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authorAndrei Karas <akaras@inbox.ru>2014-11-23 16:45:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-11-23 16:45:46 +0300
commitd20744c0ff83572dc209389df900826b7d088546 (patch)
treeb6a91790f6c52d016e57cfdba687251c1f01409f /src/net/tmwa/inventoryhandler.h
parenta22d7bce703101ba3ae15cb5b8545381dfe863c4 (diff)
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Add support for additional slots in net code.
Now projectile slot depend on server.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.h')
-rw-r--r--src/net/tmwa/inventoryhandler.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index 84f6dd974..d8caf7a84 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -71,6 +71,9 @@ class InventoryHandler final : public MessageHandler,
int convertFromServerSlot(const int serverSlot)
const override final A_WARN_UNUSED;
+ int getProjectileSlot() const override final
+ { return 10; }
+
protected:
static void processPlayerEquipment(Net::MessageIn &msg);