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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/tmwa/generalhandler.cpp
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/net/tmwa/generalhandler.cpp')
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diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/tmwa/generalhandler.h"
+
+#include "client.h"
+#include "configuration.h"
+#include "log.h"
+
+#include "gui/charselectdialog.h"
+#include "gui/inventorywindow.h"
+#include "gui/register.h"
+#include "gui/skilldialog.h"
+#include "gui/socialwindow.h"
+#include "gui/statuswindow.h"
+
+#include "net/messagein.h"
+#include "net/messageout.h"
+#include "net/serverinfo.h"
+
+#include "net/tmwa/adminhandler.h"
+#include "net/tmwa/beinghandler.h"
+#include "net/tmwa/buysellhandler.h"
+#include "net/tmwa/chathandler.h"
+#include "net/tmwa/charserverhandler.h"
+#include "net/tmwa/gamehandler.h"
+#include "net/tmwa/guildhandler.h"
+#include "net/tmwa/inventoryhandler.h"
+#include "net/tmwa/itemhandler.h"
+#include "net/tmwa/loginhandler.h"
+#include "net/tmwa/network.h"
+#include "net/tmwa/npchandler.h"
+#include "net/tmwa/partyhandler.h"
+#include "net/tmwa/playerhandler.h"
+#include "net/tmwa/protocol.h"
+#include "net/tmwa/tradehandler.h"
+#include "net/tmwa/specialhandler.h"
+
+#include "net/tmwa/gui/guildtab.h"
+#include "net/tmwa/gui/partytab.h"
+
+#include "resources/itemdb.h"
+
+#include "utils/gettext.h"
+
+#include <assert.h>
+#include <list>
+
+extern Net::GeneralHandler *generalHandler;
+
+namespace TmwAthena
+{
+
+ServerInfo charServer;
+ServerInfo mapServer;
+
+extern Guild *taGuild;
+extern Party *taParty;
+
+GeneralHandler::GeneralHandler():
+ mAdminHandler(new AdminHandler),
+ mBeingHandler(new BeingHandler(config.getBoolValue("EnableSync"))),
+ mBuySellHandler(new BuySellHandler),
+ mCharHandler(new CharServerHandler),
+ mChatHandler(new ChatHandler),
+ mGameHandler(new GameHandler),
+ mGuildHandler(new GuildHandler),
+ mInventoryHandler(new InventoryHandler),
+ mItemHandler(new ItemHandler),
+ mLoginHandler(new LoginHandler),
+ mNpcHandler(new NpcHandler),
+ mPartyHandler(new PartyHandler),
+ mPlayerHandler(new PlayerHandler),
+ mSpecialHandler(new SpecialHandler),
+ mTradeHandler(new TradeHandler)
+{
+ static const Uint16 _messages[] =
+ {
+ SMSG_CONNECTION_PROBLEM,
+ 0
+ };
+ handledMessages = _messages;
+ generalHandler = this;
+
+ std::list<ItemDB::Stat> stats;
+ stats.push_back(ItemDB::Stat("str", _("Strength %+d")));
+ stats.push_back(ItemDB::Stat("agi", _("Agility %+d")));
+ stats.push_back(ItemDB::Stat("vit", _("Vitality %+d")));
+ stats.push_back(ItemDB::Stat("int", _("Intelligence %+d")));
+ stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d")));
+ stats.push_back(ItemDB::Stat("luck", _("Luck %+d")));
+
+ ItemDB::setStatsList(stats);
+
+ listen(CHANNEL_GAME);
+}
+
+GeneralHandler::~GeneralHandler()
+{
+ delete mNetwork;
+ mNetwork = 0;
+}
+
+void GeneralHandler::handleMessage(Net::MessageIn &msg)
+{
+ int code;
+
+ switch (msg.getId())
+ {
+ case SMSG_CONNECTION_PROBLEM:
+ code = msg.readInt8();
+ logger->log("Connection problem: %i", code);
+
+ switch (code)
+ {
+ case 0:
+ errorMessage = _("Authentication failed.");
+ break;
+ case 1:
+ errorMessage = _("No servers available.");
+ break;
+ case 2:
+ if (Client::getState() == STATE_GAME)
+ errorMessage = _("Someone else is trying to use this "
+ "account.");
+ else
+ errorMessage = _("This account is already logged in.");
+ break;
+ case 3:
+ errorMessage = _("Speed hack detected.");
+ break;
+ case 8:
+ errorMessage = _("Duplicated login.");
+ break;
+ default:
+ errorMessage = _("Unknown connection error.");
+ break;
+ }
+ Client::setState(STATE_ERROR);
+ break;
+
+ default:
+ break;
+ }
+}
+
+void GeneralHandler::load()
+{
+ (new Network)->registerHandler(this);
+
+ if (!mNetwork)
+ return;
+
+ mNetwork->registerHandler(mAdminHandler.get());
+ mNetwork->registerHandler(mBeingHandler.get());
+ mNetwork->registerHandler(mBuySellHandler.get());
+ mNetwork->registerHandler(mChatHandler.get());
+ mNetwork->registerHandler(mCharHandler.get());
+ mNetwork->registerHandler(mGameHandler.get());
+ mNetwork->registerHandler(mGuildHandler.get());
+ mNetwork->registerHandler(mInventoryHandler.get());
+ mNetwork->registerHandler(mItemHandler.get());
+ mNetwork->registerHandler(mLoginHandler.get());
+ mNetwork->registerHandler(mNpcHandler.get());
+ mNetwork->registerHandler(mPlayerHandler.get());
+ mNetwork->registerHandler(mSpecialHandler.get());
+ mNetwork->registerHandler(mTradeHandler.get());
+ mNetwork->registerHandler(mPartyHandler.get());
+}
+
+void GeneralHandler::reload()
+{
+ if (mNetwork)
+ mNetwork->disconnect();
+
+ static_cast<LoginHandler*>(mLoginHandler.get())->clearWorlds();
+ static_cast<CharServerHandler*>(
+ mCharHandler.get())->setCharCreateDialog(0);
+ static_cast<CharServerHandler*>(
+ mCharHandler.get())->setCharSelectDialog(0);
+}
+
+void GeneralHandler::unload()
+{
+ if (mNetwork)
+ mNetwork->clearHandlers();
+}
+
+void GeneralHandler::flushNetwork()
+{
+ if (!mNetwork)
+ return;
+
+ mNetwork->flush();
+ mNetwork->dispatchMessages();
+
+ if (mNetwork->getState() == Network::NET_ERROR)
+ {
+ if (!mNetwork->getError().empty())
+ errorMessage = mNetwork->getError();
+ else
+ errorMessage = _("Got disconnected from server!");
+
+ Client::setState(STATE_ERROR);
+ }
+}
+
+void GeneralHandler::clearHandlers()
+{
+ if (mNetwork)
+ mNetwork->clearHandlers();
+}
+
+void GeneralHandler::event(Channels channel,
+ const Mana::Event &event)
+{
+ if (channel == CHANNEL_GAME)
+ {
+ if (event.getName() == EVENT_GUIWINDOWSLOADED)
+ {
+ if (inventoryWindow)
+ inventoryWindow->setSplitAllowed(false);
+ if (skillDialog)
+ skillDialog->loadSkills("ea-skills.xml");
+
+ if (!statusWindow)
+ return;
+
+ statusWindow->addAttribute(STR, _("Strength"), true, "");
+ statusWindow->addAttribute(AGI, _("Agility"), true, "");
+ statusWindow->addAttribute(VIT, _("Vitality"), true, "");
+ statusWindow->addAttribute(INT, _("Intelligence"), true, "");
+ statusWindow->addAttribute(DEX, _("Dexterity"), true, "");
+ statusWindow->addAttribute(LUK, _("Luck"), true, "");
+
+ statusWindow->addAttribute(ATK, _("Attack"), false, "");
+ statusWindow->addAttribute(DEF, _("Defense"), false, "");
+ statusWindow->addAttribute(MATK, _("M.Attack"), false, "");
+ statusWindow->addAttribute(MDEF, _("M.Defense"), false, "");
+ statusWindow->addAttribute(HIT, _("% Accuracy"), false, "");
+ statusWindow->addAttribute(FLEE, _("% Evade"), false, "");
+ statusWindow->addAttribute(CRIT, _("% Critical"), false, "");
+ statusWindow->addAttribute(ATTACK_SPEED, _("Attack Delay"),
+ false, "");
+ statusWindow->addAttribute(WALK_SPEED, _("Walk Delay"),
+ false, "");
+ statusWindow->addAttribute(ATTACK_RANGE, _("Attack Range"),
+ false, "");
+ }
+ else if (event.getName() == EVENT_GUIWINDOWSUNLOADING)
+ {
+ if (socialWindow)
+ {
+ socialWindow->removeTab(taGuild);
+ socialWindow->removeTab(taParty);
+ }
+
+ delete guildTab;
+ guildTab = 0;
+
+ delete partyTab;
+ partyTab = 0;
+ }
+ }
+}
+
+} // namespace TmwAthena