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author | Andrei Karas <akaras@inbox.ru> | 2011-03-03 02:50:03 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-03 02:50:03 +0200 |
commit | de51eaa43e05c2126fc1eef2a7e115843f972547 (patch) | |
tree | 286a05a069e048247f90c7595f1b8939be784608 /src/net/tmwa/charserverhandler.cpp | |
parent | d4c08d3bf69410a35a50875de50cc6fe74b3bf3e (diff) | |
parent | 8627c7745f47492ab349da6a74e98e3d5813418f (diff) | |
download | mv-de51eaa43e05c2126fc1eef2a7e115843f972547.tar.gz mv-de51eaa43e05c2126fc1eef2a7e115843f972547.tar.bz2 mv-de51eaa43e05c2126fc1eef2a7e115843f972547.tar.xz mv-de51eaa43e05c2126fc1eef2a7e115843f972547.zip |
Merge branch 'coloritems'
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 101 |
1 files changed, 79 insertions, 22 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index 5e2efbdd5..daf531f04 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -61,6 +61,7 @@ CharServerHandler::CharServerHandler() SMSG_CHAR_LOGIN, SMSG_CHAR_LOGIN_ERROR, SMSG_CHAR_CREATE_SUCCEEDED, + SMSG_CHAR_CREATE_SUCCEEDED2, SMSG_CHAR_CREATE_FAILED, SMSG_CHAR_DELETE_SUCCEEDED, SMSG_CHAR_DELETE_FAILED, @@ -82,18 +83,23 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) int slots = msg.readInt16(); if (slots > 0 && slots < 30) loginData.characterSlots = slots; - msg.skip(18); // Unused + bool version = msg.readInt8() == 1 && serverVersion > 0; + msg.skip(17); // Unused delete_all(mCharacters); mCharacters.clear(); // Derive number of characters from message length - const int count = (msg.getLength() - 24) / 106; + int count = (msg.getLength() - 24); + if (version) + count /= 120; + else + count /= 106; for (int i = 0; i < count; ++i) { Net::Character *character = new Net::Character; - readPlayerData(msg, character); + readPlayerData(msg, character, version); mCharacters.push_back(character); logger->log("CharServer: Player: %s (%d)", character->dummy->getName().c_str(), character->slot); @@ -123,7 +129,24 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) case SMSG_CHAR_CREATE_SUCCEEDED: { Net::Character *character = new Net::Character; - readPlayerData(msg, character); + readPlayerData(msg, character, false); + mCharacters.push_back(character); + + updateCharSelectDialog(); + + // Close the character create dialog + if (mCharCreateDialog) + { + mCharCreateDialog->scheduleDelete(); + mCharCreateDialog = 0; + } + } + break; + + case SMSG_CHAR_CREATE_SUCCEEDED2: + { + Net::Character *character = new Net::Character; + readPlayerData(msg, character, true); mCharacters.push_back(character); updateCharSelectDialog(); @@ -238,7 +261,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) } void CharServerHandler::readPlayerData(Net::MessageIn &msg, - Net::Character *character) + Net::Character *character, + bool withColors) { const Token &token = static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); @@ -254,10 +278,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, character->data.mStats[JOB].base = temp; character->data.mStats[JOB].mod = temp; - tempPlayer->setSprite(SPRITE_SHOE, msg.readInt16()); - tempPlayer->setSprite(SPRITE_GLOVES, msg.readInt16()); - tempPlayer->setSprite(SPRITE_CAPE, msg.readInt16()); - tempPlayer->setSprite(SPRITE_MISC1, msg.readInt16()); + int shoes = msg.readInt16(); + int gloves = msg.readInt16(); + int cape = msg.readInt16(); + int misc1 = msg.readInt16(); msg.readInt32(); // option msg.readInt32(); // karma @@ -272,24 +296,22 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt16(); // speed tempPlayer->setSubtype(msg.readInt16()); // class (used for race) int hairStyle = msg.readInt16(); - Uint16 weapon = msg.readInt16(); - tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", true); + Uint16 weapon = msg.readInt16(); // server not used it. may be need use? + tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); character->data.mAttributes[LEVEL] = msg.readInt16(); msg.readInt16(); // skill point - tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, msg.readInt16()); - //to avoid show error (error.xml) need remove this sprite - if (!config.getBoolValue("hideShield")) - tempPlayer->setSprite(SPRITE_SHIELD, msg.readInt16()); - else - msg.readInt16(); + int bottomClothes = msg.readInt16(); + int shield = msg.readInt16(); + + int hat = msg.readInt16(); // head option top + int topClothes = msg.readInt16(); - tempPlayer->setSprite(SPRITE_HAT, msg.readInt16()); // head option top - tempPlayer->setSprite(SPRITE_TOPCLOTHES, msg.readInt16()); tempPlayer->setSprite(SPRITE_HAIR, hairStyle * -1, - ColorDB::get(msg.readInt16())); - tempPlayer->setSprite(SPRITE_MISC2, msg.readInt16()); + ColorDB::getHairColor(msg.readInt16())); + + int misc2 = msg.readInt16(); tempPlayer->setName(msg.readString(24)); character->dummy = tempPlayer; @@ -297,7 +319,42 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, for (int i = 0; i < 6; i++) character->data.mStats[i + STR].base = msg.readInt8(); - character->slot = msg.readInt8(); // character slot + if (withColors) + { + tempPlayer->setSprite(SPRITE_SHOE, shoes, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_GLOVES, gloves, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_CAPE, cape, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_MISC1, misc1, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes, "", msg.readInt8()); + //to avoid show error (error.xml) need remove this sprite + if (!config.getBoolValue("hideShield")) + tempPlayer->setSprite(SPRITE_SHIELD, shield, "", msg.readInt8()); + else + msg.readInt8(); + + tempPlayer->setSprite(SPRITE_HAT, hat, "", msg.readInt8()); // head option top + tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes, "", msg.readInt8()); + tempPlayer->setSprite(SPRITE_MISC2, misc2, "", msg.readInt8()); + msg.skip(5); + character->slot = msg.readInt8(); // character slot + } + else + { + tempPlayer->setSprite(SPRITE_SHOE, shoes); + tempPlayer->setSprite(SPRITE_GLOVES, gloves); + tempPlayer->setSprite(SPRITE_CAPE, cape); + tempPlayer->setSprite(SPRITE_MISC1, misc1); + tempPlayer->setSprite(SPRITE_BOTTOMCLOTHES, bottomClothes); + //to avoid show error (error.xml) need remove this sprite + if (!config.getBoolValue("hideShield")) + tempPlayer->setSprite(SPRITE_SHIELD, shield); + + tempPlayer->setSprite(SPRITE_HAT, hat); // head option top + tempPlayer->setSprite(SPRITE_TOPCLOTHES, topClothes); + tempPlayer->setSprite(SPRITE_MISC2, misc2); + character->slot = msg.readInt8(); // character slot + } + msg.readInt8(); // unknown } |