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authorAndrei Karas <akaras@inbox.ru>2011-03-03 02:50:03 +0200
committerAndrei Karas <akaras@inbox.ru>2011-03-03 02:50:03 +0200
commitde51eaa43e05c2126fc1eef2a7e115843f972547 (patch)
tree286a05a069e048247f90c7595f1b8939be784608 /src/net/tmwa/charserverhandler.cpp
parentd4c08d3bf69410a35a50875de50cc6fe74b3bf3e (diff)
parent8627c7745f47492ab349da6a74e98e3d5813418f (diff)
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Merge branch 'coloritems'
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp101
1 files changed, 79 insertions, 22 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 5e2efbdd5..daf531f04 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -61,6 +61,7 @@ CharServerHandler::CharServerHandler()
SMSG_CHAR_LOGIN,
SMSG_CHAR_LOGIN_ERROR,
SMSG_CHAR_CREATE_SUCCEEDED,
+ SMSG_CHAR_CREATE_SUCCEEDED2,
SMSG_CHAR_CREATE_FAILED,
SMSG_CHAR_DELETE_SUCCEEDED,
SMSG_CHAR_DELETE_FAILED,
@@ -82,18 +83,23 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
int slots = msg.readInt16();
if (slots > 0 && slots < 30)
loginData.characterSlots = slots;
- msg.skip(18); // Unused
+ bool version = msg.readInt8() == 1 && serverVersion > 0;
+ msg.skip(17); // Unused
delete_all(mCharacters);
mCharacters.clear();
// Derive number of characters from message length
- const int count = (msg.getLength() - 24) / 106;
+ int count = (msg.getLength() - 24);
+ if (version)
+ count /= 120;
+ else
+ count /= 106;
for (int i = 0; i < count; ++i)
{
Net::Character *character = new Net::Character;
- readPlayerData(msg, character);
+ readPlayerData(msg, character, version);
mCharacters.push_back(character);
logger->log("CharServer: Player: %s (%d)",
character->dummy->getName().c_str(), character->slot);
@@ -123,7 +129,24 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
case SMSG_CHAR_CREATE_SUCCEEDED:
{
Net::Character *character = new Net::Character;
- readPlayerData(msg, character);
+ readPlayerData(msg, character, false);
+ mCharacters.push_back(character);
+
+ updateCharSelectDialog();
+
+ // Close the character create dialog
+ if (mCharCreateDialog)
+ {
+ mCharCreateDialog->scheduleDelete();
+ mCharCreateDialog = 0;
+ }
+ }
+ break;
+
+ case SMSG_CHAR_CREATE_SUCCEEDED2:
+ {
+ Net::Character *character = new Net::Character;
+ readPlayerData(msg, character, true);
mCharacters.push_back(character);
updateCharSelectDialog();
@@ -238,7 +261,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
}
void CharServerHandler::readPlayerData(Net::MessageIn &msg,
- Net::Character *character)
+ Net::Character *character,
+ bool withColors)
{
const Token &token =
static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
@@ -254,10 +278,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
character->data.mStats[JOB].base = temp;
character->data.mStats[JOB].mod = temp;
- tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16());
- tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16());
- tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16());
- tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16());
+ int shoes = msg.readInt16();
+ int gloves = msg.readInt16();
+ int cape = msg.readInt16();
+ int misc1 = msg.readInt16();
msg.readInt32(); // option
msg.readInt32(); // karma
@@ -272,24 +296,22 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt16(); // speed
tempPlayer->setSubtype(msg.readInt16()); // class (used for race)
int hairStyle = msg.readInt16();
- Uint16 weapon = msg.readInt16();
- tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true);
+ Uint16 weapon = msg.readInt16(); // server not used it. may be need use?
+ tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);
character->data.mAttributes[LEVEL] = msg.readInt16();
msg.readInt16(); // skill point
- tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16());
- //to avoid show error (error.xml) need remove this sprite
- if (!config.getBoolValue("hideShield"))
- tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16());
- else
- msg.readInt16();
+ int bottomClothes = msg.readInt16();
+ int shield = msg.readInt16();
+
+ int hat = msg.readInt16(); // head option top
+ int topClothes = msg.readInt16();
- tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top
- tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16());
tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1,
- ColorDB::get(msg.readInt16()));
- tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16());
+ ColorDB::getHairColor(msg.readInt16()));
+
+ int misc2 = msg.readInt16();
tempPlayer->setName(msg.readString(24));
character->dummy = tempPlayer;
@@ -297,7 +319,42 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
for (int i = 0; i < 6; i++)
character->data.mStats[i + STR].base = msg.readInt8();
- character->slot = msg.readInt8(); // character slot
+ if (withColors)
+ {
+ tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readInt8());
+ tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readInt8());
+ tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readInt8());
+ tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readInt8());
+ tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes, "", msg.readInt8());
+ //to avoid show error (error.xml) need remove this sprite
+ if (!config.getBoolValue("hideShield"))
+ tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readInt8());
+ else
+ msg.readInt8();
+
+ tempPlayer->setSprite(SPRITE_HAT, hat, "", msg.readInt8()); // head option top
+ tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "", msg.readInt8());
+ tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readInt8());
+ msg.skip(5);
+ character->slot = msg.readInt8(); // character slot
+ }
+ else
+ {
+ tempPlayer->setSprite(SPRITE_SHOE, shoes);
+ tempPlayer->setSprite(SPRITE_GLOVES, gloves);
+ tempPlayer->setSprite(SPRITE_CAPE, cape);
+ tempPlayer->setSprite(SPRITE_MISC1, misc1);
+ tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes);
+ //to avoid show error (error.xml) need remove this sprite
+ if (!config.getBoolValue("hideShield"))
+ tempPlayer->setSprite(SPRITE_SHIELD, shield);
+
+ tempPlayer->setSprite(SPRITE_HAT, hat); // head option top
+ tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes);
+ tempPlayer->setSprite(SPRITE_MISC2, misc2);
+ character->slot = msg.readInt8(); // character slot
+ }
+
msg.readInt8(); // unknown
}