->setStatusEffect(status, flag); - BLOCK_END("BeingHandler::processBeingStatusChange") -} - -void BeingHandler::processBeingMove2(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingMove2") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingMove2") - return; - } - - /* - * A simplified movement packet, used by the - * later versions of eAthena for both mobs and - * players - */ - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - - /* - * This packet doesn't have enough info to actually - * create a new being, so if the being isn't found, - * we'll just pretend the packet didn't happen - */ - - if (!dstBeing) - { - BLOCK_END("BeingHandler::processBeingMove2") - return; - } - - uint16_t srcX, srcY, dstX, dstY; - msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); - msg.readInt32("tick"); - - dstBeing->setAction(BeingAction::STAND, 0); - dstBeing->setTileCoords(srcX, srcY); - dstBeing->setDestination(dstX, dstY); - if (dstBeing->getType() == ActorType::Player) - dstBeing->setMoveTime(); - BLOCK_END("BeingHandler::processBeingMove2") -} - -void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingChangeDirection") - if (!actorManager) - { - BLOCK_END("BeingHandler::processBeingChangeDirection") - return; - } - - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - - if (!dstBeing) - { - msg.readInt16("unused"); - msg.readUInt8("direction"); - BLOCK_END("BeingHandler::processBeingChangeDirection"); - return; - } - - msg.readInt16("unused"); - - const uint8_t dir = Net::MessageIn::fromServerDirection( - static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU)); - dstBeing->setDirection(dir); - if (localPlayer) - localPlayer->imitateDirection(dstBeing, dir); - BLOCK_END("BeingHandler::processBeingChangeDirection") -} - -void BeingHandler::setServerGender(Being *const being, const uint8_t gender) -{ - if (!being) - return; - switch (gender) - { - case 2: - being->setGender(Gender::FEMALE); - break; - case 3: - being->setGender(Gender::MALE); - break; - case 4: - being->setGender(Gender::OTHER); - break; - default: - being->setGender(Gender::UNSPECIFIED); - break; - } -} - -void BeingHandler::applyPlayerAction(Net::MessageIn &msg, - Being *const being, - const uint8_t type) -{ - if (!being) - return; - switch (type) - { - case 0: - being->setAction(BeingAction::STAND, 0); - localPlayer->imitateAction(being, BeingAction::STAND); - break; - - case 1: - if (being->getCurrentAction() != BeingAction::DEAD) - { - being->setAction(BeingAction::DEAD, 0); - being->recalcSpritesOrder(); - } - break; - - case 2: - being->setAction(BeingAction::SIT, 0); - localPlayer->imitateAction(being, BeingAction::SIT); - break; - - default: - UNIMPLIMENTEDPACKET; - break; - } -} - void BeingHandler::viewPlayerEquipment(const Being *const being A_UNUSED) { } -void BeingHandler::processPlaterStatusChange(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPlayerStop") - if (!actorManager) - { - BLOCK_END("BeingHandler::processPlayerStop") - return; - } - - // Change in players' flags - const BeingId id = msg.readBeingId("account id"); - Being *const dstBeing = actorManager->findBeing(id); - if (!dstBeing) - return; - - const uint16_t stunMode = msg.readInt16("stun mode"); - uint32_t statusEffects = msg.readInt16("status effect"); - statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16; - msg.readUInt8("Unused?"); - - dstBeing->setStunMode(stunMode); - dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( - (statusEffects >> 16) & 0xffff)); - dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( - statusEffects & 0xffff)); - BLOCK_END("BeingHandler::processPlayerStop") -} - -void BeingHandler::processBeingResurrect(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingResurrect") - if (!actorManager || !localPlayer) - { - BLOCK_END("BeingHandler::processBeingResurrect") - return; - } - - // A being changed mortality status - - const BeingId id = msg.readBeingId("being id"); - Being *const dstBeing = actorManager->findBeing(id); - if (!dstBeing) - { - BLOCK_END("BeingHandler::processBeingResurrect") - return; - } - - // If this is player's current target, clear it. - if (dstBeing == localPlayer->getTarget()) - localPlayer->stopAttack(); - - if (msg.readUInt8("flag?") == 1U) - dstBeing->setAction(BeingAction::STAND, 0); - BLOCK_END("BeingHandler::processBeingResurrect") -} - -void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPlayerGuilPartyInfo") - if (!actorManager) - { - BLOCK_END("BeingHandler::processPlayerGuilPartyInfo") - return; - } - - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - - if (dstBeing) - { - dstBeing->setPartyName(msg.readString(24, "party name")); - if (!guildManager || !GuildManager::getEnableGuildBot()) - { - dstBeing->setGuildName(msg.readString(24, "guild name")); - dstBeing->setGuildPos(msg.readString(24, "guild pos")); - } - else - { - msg.readString(24, "guild name"); - msg.readString(24, "guild pos"); - } - dstBeing->addToCache(); - msg.readString(24, "?"); - } - else - { - msg.readString(24, "party name"); - msg.readString(24, "guild name"); - msg.readString(24, "guild pos"); - msg.readString(24, "?"); - } - BLOCK_END("BeingHandler::processPlayerGuilPartyInfo") -} - -void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processBeingSelfEffect") - if (!effectManager || !actorManager) - { - BLOCK_END("BeingHandler::processBeingSelfEffect") - return; - } - - const BeingId id = msg.readBeingId("being id"); - Being *const being = actorManager->findBeing(id); - if (!being) - { - BLOCK_END("BeingHandler::processBeingSelfEffect") - return; - } - - const int effectType = msg.readInt32("effect type"); - - if (Particle::enabled) - effectManager->trigger(effectType, being); - - // +++ need dehard code effectType == 3 - if (effectType == 3 && being->getType() == ActorType::Player - && socialWindow) - { // reset received damage - socialWindow->resetDamage(being->getName()); - } - BLOCK_END("BeingHandler::processBeingSelfEffect") -} - -void BeingHandler::processSkillCastCancel(Net::MessageIn &msg) -{ - msg.readInt32("skill id"); -} - -void BeingHandler::processIpResponse(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processIpResponse") - if (!actorManager) - { - BLOCK_END("BeingHandler::processIpResponse") - return; - } - - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - if (dstBeing) - dstBeing->setIp(ipToString(msg.readInt32("ip address"))); - BLOCK_END("BeingHandler::processIpResponse") -} - -void BeingHandler::processPvpSet(Net::MessageIn &msg) -{ - BLOCK_START("BeingHandler::processPvpSet") - const BeingId id = msg.readBeingId("being id"); - const int rank = msg.readInt32("rank"); - int teamId = 0; - if (serverFeatures->haveTeamId()) - teamId = msg.readInt32("team"); - else - msg.readInt32("num"); - if (actorManager) - { - Being *const dstBeing = actorManager->findBeing(id); - if (dstBeing) - { - dstBeing->setPvpRank(rank); - dstBeing->setTeamId(static_cast<uint16_t>(teamId)); - dstBeing->addToCache(); - } - } - BLOCK_END("BeingHandler::processPvpSet") -} - } // namespace TmwAthena diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h index 1b722415d..a11415531 100644 --- a/src/net/tmwa/beinghandler.h +++ b/src/net/tmwa/beinghandler.h @@ -49,57 +49,6 @@ class BeingHandler final : public MessageHandler, public Ea::BeingHandler protected: void viewPlayerEquipment(const Being *const being); - - static void processBeingChangeLook(Net::MessageIn &msg); - - static void processBeingChangeLook2(Net::MessageIn &msg); - - static void processBeingVisible(Net::MessageIn &msg); - - static void processBeingMove(Net::MessageIn &msg); - - static void processPlayerUpdate1(Net::MessageIn &msg); - - static void processPlayerUpdate2(Net::MessageIn &msg); - - static void processPlayerMove(Net::MessageIn &msg); - - static void processBeingSpawn(Net::MessageIn &msg); - - static void processSkillCasting(Net::MessageIn &msg); - - static void processBeingStatusChange(Net::MessageIn &msg); - - static void processBeingMove2(Net::MessageIn &msg); - - static void processBeingChangeDirection(Net::MessageIn &msg); - - static void processBeingChangeLookContinue(Net::MessageIn &msg, - Being *const dstBeing, - const uint8_t type, - const int id, - const int id2) A_NONNULL(2); - - static void processPlaterStatusChange(Net::MessageIn &msg); - - static void processBeingResurrect(Net::MessageIn &msg); - - static void processPlayerGuilPartyInfo(Net::MessageIn &msg); - - static void setServerGender(Being *const being, - const uint8_t gender); - - static void applyPlayerAction(Net::MessageIn &msg, - Being *const being, - const uint8_t type); - - static void processBeingSelfEffect(Net::MessageIn &msg); - - static void processSkillCastCancel(Net::MessageIn &msg); - - static void processIpResponse(Net::MessageIn &msg); - - static void processPvpSet(Net::MessageIn &msg); }; } // namespace TmwAthena diff --git a/src/net/tmwa/beingnet.cpp b/src/net/tmwa/beingnet.cpp new file mode 100644 index 000000000..0230e053d --- /dev/null +++ b/src/net/tmwa/beingnet.cpp @@ -0,0 +1,1391 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/tmwa/beingnet.h" + +#include "actormanager.h" +#include "effectmanager.h" +#include "guild.h" +#include "party.h" + +#include "being/localplayer.h" + +#include "particle/particle.h" + +#include "input/keyboardconfig.h" + +#include "gui/windows/outfitwindow.h" +#include "gui/windows/socialwindow.h" + +#include "net/serverfeatures.h" + +#include "net/ea/beingnet.h" + +#include "net/tmwa/guildmanager.h" +#include "net/tmwa/messageout.h" +#include "net/tmwa/protocol.h" +#include "net/tmwa/sprite.h" + +#include "resources/iteminfo.h" + +#include "resources/db/itemdb.h" + +#include "utils/stringutils.h" +#include "utils/timer.h" + +#include "debug.h" + +extern int serverVersion; + +namespace TmwAthena +{ + +void BeingNet::processBeingChangeLook(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingChangeLook") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingChangeLook") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + const uint8_t type = msg.readUInt8("type"); + const int16_t id = static_cast<int16_t>(msg.readUInt8("id")); + const int id2 = 1; + + if (!localPlayer || !dstBeing) + { + BLOCK_END("BeingNet::processBeingChangeLook") + return; + } + processBeingChangeLookContinue(msg, dstBeing, type, id, id2); + BLOCK_END("BeingNet::processBeingChangeLook") +} + +void BeingNet::processBeingChangeLook2(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingChangeLook") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingChangeLook") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + const uint8_t type = msg.readUInt8("type"); + int id2 = 0; + + const int16_t id = msg.readInt16("id1"); + if (type == 2) + { + id2 = msg.readInt16("id2"); + } + else + { + msg.readInt16("id2"); + id2 = 1; + } + + if (!localPlayer || !dstBeing) + { + BLOCK_END("BeingNet::processBeingChangeLook") + return; + } + processBeingChangeLookContinue(msg, dstBeing, type, id, id2); + BLOCK_END("BeingNet::processBeingChangeLook") +} + +void BeingNet::processBeingChangeLookContinue(Net::MessageIn &msg, + Being *const dstBeing, + const uint8_t type, + const int id, + const int id2) +{ + if (dstBeing->getType() == ActorType::Player) + dstBeing->setOtherTime(); + + const std::string color; + switch (type) + { + case 0: // change race + dstBeing->setSubtype(fromInt(id, BeingTypeId), + dstBeing->getLook()); + break; + case 1: // eAthena LOOK_HAIR + { + const uint16_t look = static_cast<uint16_t>(id / 256); + const int hair = id % 256; + dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1); + dstBeing->setLook(look); + break; + } + case 2: // Weapon ID in id, Shield ID in id2 + dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true); + dstBeing->setSprite(SPRITE_FLOOR, id2); + localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); + break; + case 3: // Change lower headgear for eAthena, pants for us + dstBeing->setSprite(SPRITE_WEAPON, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); + break; + case 4: // Change upper headgear for eAthena, hat for us + dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); + break; + case 5: // Change middle headgear for eathena, armor for us + dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); + break; + case 6: // eAthena LOOK_HAIR_COLOR + dstBeing->setHairColor(SPRITE_HAIR_COLOR, + fromInt(id, ItemColor)); + break; + case 7: // Clothes color + // ignoring it + break; + case 8: // eAthena LOOK_SHIELD + dstBeing->setSprite(SPRITE_FLOOR, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); + break; + case 9: // eAthena LOOK_SHOES + dstBeing->setSprite(SPRITE_HAIR, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); + break; + case 10: // LOOK_GLOVES + dstBeing->setSprite(SPRITE_SHOES, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); + break; + case 11: // LOOK_CAPE + dstBeing->setSprite(SPRITE_SHIELD, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); + break; + case 12: + dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); + break; + case 13: + dstBeing->setSprite(SPRITE_HEAD_MID, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); + break; + case 14: + dstBeing->setSprite(SPRITE_ROBE, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); + break; + case 15: + dstBeing->setSprite(SPRITE_EVOL2, id, color, + ItemColor_one); + localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); + break; + case 16: + dstBeing->setLook(static_cast<uint16_t>(id)); + break; + default: + UNIMPLIMENTEDPACKET; + break; + } +} + +void BeingNet::processPlayerUpdate1(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerMoveUpdate") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + // An update about a player, potentially including movement. + const BeingId id = msg.readBeingId("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); + int disguiseId = 0; + if (toInt(id, int) < 110000000 && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + } + else if (disguiseId) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + + uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *const party = localPlayer->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + msg.readInt32("unused"); + + const int guild = msg.readInt32("guild"); + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + } + + msg.readInt16("emblem"); + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + dstBeing->setKarma(msg.readUInt8("karma")); + // reserving bit for future usage + dstBeing->setGender(Being::intToGender( + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + + if (!disguiseId) + { + // Set these after the gender, as the sprites may be gender-specific + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + } + localPlayer->imitateOutfit(dstBeing); + + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); + + localPlayer->imitateDirection(dstBeing, dir); + + const uint16_t gmstatus = msg.readInt16("gm status"); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); + const int level = static_cast<int>(msg.readUInt8("level")); + if (level) + dstBeing->setLevel(level); + + msg.readUInt8("unused"); + + dstBeing->setActionTime(tick_time); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + + BLOCK_END("BeingNet::processPlayerMoveUpdate") +} + +void BeingNet::processPlayerUpdate2(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerMoveUpdate") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + // An update about a player, potentially including movement. + const BeingId id = msg.readBeingId("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); + int disguiseId = 0; + if (toInt(id, int) < 110000000 && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + } + else if (disguiseId) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + + uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *const party = localPlayer->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + msg.readInt32("unused"); + + const int guild = msg.readInt32("guild"); + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + } + + msg.readInt16("emblem"); + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + dstBeing->setKarma(msg.readUInt8("karma")); + // reserving bit for future usage + dstBeing->setGender(Being::intToGender( + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + + if (!disguiseId) + { + // Set these after the gender, as the sprites may be gender-specific + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + } + localPlayer->imitateOutfit(dstBeing); + + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + dstBeing->setDirection(dir); + + localPlayer->imitateDirection(dstBeing, dir); + + const uint16_t gmstatus = msg.readInt16("gm status"); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + applyPlayerAction(msg, dstBeing, msg.readUInt8("action type")); + const int level = static_cast<int>(msg.readUInt8("level")); + if (level) + dstBeing->setLevel(level); + + dstBeing->setActionTime(tick_time); + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + + BLOCK_END("BeingNet::processPlayerMoveUpdate") +} + +void BeingNet::processPlayerMove(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerMoveUpdate") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + // An update about a player, potentially including movement. + const BeingId id = msg.readBeingId("account id"); + const int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("options"))) + << 16; + const int16_t job = msg.readInt16("job"); + int disguiseId = 0; + if (toInt(id, int) < 110000000 && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processPlayerMoveUpdate") + return; + } + } + else if (disguiseId) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + + const uint8_t dir = dstBeing->getDirectionDelayed(); + if (dir) + { + if (dir != dstBeing->getDirection()) + dstBeing->setDirection(dir); + } + + if (Party *const party = localPlayer->getParty()) + { + if (party->isMember(id)) + dstBeing->setParty(party); + } + + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + msg.readInt32("tick"); + + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + msg.readInt32("unused"); + + const int guild = msg.readInt32("guild"); + + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + if (guild == 0) + dstBeing->clearGuilds(); + else + dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild))); + } + + msg.readInt16("emblem"); + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + dstBeing->setKarma(msg.readUInt8("karma")); + // reserving bit for future usage + dstBeing->setGender(Being::intToGender( + static_cast<uint8_t>(msg.readUInt8("gender") & 3))); + + if (!disguiseId) + { + // Set these after the gender, as the sprites may be gender-specific + dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + dstBeing->updateSprite(SPRITE_FLOOR, shield); + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + } + localPlayer->imitateOutfit(dstBeing); + + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path"); + + localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY); + + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + + // because server don't send direction in move packet, + // we fixing it + + if (srcX != dstX || srcY != dstY) + { + const int d = dstBeing->calcDirection(dstX, dstY); + + if (d && dstBeing->getDirection() != d) + dstBeing->setDirectionDelayed(static_cast<uint8_t>(d)); + } + + if (localPlayer->getCurrentAction() != BeingAction::STAND) + localPlayer->imitateAction(dstBeing, BeingAction::STAND); + if (localPlayer->getDirection() != dstBeing->getDirection()) + { + localPlayer->imitateDirection(dstBeing, + dstBeing->getDirection()); + } + + const uint16_t gmstatus = msg.readInt16("gm status"); + + if (gmstatus & 0x80) + dstBeing->setGM(true); + + msg.readUInt8("unused"); + + const int level = static_cast<int>(msg.readUInt8("level")); + if (level) + dstBeing->setLevel(level); + + msg.readUInt8("unused"); + + if (dstBeing->getType() != ActorType::Player) + dstBeing->setActionTime(tick_time); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + + if (dstBeing->getType() == ActorType::Player) + dstBeing->setMoveTime(); + BLOCK_END("BeingNet::processPlayerMoveUpdate") +} + +void BeingNet::processBeingVisible(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingVisibleOrMove") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + BeingId spawnId; + + // Information about a being in range + const BeingId id = msg.readBeingId("being id"); + if (id == Ea::BeingNet::mSpawnId) + spawnId = Ea::BeingNet::mSpawnId; + else + spawnId = BeingId_zero; + Ea::BeingNet::mSpawnId = BeingId_zero; + int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; + const int16_t job = msg.readInt16("class"); + int disguiseId = 0; + if (id == localPlayer->getId() && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + + if (dstBeing && dstBeing->getType() == ActorType::Monster + && !dstBeing->isAlive()) + { + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); + dstBeing = nullptr; + } + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && toInt(id, int) >= 110000000) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + } + else + { + if (dstBeing->getType() == ActorType::Npc) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + } + + if (dstBeing->getType() == ActorType::Player) + dstBeing->setMoveTime(); + + if (spawnId != BeingId_zero) + { + dstBeing->setAction(BeingAction::SPAWN, 0); + } + else + { + dstBeing->clearPath(); + dstBeing->setActionTime(tick_time); + dstBeing->setAction(BeingAction::STAND, 0); + } + + // Prevent division by 0 when calculating frame + if (speed == 0) + speed = 150; + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + if (dstBeing->getType() == ActorType::Monster && localPlayer) + localPlayer->checkNewName(dstBeing); + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + const uint16_t shoes = msg.readInt16("shoes / clothes color"); + + uint16_t gloves; + if (dstBeing->getType() == ActorType::Monster) + { + if (serverFeatures->haveServerHp()) + { + const int hp = msg.readInt32("hp"); + const int maxHP = msg.readInt32("max hp"); + if (hp && maxHP) + { + dstBeing->setMaxHP(maxHP); + const int oldHP = dstBeing->getHP(); + if (!oldHP || oldHP > hp) + dstBeing->setHP(hp); + } + } + else + { + msg.readInt32("unused"); + msg.readInt32("unused"); + } + gloves = 0; + } + else + { + gloves = msg.readInt16("gloves / head dir"); + msg.readInt32("guild"); + msg.readInt16("guild emblem"); + } + + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + if (serverFeatures->haveMonsterAttackRange() + && dstBeing->getType() == ActorType::Monster) + { + const int attackRange = static_cast<int>( + msg.readUInt8("attack range (was karma)")); + dstBeing->setAttackRange(attackRange); + } + else + { + dstBeing->setKarma(msg.readUInt8("karma")); + } + uint8_t gender = msg.readUInt8("gender"); + + if (!disguiseId && dstBeing->getType() == ActorType::Player) + { + // reserving bits for future usage + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); + // Set these after the gender, as the sprites may be gender-specific + Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom); + Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); + Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); + Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes); + Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves); + Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "", + ItemColor_one, true); + Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield); + } + else if (dstBeing->getType() == ActorType::Npc + && serverFeatures->haveNpcGender()) + { + setServerGender(dstBeing, gender); + } + + uint8_t dir; + uint16_t x, y; + msg.readCoordinates(x, y, dir, "position"); + dstBeing->setTileCoords(x, y); + + if (job == 45 && socialWindow && outfitWindow) + { + const int num = socialWindow->getPortalIndex(x, y); + if (num >= 0) + { + dstBeing->setName(keyboard.getKeyShortString( + outfitWindow->keyName(num))); + } + else + { + dstBeing->setName(""); + } + } + + dstBeing->setDirection(dir); + + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + BLOCK_END("BeingNet::processBeingVisibleOrMove") +} + +void BeingNet::processBeingMove(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingVisibleOrMove") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + BeingId spawnId; + + // Information about a being in range + const BeingId id = msg.readBeingId("being id"); + if (id == Ea::BeingNet::mSpawnId) + spawnId = Ea::BeingNet::mSpawnId; + else + spawnId = BeingId_zero; + Ea::BeingNet::mSpawnId = BeingId_zero; + int16_t speed = msg.readInt16("speed"); + const uint16_t stunMode = msg.readInt16("opt1"); + uint32_t statusEffects = msg.readInt16("opt2"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16; + const int16_t job = msg.readInt16("class"); + int disguiseId = 0; + if (id == localPlayer->getId() && job >= 1000) + disguiseId = job; + + Being *dstBeing = actorManager->findBeing(id); + + if (dstBeing && dstBeing->getType() == ActorType::Monster + && !dstBeing->isAlive()) + { + actorManager->destroy(dstBeing); + actorManager->erase(dstBeing); + dstBeing = nullptr; + } + + if (!dstBeing) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && toInt(id, int) >= 110000000) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + if (actorManager->isBlocked(id) == true) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + + dstBeing = Ea::BeingNet::createBeing(id, job); + + if (!dstBeing) + { + BLOCK_END("BeingNet::processBeingVisibleOrMove") + return; + } + } + else + { + if (dstBeing->getType() == ActorType::Npc) + { + actorManager->undelete(dstBeing); + if (serverVersion < 1) + beingHandler->requestNameById(id); + } + } + + if (dstBeing->getType() == ActorType::Player) + dstBeing->setMoveTime(); + + if (spawnId != BeingId_zero) + dstBeing->setAction(BeingAction::SPAWN, 0); + + // Prevent division by 0 when calculating frame + if (speed == 0) + speed = 150; + + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + dstBeing->setSubtype(fromInt(job, BeingTypeId), look); + if (dstBeing->getType() == ActorType::Monster && localPlayer) + localPlayer->checkNewName(dstBeing); + dstBeing->setWalkSpeed(Vector(speed, speed, 0)); + const uint16_t weapon = msg.readInt16("weapon"); + const uint16_t headBottom = msg.readInt16("head bottom"); + + msg.readInt32("tick"); + + const uint16_t shield = msg.readInt16("shield"); + const uint16_t headTop = msg.readInt16("head top"); + const uint16_t headMid = msg.readInt16("head mid"); + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + const uint16_t shoes = msg.readInt16("shoes / clothes color"); + + uint16_t gloves; + if (dstBeing->getType() == ActorType::Monster) + { + if (serverFeatures->haveServerHp()) + { + const int hp = msg.readInt32("hp"); + const int maxHP = msg.readInt32("max hp"); + if (hp && maxHP) + { + dstBeing->setMaxHP(maxHP); + const int oldHP = dstBeing->getHP(); + if (!oldHP || oldHP > hp) + dstBeing->setHP(hp); + } + } + else + { + msg.readInt32("unused"); + msg.readInt32("unused"); + } + gloves = 0; + } + else + { + gloves = msg.readInt16("gloves / head dir"); + msg.readInt32("guild"); + msg.readInt16("guild emblem"); + } + + dstBeing->setManner(msg.readInt16("manner")); + dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3")); + if (serverFeatures->haveMonsterAttackRange() + && dstBeing->getType() == ActorType::Monster) + { + const int attackRange = static_cast<int>( + msg.readUInt8("attack range (was karma)")); + dstBeing->setAttackRange(attackRange); + } + else + { + dstBeing->setKarma(msg.readUInt8("karma")); + } + uint8_t gender = msg.readUInt8("gender"); + + if (!disguiseId && dstBeing->getType() == ActorType::Player) + { + // reserving bits for future usage + gender &= 3; + dstBeing->setGender(Being::intToGender(gender)); + // Set these after the gender, as the sprites may be gender-specific + Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + dstBeing->setHairColor(hairColor); + Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom); + Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid); + Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop); + Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes); + Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves); + Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "", + ItemColor_one, true); + Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield); + } + else if (dstBeing->getType() == ActorType::Npc + && serverFeatures->haveNpcGender()) + { + setServerGender(dstBeing, gender); + } + + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); + if (!disguiseId) + { + dstBeing->setAction(BeingAction::STAND, 0); + dstBeing->setTileCoords(srcX, srcY); + if (!serverFeatures->haveMove3()) + dstBeing->setDestination(dstX, dstY); + } + + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + msg.readUInt8("unknown"); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + BLOCK_END("BeingNet::processBeingVisibleOrMove") +} + +void BeingNet::processBeingSpawn(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingSpawn") + // skipping this packet + Ea::BeingNet::mSpawnId = msg.readBeingId("being id"); + msg.readInt16("speed"); + msg.readInt16("opt1"); + msg.readInt16("opt2"); + msg.readInt16("option"); + msg.readInt16("disguise"); + msg.skip(25, "unused"); + BLOCK_END("BeingNet::processBeingSpawn") +} + +void BeingNet::processSkillCasting(Net::MessageIn &msg) +{ + msg.readInt32("src id"); + msg.readInt32("dst id"); + msg.readInt16("dst x"); + msg.readInt16("dst y"); + msg.readInt16("skill num"); + msg.readInt32("skill get p1"); + msg.readInt32("cast time"); +} + +void BeingNet::processBeingStatusChange(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingStatusChange") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingStatusChange") + return; + } + + // Status change + const uint16_t status = msg.readInt16("status"); + const BeingId id = msg.readBeingId("being id"); + const Enable flag = fromBool( + msg.readUInt8("flag: 0: stop, 1: start"), Enable); + + Being *const dstBeing = actorManager->findBeing(id); + if (dstBeing) + dstBeing->setStatusEffect(status, flag); + BLOCK_END("BeingNet::processBeingStatusChange") +} + +void BeingNet::processBeingMove2(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingMove2") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingMove2") + return; + } + + /* + * A simplified movement packet, used by the + * later versions of eAthena for both mobs and + * players + */ + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + /* + * This packet doesn't have enough info to actually + * create a new being, so if the being isn't found, + * we'll just pretend the packet didn't happen + */ + + if (!dstBeing) + { + BLOCK_END("BeingNet::processBeingMove2") + return; + } + + uint16_t srcX, srcY, dstX, dstY; + msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path"); + msg.readInt32("tick"); + + dstBeing->setAction(BeingAction::STAND, 0); + dstBeing->setTileCoords(srcX, srcY); + dstBeing->setDestination(dstX, dstY); + if (dstBeing->getType() == ActorType::Player) + dstBeing->setMoveTime(); + BLOCK_END("BeingNet::processBeingMove2") +} + +void BeingNet::processBeingChangeDirection(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingChangeDirection") + if (!actorManager) + { + BLOCK_END("BeingNet::processBeingChangeDirection") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + if (!dstBeing) + { + msg.readInt16("unused"); + msg.readUInt8("direction"); + BLOCK_END("BeingNet::processBeingChangeDirection"); + return; + } + + msg.readInt16("unused"); + + const uint8_t dir = Net::MessageIn::fromServerDirection( + static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU)); + dstBeing->setDirection(dir); + if (localPlayer) + localPlayer->imitateDirection(dstBeing, dir); + BLOCK_END("BeingNet::processBeingChangeDirection") +} + +void BeingNet::processPlaterStatusChange(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerStop") + if (!actorManager) + { + BLOCK_END("BeingNet::processPlayerStop") + return; + } + + // Change in players' flags + const BeingId id = msg.readBeingId("account id"); + Being *const dstBeing = actorManager->findBeing(id); + if (!dstBeing) + return; + + const uint16_t stunMode = msg.readInt16("stun mode"); + uint32_t statusEffects = msg.readInt16("status effect"); + statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16; + msg.readUInt8("Unused?"); + + dstBeing->setStunMode(stunMode); + dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>( + (statusEffects >> 16) & 0xffff)); + dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>( + statusEffects & 0xffff)); + BLOCK_END("BeingNet::processPlayerStop") +} + +void BeingNet::processBeingResurrect(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingResurrect") + if (!actorManager || !localPlayer) + { + BLOCK_END("BeingNet::processBeingResurrect") + return; + } + + // A being changed mortality status + + const BeingId id = msg.readBeingId("being id"); + Being *const dstBeing = actorManager->findBeing(id); + if (!dstBeing) + { + BLOCK_END("BeingNet::processBeingResurrect") + return; + } + + // If this is player's current target, clear it. + if (dstBeing == localPlayer->getTarget()) + localPlayer->stopAttack(); + + if (msg.readUInt8("flag?") == 1U) + dstBeing->setAction(BeingAction::STAND, 0); + BLOCK_END("BeingNet::processBeingResurrect") +} + +void BeingNet::processPlayerGuilPartyInfo(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPlayerGuilPartyInfo") + if (!actorManager) + { + BLOCK_END("BeingNet::processPlayerGuilPartyInfo") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + + if (dstBeing) + { + dstBeing->setPartyName(msg.readString(24, "party name")); + if (!guildManager || !GuildManager::getEnableGuildBot()) + { + dstBeing->setGuildName(msg.readString(24, "guild name")); + dstBeing->setGuildPos(msg.readString(24, "guild pos")); + } + else + { + msg.readString(24, "guild name"); + msg.readString(24, "guild pos"); + } + dstBeing->addToCache(); + msg.readString(24, "?"); + } + else + { + msg.readString(24, "party name"); + msg.readString(24, "guild name"); + msg.readString(24, "guild pos"); + msg.readString(24, "?"); + } + BLOCK_END("BeingNet::processPlayerGuilPartyInfo") +} + +void BeingNet::processBeingSelfEffect(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processBeingSelfEffect") + if (!effectManager || !actorManager) + { + BLOCK_END("BeingNet::processBeingSelfEffect") + return; + } + + const BeingId id = msg.readBeingId("being id"); + Being *const being = actorManager->findBeing(id); + if (!being) + { + BLOCK_END("BeingNet::processBeingSelfEffect") + return; + } + + const int effectType = msg.readInt32("effect type"); + + if (Particle::enabled) + effectManager->trigger(effectType, being); + + // +++ need dehard code effectType == 3 + if (effectType == 3 && being->getType() == ActorType::Player + && socialWindow) + { // reset received damage + socialWindow->resetDamage(being->getName()); + } + BLOCK_END("BeingNet::processBeingSelfEffect") +} + +void BeingNet::processSkillCastCancel(Net::MessageIn &msg) +{ + msg.readInt32("skill id"); +} + +void BeingNet::processIpResponse(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processIpResponse") + if (!actorManager) + { + BLOCK_END("BeingNet::processIpResponse") + return; + } + + Being *const dstBeing = actorManager->findBeing( + msg.readBeingId("being id")); + if (dstBeing) + dstBeing->setIp(ipToString(msg.readInt32("ip address"))); + BLOCK_END("BeingNet::processIpResponse") +} + +void BeingNet::processPvpSet(Net::MessageIn &msg) +{ + BLOCK_START("BeingNet::processPvpSet") + const BeingId id = msg.readBeingId("being id"); + const int rank = msg.readInt32("rank"); + int teamId = 0; + if (serverFeatures->haveTeamId()) + teamId = msg.readInt32("team"); + else + msg.readInt32("num"); + if (actorManager) + { + Being *const dstBeing = actorManager->findBeing(id); + if (dstBeing) + { + dstBeing->setPvpRank(rank); + dstBeing->setTeamId(static_cast<uint16_t>(teamId)); + dstBeing->addToCache(); + } + } + BLOCK_END("BeingNet::processPvpSet") +} + +void BeingNet::applyPlayerAction(Net::MessageIn &msg, + Being *const being, + const uint8_t type) +{ + if (!being) + return; + switch (type) + { + case 0: + being->setAction(BeingAction::STAND, 0); + localPlayer->imitateAction(being, BeingAction::STAND); + break; + + case 1: + if (being->getCurrentAction() != BeingAction::DEAD) + { + being->setAction(BeingAction::DEAD, 0); + being->recalcSpritesOrder(); + } + break; + + case 2: + being->setAction(BeingAction::SIT, 0); + localPlayer->imitateAction(being, BeingAction::SIT); + break; + + default: + UNIMPLIMENTEDPACKET; + break; + } +} + +void BeingNet::setServerGender(Being *const being, const uint8_t gender) +{ + if (!being) + return; + switch (gender) + { + case 2: + being->setGender(Gender::FEMALE); + break; + case 3: + being->setGender(Gender::MALE); + break; + case 4: + being->setGender(Gender::OTHER); + break; + default: + being->setGender(Gender::UNSPECIFIED); + break; + } +} + +} // namespace TmwAthena diff --git a/src/net/tmwa/beingnet.h b/src/net/tmwa/beingnet.h new file mode 100644 index 000000000..268cc0723 --- /dev/null +++ b/src/net/tmwa/beingnet.h @@ -0,0 +1,66 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_TMWA_BEING_H +#define NET_TMWA_BEING_H + +#include "net/ea/beinghandler.h" + +#include "net/tmwa/messagehandler.h" + +namespace TmwAthena +{ + namespace BeingNet + { + void processBeingChangeLook(Net::MessageIn &msg); + void processBeingChangeLook2(Net::MessageIn &msg); + void processBeingVisible(Net::MessageIn &msg); + void processBeingMove(Net::MessageIn &msg); + void processPlayerUpdate1(Net::MessageIn &msg); + void processPlayerUpdate2(Net::MessageIn &msg); + void processPlayerMove(Net::MessageIn &msg); + void processBeingSpawn(Net::MessageIn &msg); + void processSkillCasting(Net::MessageIn &msg); + void processBeingStatusChange(Net::MessageIn &msg); + void processBeingMove2(Net::MessageIn &msg); + void processBeingChangeDirection(Net::MessageIn &msg); + void processBeingChangeLookContinue(Net::MessageIn &msg, + Being *const dstBeing, + const uint8_t type, + const int id, + const int id2) A_NONNULL(2); + void processPlaterStatusChange(Net::MessageIn &msg); + void processBeingResurrect(Net::MessageIn &msg); + void processPlayerGuilPartyInfo(Net::MessageIn &msg); + void processBeingSelfEffect(Net::MessageIn &msg); + void processSkillCastCancel(Net::MessageIn &msg); + void processIpResponse(Net::MessageIn &msg); + void processPvpSet(Net::MessageIn &msg); + void applyPlayerAction(Net::MessageIn &msg, + Being *const being, + const uint8_t type); + void setServerGender(Being *const being, + const uint8_t gender); + } // namespace Being +} // namespace TmwAthena + +#endif // NET_TMWA_BEING_H |