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authorAndrei Karas <akaras@inbox.ru>2014-10-01 17:26:27 +0300
committerAndrei Karas <akaras@inbox.ru>2014-10-01 19:28:09 +0300
commit43713ab4bb834e898c0d2c3289555d22fe08132e (patch)
tree8ae0f663ad44cb5d754babff17d25e09e8b6a2bf /src/net/tmwa/playerhandler.cpp
parent10b5b99e5e7e5f332c077a2d261df8f02f111c4f (diff)
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Move VIT stat from net enum into attributes.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 78d4876f2..6e7d4f9a6 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -373,11 +373,16 @@ void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
msg.readUInt8("agi cost");
val = msg.readUInt8("vit");
- PlayerInfo::setStatBase(VIT, val);
+ PlayerInfo::setStatBase(Attributes::VIT, val);
if (statusWindow)
- statusWindow->setPointsNeeded(VIT, msg.readUInt8("vit cost"));
+ {
+ statusWindow->setPointsNeeded(Attributes::VIT,
+ msg.readUInt8("vit cost"));
+ }
else
+ {
msg.readUInt8("vit cost");
+ }
val = msg.readUInt8("int");
PlayerInfo::setStatBase(Attributes::INT, val);