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author | Andrei Karas <akaras@inbox.ru> | 2016-03-06 03:22:03 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-03-06 03:22:03 +0300 |
commit | fe4bd9d594ae6c305c9c51a32fca503dbb2e0771 (patch) | |
tree | e0793ac44f6fc596f3a8a7ca1342d65c2e24953b /src/net/tmwa/inventoryrecv.cpp | |
parent | 2b019f52da91cb37c00dfa34be6dd3e99e459d47 (diff) | |
download | mv-fe4bd9d594ae6c305c9c51a32fca503dbb2e0771.tar.gz mv-fe4bd9d594ae6c305c9c51a32fca503dbb2e0771.tar.bz2 mv-fe4bd9d594ae6c305c9c51a32fca503dbb2e0771.tar.xz mv-fe4bd9d594ae6c305c9c51a32fca503dbb2e0771.zip |
Move InventoryRecv::getSlot form ea namespace into tmwa and eathena.
Diffstat (limited to 'src/net/tmwa/inventoryrecv.cpp')
-rw-r--r-- | src/net/tmwa/inventoryrecv.cpp | 59 |
1 files changed, 56 insertions, 3 deletions
diff --git a/src/net/tmwa/inventoryrecv.cpp b/src/net/tmwa/inventoryrecv.cpp index 2ba71b73d..fbada97cf 100644 --- a/src/net/tmwa/inventoryrecv.cpp +++ b/src/net/tmwa/inventoryrecv.cpp @@ -28,10 +28,13 @@ #include "const/net/inventory.h" +#include "enums/equipslot.h" + #include "enums/resources/notifytypes.h" #include "listeners/arrowslistener.h" +#include "net/inventoryhandler.h" #include "net/messagein.h" #include "net/ea/equipbackend.h" @@ -42,6 +45,35 @@ namespace TmwAthena { +namespace InventoryRecv +{ + const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] = + { + EquipSlot::LEGS_SLOT, // Lower Headgear + EquipSlot::FIGHT1_SLOT, // Weapon + EquipSlot::GLOVES_SLOT, // Garment + EquipSlot::RING2_SLOT, // Accessory 1 + EquipSlot::RING1_SLOT, // Armor + EquipSlot::FIGHT2_SLOT, // Shield + EquipSlot::FEET_SLOT, // Footgear + EquipSlot::NECK_SLOT, // Accessory 2 + EquipSlot::HEAD_SLOT, // Upper Headgear + EquipSlot::TORSO_SLOT, // Middle Headgear + EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear + EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear + EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear + EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe + EquipSlot::MISSING1_SLOT, // Missing slot 1 + EquipSlot::MISSING2_SLOT, // Missing slot 2 + EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor + EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon + EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield + EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes + EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2 + EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 + }; +} + void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) { BLOCK_START("InventoryRecv::processPlayerEquipment") @@ -97,7 +129,8 @@ void InventoryRecv::processPlayerEquipment(Net::MessageIn &msg) if (equipType) { Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), index); + InventoryRecv::getSlot(equipType), + index); } } BLOCK_END("InventoryRecv::processPlayerEquipment") @@ -332,7 +365,8 @@ void InventoryRecv::processPlayerEquip(Net::MessageIn &msg) else { Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), index); + InventoryRecv::getSlot(equipType), + index); } BLOCK_END("InventoryRecv::processPlayerEquip") } @@ -347,7 +381,8 @@ void InventoryRecv::processPlayerUnEquip(Net::MessageIn &msg) if (flag) { Ea::InventoryRecv::mEquips.setEquipment( - Ea::InventoryRecv::getSlot(equipType), -1); + InventoryRecv::getSlot(equipType), + -1); } if (equipType & 0x8000) ArrowsListener::distributeEvent(); @@ -480,4 +515,22 @@ void InventoryRecv::processPlayerInventoryRemove(Net::MessageIn &msg) BLOCK_END("InventoryRecv::processPlayerInventoryRemove") } +int InventoryRecv::getSlot(const int eAthenaSlot) +{ + if (eAthenaSlot == 0) + return EquipSlot::VECTOREND; + + if (eAthenaSlot & 0x8000) + return inventoryHandler->getProjectileSlot(); + + unsigned int mask = 1; + int position = 0; + while (!(eAthenaSlot & mask)) + { + mask <<= 1; + position++; + } + return CAST_S32(EQUIP_POINTS[position]); +} + } // namespace TmwAthena |