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authorAndrei Karas <akaras@inbox.ru>2013-08-23 22:00:27 +0300
committerAndrei Karas <akaras@inbox.ru>2013-08-24 21:08:16 +0300
commitc2a7004213529c403faeb6fdcc374699aa2f53b5 (patch)
treef5701ef3412923bc0e5e033033bd52960d66acc3 /src/net/tmwa/gamehandler.cpp
parente8a4474319aca4a32869fa1ebb8b5ebbd98237f6 (diff)
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improve getState/setState in Client.
Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r--src/net/tmwa/gamehandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp
index 62457d718..b066db36b 100644
--- a/src/net/tmwa/gamehandler.cpp
+++ b/src/net/tmwa/gamehandler.cpp
@@ -103,7 +103,7 @@ void GameHandler::connect()
const Token &token = static_cast<LoginHandler*>(
Net::getLoginHandler())->getToken();
- if (Client::getState() == STATE_CONNECT_GAME)
+ if (client->getState() == STATE_CONNECT_GAME)
{
// Change the player's ID to the account ID to match what eAthena uses
if (player_node)