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authorAndrei Karas <akaras@inbox.ru>2016-06-08 17:51:01 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 17:51:01 +0300
commit025e9b12601079e7aeaaaa25225e9dadc376240a (patch)
treece9136fc783f355046a7a044c2c7d2a7b0cc199a /src/net/tmwa
parentca23f86b2b1ae730d0511bb1613e5f4b7211c8d7 (diff)
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Remove default value from parameter isItemSprite in Being->setSprite.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/beinghandler.cpp15
-rw-r--r--src/net/tmwa/beingrecv.cpp39
-rw-r--r--src/net/tmwa/charserverrecv.cpp36
3 files changed, 60 insertions, 30 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 59a34332b..a98db8a3a 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -53,27 +53,32 @@ void BeingHandler::undress(Being *const being) const
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_HEAD_BOTTOM,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_CLOTHES_COLOR,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_HAIR,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
being->setSprite(SPRITE_SHOES,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
}
#ifdef EATHENA_SUPPORT
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 167e0042f..9cc5090ac 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -147,12 +147,14 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
"",
ItemColor_one,
- IsWeapon_true);
+ IsWeapon_true,
+ IsTempSprite_false);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
@@ -160,7 +162,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
@@ -168,7 +171,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
@@ -176,7 +180,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -191,7 +196,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
@@ -199,7 +205,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
@@ -207,7 +214,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
@@ -215,7 +223,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
@@ -223,7 +232,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
@@ -231,7 +241,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
@@ -239,7 +250,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
@@ -247,7 +259,8 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
id,
color,
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16:
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index 401585fc7..ba4088898 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -108,7 +108,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
weapon,
"",
ItemColor_one,
- IsWeapon_true);
+ IsWeapon_true,
+ IsTempSprite_false);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
@@ -128,7 +129,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
0,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
}
else
{
@@ -136,7 +138,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
hairStyle * -1,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
}
tempPlayer->setHairColor(hairColor);
@@ -156,47 +159,56 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
shoes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
tempPlayer->setSprite(SPRITE_HEAD_MID,
misc2,
std::string(),
ItemColor_one,
- IsWeapon_false);
+ IsWeapon_false,
+ IsTempSprite_false);
character->slot = msg.readUInt8("slot");
const uint8_t sex = CAST_U8(msg.readUInt8("gender"));