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authorAndrei Karas <akaras@inbox.ru>2014-09-01 01:53:14 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 01:18:54 +0300
commite536c8ad413cafa4e6c6a81a8f61a3b6c1971a41 (patch)
tree215dff438c447791dde207610189f7dbbc710e83 /src/net/tmwa/gamehandler.cpp
parent7794e6271fea1e0c0af9eacc99603f15a2f8ef79 (diff)
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use pauseDispatch in processMapLogin.
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r--src/net/tmwa/gamehandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index e74315b44..ae60a0874 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -183,6 +183,9 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) const
mLastHost &= 0xffffff;
+ if (mNetwork)
+ mNetwork->pauseDispatch();
+
// Switch now or we'll have problems
client->setState(STATE_GAME);
if (localPlayer)