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authorAndrei Karas <akaras@inbox.ru>2016-06-08 18:18:18 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 18:18:18 +0300
commite03f294796e1cd8d49d00fd86dc33959948924c7 (patch)
treeaea8504dd7e510c8669cffd18f8c4200f8473470 /src/net/tmwa/charserverrecv.cpp
parent025e9b12601079e7aeaaaa25225e9dadc376240a (diff)
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Remove default value from parameter cards in Being->setSprite.
Diffstat (limited to 'src/net/tmwa/charserverrecv.cpp')
-rw-r--r--src/net/tmwa/charserverrecv.cpp36
1 files changed, 24 insertions, 12 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index ba4088898..15c8aa7a0 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -109,7 +109,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
"",
ItemColor_one,
IsWeapon_true,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
@@ -130,7 +131,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
}
else
{
@@ -139,7 +141,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
}
tempPlayer->setHairColor(hairColor);
@@ -160,55 +163,64 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
tempPlayer->setSprite(SPRITE_HEAD_MID,
misc2,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false);
+ IsTempSprite_false,
+ nullptr);
character->slot = msg.readUInt8("slot");
const uint8_t sex = CAST_U8(msg.readUInt8("gender"));